mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-22 20:01:08 +00:00
635 lines
21 KiB
Text
635 lines
21 KiB
Text
//============================================================================================================
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// Vortigaunt criteria
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//============================================================================================================
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criterion "IsVortigaunt" "classname" "npc_vortigaunt" required
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criterion "VortigauntCure" concept" "VORT_CURE" required
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criterion "VortigauntCureStop" "concept" "VORT_CURESTOP" required
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criterion "VortigauntCureInterrupt" "concept" "VORT_CURE_INTERRUPT" required
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criterion "VortigauntAttack" "concept" "VORT_ATTACK" required
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criterion "VortigauntMad" "concept" "VORT_MAD" required
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criterion "VortigauntShot" "concept" "VORT_SHOT" required
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criterion "VortigauntPain" "concept" "VORT_PAIN" required
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criterion "VortigauntDie" "concept" "VORT_DIE" required
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criterion "VortigauntKill" "concept" "VORT_KILL" required
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criterion "VortigauntLineOfFire" "concept" "VORT_LINE_FIRE" required
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criterion "VortigauntPOk" "concept" "VORT_POK" required
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criterion "VortigauntExtractBugbait" "concept" "VORT_EXTRACT_START" required
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criterion "VortigauntExtractBugbaitFinish" "concept" "VORT_EXTRACT_FINISH" required
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//============================================================================================================
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// Vortigaunt Hello speech
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//============================================================================================================
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response "VortigauntHello"
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{
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scene "scenes/npc/vortigaunt/wellmet.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/isitthefm.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/itisthefm.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/thefreeman.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/beofservice.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/greetingsfm.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/neuroprints.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/salute.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/trulyitis.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/takeus.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/webeofuse.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/corporeal.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/seebeforeoureye.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/morethanmeets.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/weknowyou.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/putaside.vcd" delay "3,3.5" speakonce
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scene "scenes/npc/vortigaunt/mystery.vcd" delay "3,3.5" speakonce
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}
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rule VortigauntTlkHello
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{
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criteria IsVortigaunt ConceptTalkHello PlayerNear SeePlayer
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response VortigauntHello
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}
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//------------------------------------------------------------------------------------------------------------
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rule VortigauntPlayerHello
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{
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criteria IsVortigaunt ConceptTalkPHello
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response NullResponse
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}
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//============================================================================================================
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// Vortigaunt Questions & Responses speech
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//============================================================================================================
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response "VortigauntQuestion"
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{
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scene "scenes/npc/vortigaunt/vques01.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques02.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques03.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques04.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques05.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques06.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques07.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques08.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques09.vcd" delay 1
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scene "scenes/npc/vortigaunt/vques10.vcd" delay 1
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}
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rule VortigauntTlkQuestion
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{
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criteria IsVortigaunt ConceptTalkQuestion
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response VortigauntQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntAnswer"
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{
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scene "scenes/npc/vortigaunt/vanswer01.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer02.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer03.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer04.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer05.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer06.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer07.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer08.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer09.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer10.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer11.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer12.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer13.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer14.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer15.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer16.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer17.vcd" delay 1
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scene "scenes/npc/vortigaunt/vanswer18.vcd" delay 1
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}
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rule VortigauntTlkAnswer
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{
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criteria IsVortigaunt ConceptTalkAnswer
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response VortigauntAnswer
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntTalkUse"
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{
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sequential
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norepeat
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// scene "scenes/npc/vortigaunt/vmono_01.vcd" defaultdelay
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// scene "scenes/npc/vortigaunt/vmono_02.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_03.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_04.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_05.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_06.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_07.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_08.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_09.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_10.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_11.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_12.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_13.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_14.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_15.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_16.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_17.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_18.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_19.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_20.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_21.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_22.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_23.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_24.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_25.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_26.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_27.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_28.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_29.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/vmono_30.vcd" defaultdelay
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}
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rule VortigauntTalkUse
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{
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criteria IsVortigaunt ConceptTalkUse
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response VortigauntTalkUse
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}
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//============================================================================================================
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// Vortigaunt Combat speech
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//============================================================================================================
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response "VortigauntCure"
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{
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scene "scenes/npc/vortigaunt/allowrecharge.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/wewillcharge.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/fmcanuse.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/here.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/acceptenergy.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/holdstill.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/acceptcharge.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/weshare.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/prepare.vcd" defaultdelay
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}
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rule VortigauntCure
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{
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criteria IsVortigaunt VortigauntCure
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response VortigauntCure
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntCureStop"
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{
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scene "scenes/npc/vortigaunt/allwecanspare.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/allfornow.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/thatisall.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/done.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/keepfmsafe.vcd" defaultdelay
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}
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rule VortigauntCureStop
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{
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criteria IsVortigaunt VortigauntCureStop
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response VortigauntCureStop
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntCureInterrupt"
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{
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scene "scenes/npc/vortigaunt/holdorcantcharge.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/hold.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/halt.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/fmstandstill.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/ifyoumove.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/movingtarget.vcd" defaultdelay
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}
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rule VortigauntCureInterrupt
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{
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criteria IsVortigaunt VortigauntCureInterrupt
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response VortigauntCureInterrupt
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntAttack"
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{
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scene "scenes/npc/vortigaunt/tothevoid.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/allinoneinall.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/giveover.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/weclaimyou.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/undeserving.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/satisfaction.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/regrettable.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/allowme.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/livetoserve.vcd" defaultdelay
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scene "scenes/npc/vortigaunt/returnvoid.vcd" defaultdelay
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}
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rule VortigauntAttack
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{
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criteria IsVortigaunt VortigauntAttack
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response VortigauntAttack
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntMad"
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{
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// sentence "VORT_MAD" soundlevel "SNDLVL_NORM" delay "4"
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}
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rule VortigauntMad
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{
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criteria IsVortigaunt VortigauntMad
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response VortigauntMad
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntShot"
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{
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// sentence "VORT_SHOT" soundlevel "SNDLVL_NORM" delay "4"
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}
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rule VortigauntShot
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{
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criteria IsVortigaunt VortigauntShot
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response VortigauntShot
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntPain"
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{
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// sentence "VORT_PAIN" defaultdelay
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}
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rule VortigauntPain
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{
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criteria IsVortigaunt VortigauntPain
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response VortigauntPain
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntDie"
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{
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// sentence "VORT_DIE" defaultdelay
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}
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rule VortigauntDie
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{
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criteria IsVortigaunt VortigauntDie
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response VortigauntDie
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntKill"
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{
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scene "scenes/npc/vortigaunt/forthefm.vcd" delay 4
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scene "scenes/npc/vortigaunt/forfreedom.vcd" delay 4
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scene "scenes/npc/vortigaunt/tethercut.vcd" delay 4
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scene "scenes/npc/vortigaunt/troubleus.vcd" delay 4
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scene "scenes/npc/vortigaunt/dreamed.vcd" delay 4
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scene "scenes/npc/vortigaunt/energyempower.vcd" delay 4
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scene "scenes/npc/vortigaunt/empowerus.vcd" delay 4
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scene "scenes/npc/vortigaunt/surge.vcd" delay 4
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scene "scenes/npc/vortigaunt/yes.vcd" delay 4
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scene "scenes/npc/vortigaunt/passon.vcd" delay 4
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scene "scenes/npc/vortigaunt/nodenexus.vcd" delay 4
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scene "scenes/npc/vortigaunt/returntoall.vcd" delay 4
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}
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rule VortigauntKill
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{
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criteria IsVortigaunt VortigauntKill
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response VortigauntKill
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntLineOfFire"
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{
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scene "scenes/npc/vortigaunt/cautionfm.vcd" delay 4
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scene "scenes/npc/vortigaunt/caution.vcd" delay 4
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scene "scenes/npc/vortigaunt/fmbeware.vcd" delay 4
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scene "scenes/npc/vortigaunt/ware.vcd" delay 4
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scene "scenes/npc/vortigaunt/fmmustbeware.vcd" delay 4
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scene "scenes/npc/vortigaunt/warefm.vcd" delay 4
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scene "scenes/npc/vortigaunt/fminway.vcd" delay 4
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scene "scenes/npc/vortigaunt/standclear.vcd" delay 4
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scene "scenes/npc/vortigaunt/fmmustmove.vcd" delay 4
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scene "scenes/npc/vortigaunt/warningfm.vcd" delay 4
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scene "scenes/npc/vortigaunt/cannotfire.vcd" delay 4
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}
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rule VortigauntLineOfFire
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{
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criteria IsVortigaunt VortigauntLineOfFire
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response VortigauntLineOfFire
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntPOk"
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{
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// sentence "VORT_POK" soundlevel "SNDLVL_NORM" delay "2"
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}
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rule VortigauntPOk
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{
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criteria IsVortigaunt VortigauntPOk
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response VortigauntLineOfFire
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}
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//============================================================================================================
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// Vortigaunt Misc speech
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//============================================================================================================
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response "VortigauntIdle"
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{
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scene "scenes/npc/vortigaunt/poet.vcd"
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scene "scenes/npc/vortigaunt/hopeless.vcd"
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scene "scenes/npc/vortigaunt/alldear.vcd"
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scene "scenes/npc/vortigaunt/prevail.vcd"
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scene "scenes/npc/vortigaunt/seenworse.vcd"
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scene "scenes/npc/vortigaunt/persevere.vcd"
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scene "scenes/npc/vortigaunt/worthless.vcd"
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scene "scenes/npc/vortigaunt/whereto.vcd"
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}
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rule VortigauntTlkIdle
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{
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criteria IsVortigaunt ConceptTalkIdle
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response VortigauntIdle
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}
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//------------------------------------------------------------------------------------------------------------
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rule VortigauntPlayerIdle
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{
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criteria IsVortigaunt ConceptTalkPIdle
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response NullResponse
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntStare"
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{
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scene "scenes/npc/vortigaunt/optical.vcd"
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scene "scenes/npc/vortigaunt/unclear.vcd"
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scene "scenes/npc/vortigaunt/opaque.vcd"
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scene "scenes/npc/vortigaunt/rememberus.vcd"
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scene "scenes/npc/vortigaunt/stillhere.vcd"
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scene "scenes/npc/vortigaunt/calm.vcd"
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}
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rule VortigauntTlkStare
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{
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criteria IsVortigaunt ConceptTalkStare
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response VortigauntStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntOk"
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{
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scene "scenes/npc/vortigaunt/itishonor.vcd"
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scene "scenes/npc/vortigaunt/wehonored.vcd"
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scene "scenes/npc/vortigaunt/ourhonor.vcd"
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scene "scenes/npc/vortigaunt/honorfollow.vcd"
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scene "scenes/npc/vortigaunt/accompany.vcd"
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scene "scenes/npc/vortigaunt/gladly.vcd"
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scene "scenes/npc/vortigaunt/pleasure.vcd"
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scene "scenes/npc/vortigaunt/wefollowfm.vcd"
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scene "scenes/npc/vortigaunt/honorours.vcd"
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scene "scenes/npc/vortigaunt/gloriousend.vcd"
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scene "scenes/npc/vortigaunt/bodyyours.vcd"
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scene "scenes/npc/vortigaunt/allwehave.vcd"
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scene "scenes/npc/vortigaunt/weareyours.vcd"
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scene "scenes/npc/vortigaunt/dedicate.vcd"
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scene "scenes/npc/vortigaunt/mutual.vcd"
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scene "scenes/npc/vortigaunt/leadus.vcd"
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scene "scenes/npc/vortigaunt/onward.vcd"
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scene "scenes/npc/vortigaunt/forward.vcd"
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scene "scenes/npc/vortigaunt/propitious.vcd"
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scene "scenes/npc/vortigaunt/leadon.vcd"
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scene "scenes/npc/vortigaunt/fmhonorsus.vcd"
|
|
scene "scenes/npc/vortigaunt/fmdoesushonor.vcd"
|
|
scene "scenes/npc/vortigaunt/yesforward.vcd"
|
|
scene "scenes/npc/vortigaunt/wewillhelp.vcd"
|
|
scene "scenes/npc/vortigaunt/assent.vcd"
|
|
}
|
|
|
|
|
|
rule VortigauntTlkStartFollow
|
|
{
|
|
criteria IsVortigaunt ConceptTalkStartFollow
|
|
response VortigauntOk
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntWait"
|
|
{
|
|
scene "scenes/npc/vortigaunt/canconvince.vcd"
|
|
scene "scenes/npc/vortigaunt/fmknowsbest.vcd"
|
|
scene "scenes/npc/vortigaunt/willremain.vcd"
|
|
scene "scenes/npc/vortigaunt/fearfailed.vcd"
|
|
scene "scenes/npc/vortigaunt/servebetterhere.vcd"
|
|
scene "scenes/npc/vortigaunt/certainly.vcd"
|
|
scene "scenes/npc/vortigaunt/herewestay.vcd"
|
|
scene "scenes/npc/vortigaunt/asyouwish.vcd"
|
|
scene "scenes/npc/vortigaunt/ourplacehere.vcd"
|
|
scene "scenes/npc/vortigaunt/affirmed.vcd"
|
|
|
|
}
|
|
|
|
|
|
rule VortigauntTlkStopFollow
|
|
{
|
|
criteria IsVortigaunt ConceptTalkStopFollow
|
|
response VortigauntWait
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntStop"
|
|
|
|
{
|
|
// sentence "VORT_STOP" delay "2,2.5" soundlevel "SNDLVL_NORM"
|
|
}
|
|
|
|
rule VortigauntTlkStop
|
|
{
|
|
criteria IsVortigaunt ConceptTalkStop
|
|
response VortigauntStop
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntScared"
|
|
|
|
{
|
|
// sentence "VORT_SCARED" delay "0,0.4"
|
|
}
|
|
|
|
rule VortigauntTlkNoShoot
|
|
{
|
|
criteria IsVortigaunt ConceptTalkNoShoot
|
|
response VortigauntScared
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntCureA"
|
|
|
|
{
|
|
// sentence "VORT_CUREA" defaultdelay speakonce
|
|
}
|
|
|
|
rule VortigauntPlayerHurt1
|
|
{
|
|
criteria IsVortigaunt ConceptTalkPlayerHurt1
|
|
response VortigauntCureA
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntCureB"
|
|
|
|
{
|
|
// sentence "VORT_CUREB" defaultdelay speakonce
|
|
}
|
|
|
|
rule VortigauntPlayerHurt2
|
|
{
|
|
criteria IsVortigaunt ConceptTalkPlayerHurt2
|
|
response VortigauntCureB
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntCureC"
|
|
|
|
{
|
|
// sentence "VORT_CUREC" defaultdelay speakonce
|
|
}
|
|
|
|
rule VortigauntPlayerHurt3
|
|
{
|
|
criteria IsVortigaunt ConceptTalkPlayerHurt3
|
|
response VortigauntCureC
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntPQuest"
|
|
|
|
{
|
|
// sentence "VORT_PQUEST" defaultdelay
|
|
}
|
|
|
|
rule VortigauntPlayerQuestion
|
|
{
|
|
criteria IsVortigaunt ConceptTalkPQuestion
|
|
response VortigauntPQuest
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntSmell"
|
|
|
|
{
|
|
// sentence "VORT_SMELL" defaultdelay respeakdelay "60"
|
|
}
|
|
|
|
rule VortigauntTlkSmell
|
|
{
|
|
criteria IsVortigaunt ConceptTalkSmell
|
|
response VortigauntSmell
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntWound"
|
|
|
|
{
|
|
// sentence "VORT_WOUND" speakonce defaultdelay
|
|
}
|
|
|
|
rule VortigauntTlkWound
|
|
{
|
|
criteria IsVortigaunt ConceptTalkWound
|
|
response VortigauntWound
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntMortal"
|
|
|
|
{
|
|
// sentence "VORT_MORTAL" speakonce defaultdelay
|
|
}
|
|
|
|
|
|
rule VortigauntTlkMortal
|
|
{
|
|
criteria IsVortigaunt ConceptTalkMortal
|
|
response VortigauntMortal
|
|
}
|
|
|
|
//============================================================================================================
|
|
// Vortigaunt Leader speech (a vortigaunt that's leading the player somewhere)
|
|
//============================================================================================================
|
|
|
|
response "VortigauntLeadStart"
|
|
{
|
|
scene "scenes/npc/vortigaunt/fmmustfollow.vcd"
|
|
}
|
|
|
|
rule VortigauntLeadStart
|
|
{
|
|
criteria IsVortigaunt ConceptLeadStart
|
|
response VortigauntLeadStart
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntLeadCatchup"
|
|
{
|
|
scene "scenes/npc/vortigaunt/yesforward.vcd"
|
|
scene "scenes/npc/vortigaunt/followfm.vcd"
|
|
}
|
|
|
|
rule VortigauntLeadCatchup
|
|
{
|
|
criteria IsVortigaunt ConceptLeadCatchup
|
|
response VortigauntLeadCatchup
|
|
}
|
|
|
|
|
|
|
|
//============================================================================================================
|
|
// Vortigaunt coast specific speech
|
|
//============================================================================================================
|
|
response "VortigauntExtractBugbait"
|
|
{
|
|
scene "scenes/coast/bugbait/vort_extract01.vcd" defaultdelay
|
|
}
|
|
|
|
rule VortigauntTlkExtractBugbait
|
|
{
|
|
criteria IsVortigaunt VortigauntExtractBugbait
|
|
response VortigauntExtractBugbait
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntExtractBugbaitFinish"
|
|
{
|
|
scene "scenes/coast/bugbait/vort_podsforyou01.vcd" defaultdelay
|
|
}
|
|
|
|
rule VortigauntTlkExtractBugbaitFinish
|
|
{
|
|
criteria IsVortigaunt VortigauntExtractBugbaitFinish
|
|
response VortigauntExtractBugbaitFinish
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "VortigauntGetBugbait"
|
|
{
|
|
scene "scenes/coast/bugbait/vort_podnag.vcd" defaultdelay
|
|
}
|
|
|
|
rule VortigauntTlkLeadGetBugbait
|
|
{
|
|
criteria IsVortigaunt ConceptLeadMissingWeapon
|
|
response VortigauntGetBugbait
|
|
}
|