forked from valve/halflife-sdk
61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
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#ifndef VGUI_BUILDGROUP_H
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#define VGUI_BUILDGROUP_H
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#include<VGUI.h>
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#include<VGUI_Dar.h>
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namespace vgui
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{
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enum KeyCode;
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enum MouseCode;
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class Panel;
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class Cursor;
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class ChangeSignal;
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class VGUIAPI BuildGroup
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{
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private:
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bool _enabled;
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int _snapX;
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int _snapY;
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Cursor* _cursor_sizenwse;
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Cursor* _cursor_sizenesw;
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Cursor* _cursor_sizewe;
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Cursor* _cursor_sizens;
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Cursor* _cursor_sizeall;
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bool _dragging;
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MouseCode _dragMouseCode;
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int _dragStartPanelPos[2];
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int _dragStartCursorPos[2];
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Panel* _currentPanel;
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Dar<ChangeSignal*> _currentPanelChangeSignalDar;
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Dar<Panel*> _panelDar;
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Dar<char*> _panelNameDar;
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public:
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BuildGroup();
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public:
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virtual void setEnabled(bool state);
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virtual bool isEnabled();
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virtual void addCurrentPanelChangeSignal(ChangeSignal* s);
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virtual Panel* getCurrentPanel();
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virtual void copyPropertiesToClipboard();
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private:
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virtual void applySnap(Panel* panel);
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virtual void fireCurrentPanelChangeSignal();
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protected:
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friend class Panel;
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virtual void panelAdded(Panel* panel,const char* panelName);
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virtual void cursorMoved(int x,int y,Panel* panel);
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virtual void mousePressed(MouseCode code,Panel* panel);
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virtual void mouseReleased(MouseCode code,Panel* panel);
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virtual void mouseDoublePressed(MouseCode code,Panel* panel);
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virtual void keyTyped(KeyCode code,Panel* panel);
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virtual Cursor* getCursor(Panel* panel);
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};
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}
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#endif
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