1999-04-07 00:00:00 +00:00
|
|
|
/***
|
|
|
|
*
|
2000-06-05 00:00:00 +00:00
|
|
|
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
|
1999-04-07 00:00:00 +00:00
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
#ifndef SCRIPTEVENT_H
|
|
|
|
#define SCRIPTEVENT_H
|
|
|
|
|
|
|
|
#define SCRIPT_EVENT_DEAD 1000 // character is now dead
|
|
|
|
#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt
|
|
|
|
#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt
|
|
|
|
#define SCRIPT_EVENT_FIREEVENT 1003 // event now fires
|
|
|
|
#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY)
|
|
|
|
#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence
|
|
|
|
#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor)
|
|
|
|
#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes
|
|
|
|
#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
|
|
|
|
#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
|
|
|
|
#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
|
|
|
|
#endif //SCRIPTEVENT_H
|