source-sdk-2013/sp/game/hl2/scenes/eli_lab/attack01.vcd

246 lines
4.3 KiB
Text

// Choreo version 1
event section "pause"
{
time 28.746668 -1.000000
param "noaction"
}
event section "dog pause"
{
time 30.480001 -1.000000
param "noaction"
}
event loop "loop"
{
time 36.666668 -1.000000
param "31.200001"
loopcount "-1"
}
event stoppoint "stop"
{
time 30.960001 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
event speak "what, Dog?"
{
time 11.493334 12.220885
param "eli_lab.al_scanners01"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "scanners"
{
time 13.306667 14.404535
param "eli_lab.al_scanners02"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "head back to the lab"
{
time 15.253334 16.091520
param "eli_lab.al_scanners03"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "Combine sweeping"
{
time 17.093334 18.927258
param "eli_lab.al_scanners06"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "head back to the lab"
{
time 19.306667 21.323492
param "eli_lab.al_scanners07"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "al_nodog"
{
time 5.413333 6.165510
param "eli_lab.al_nodog"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "al_noboydown"
{
time 7.146666 9.724104
param "eli_lab.al_noboydown"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "look at player"
{
time 15.013332 16.686666
param "!player"
event_ramp
{
0.2038 0.9844
1.5000 0.9922
}
}
event lookat "player"
{
time 30.746666 37.113335
param "!player"
event_ramp
{
0.3192 0.9896
5.9615 0.9948
}
}
}
channel "move to"
{
event moveto "mark_al_Airlock_inside"
{
time 18.426666 28.873331
param "mark_al_Airlock_inside"
param2 "Run"
resumecondition
}
event moveto "towards dog"
{
time 8.506666 12.633334
param "mark_al_move_whatisit"
param2 "Run"
}
}
channel "faceTo"
{
event face "dog"
{
time 8.213333 12.926666
param "Dog"
event_ramp
{
0.9885 0.9974
4.7133 1.0000
}
}
event face "player"
{
time 32.213333 33.966667
param "!player"
event_ramp
{
1.0000 0.9870
1.7533 1.0000
}
}
}
channel "Postures"
{
}
channel "Gestures"
{
}
channel "facial"
{
}
channel "Trigger"
{
event firetrigger "alyx hop down"
{
time 5.753334 -1.000000
param "2"
}
event firetrigger "SS dumpster pickup"
{
time 0.000000 -1.000000
param "1"
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
actor "Dog"
{
channel "move to"
{
event moveto "mark_dog_airlock"
{
time 24.986666 30.579998
param "mark_dog_airlock"
param2 "Run"
resumecondition
}
event moveto "mark_dog_doghouse"
{
time 17.893332 21.619999
param "mark_dog_doghouse"
param2 "Run"
}
}
channel "face to"
{
event face "player"
{
time 32.213333 33.966667
param "!player"
event_ramp
{
1.0000 0.9870
1.7533 1.0000
}
}
event face "!player"
{
time 20.320000 25.060001
param "!player"
event_ramp
{
0.8654 0.9688
4.2438 0.9610
}
}
}
channel "look at"
{
event lookat "player"
{
time 30.799999 37.166668
param "!player"
event_ramp
{
0.3192 0.9896
5.9615 0.9948
}
}
event lookat "!enemy"
{
time 13.306665 18.526667
param "!enemy"
event_ramp
{
0.7192 0.9662
5.0364 0.9688
}
}
}
}
scalesettings
{
"CChoreoView" "25"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap off