source-sdk-2013/sp/game/hl2/scenes/trainyard/cop_introom_preidle.vcd

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2.5 KiB
Text

// Choreo version 1
actor "!target1"
{
channel "audio"
{
}
channel "Look at"
{
event lookat "traget2"
{
time 0.006667 3.266668
param "!target2"
event_ramp
{
0.6694 0.6563
1.1320 0.7154
1.8890 0.7322
2.2827 0.7238
2.5587 0.6929
3.1506 0.0368
}
}
}
channel "Face to"
{
event face "target2"
{
time 0.039999 1.679999
param "!target2"
event_ramp
{
1.1983 1.0000
1.6400 1.0000
}
}
}
channel "Move to"
{
active "0"
}
channel "Posture"
{
}
channel "Gesture"
{
}
channel "Flex anim"
{
}
channel "Trigger"
{
event firetrigger "pause me"
{
time 1.273333 -1.000000
param "1"
}
}
}
actor "!target2"
{
channel "audio"
{
}
channel "Lookat"
{
event lookat "Target1"
{
time 0.006667 2.680002
param "!target1"
event_ramp
{
0.4774 0.6689
2.4331 0.7113
2.5639 0.0368
}
}
}
channel "Gesture"
{
event gesture "NULL"
{
time 0.000000 0.660000
param ""
}
}
channel "Flex"
{
event flexanimation "worry"
{
time 0.073333 3.633334
param ""
flexanimations samples_use_time
{
"inner_raiser" combo
{
0.4902 0.9800
0.8333 0.9800
}
{
0.4902 0.5000
0.8333 0.5000
}
"cheek_raiser" combo
{
0.4902 0.7800
0.8333 0.7800
}
{
0.4902 0.5000
0.8333 0.5000
}
"upper_raiser" combo
{
0.4902 0.2400
0.8333 0.2400
}
{
0.4902 0.5000
0.8333 0.5000
}
"corner_depressor" combo
{
0.4902 0.4000
0.8333 0.4000
}
{
0.4902 0.5000
0.8333 0.5000
}
"part" combo
{
0.4902 0.3800
0.8333 0.3800
}
{
0.4902 0.5000
0.8333 0.5000
}
}
}
}
faceposermodel "U:\hl2\hl2\models\Humans\Group01\male_06.mdl"
}
scalesettings
{
"CChoreoView" "100"
"RampTool" "50"
"SceneRampTool" "100"
"ExpressionTool" "26"
"GestureTool" "100"
}
fps 60
snap off