halflife-wasteland-sdk/dlls/extdll.h
2000-06-05 00:00:00 +00:00

98 lines
2.4 KiB
C

/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EXTDLL_H
#define EXTDLL_H
//
// Global header file for extension DLLs
//
// Allow "DEBUG" in addition to default "_DEBUG"
#ifdef _DEBUG
#define DEBUG 1
#endif
// Silence certain warnings
#pragma warning(disable : 4244) // int or float down-conversion
#pragma warning(disable : 4305) // int or float data truncation
#pragma warning(disable : 4201) // nameless struct/union
#pragma warning(disable : 4514) // unreferenced inline function removed
#pragma warning(disable : 4100) // unreferenced formal parameter
#ifdef _WIN32
// Prevent tons of unused windows definitions
#define WIN32_LEAN_AND_MEAN
#define NOWINRES
#define NOSERVICE
#define NOMCX
#define NOIME
#include "WINDOWS.H"
// Misc C-runtime library headers
#include "STDIO.H"
#include "STDLIB.H"
#include "MATH.H"
#else
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
#define MAX_PATH PATH_MAX
#define ULONG ulong
#define FALSE 0
#define TRUE 1
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#define itoa(a,b,c) sprintf(b, "%d", a)
typedef unsigned char BYTE;
#endif
// Header file containing definition of globalvars_t and entvars_t
typedef int func_t; //
typedef int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h
// Vector class
#include "vector.h"
// Defining it as a (bogus) struct helps enforce type-checking
#define vec3_t Vector
// Shared engine/DLL constants
#include "const.h"
#include "progdefs.h"
#include "edict.h"
// Shared header describing protocol between engine and DLLs
#include "eiface.h"
// Shared header between the client DLL and the game DLLs
#include "cdll_dll.h"
#endif //EXTDLL_H