mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-24 21:01:59 +00:00
56 lines
No EOL
964 B
Text
56 lines
No EOL
964 B
Text
// Slam
|
|
|
|
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_SLAM"
|
|
"viewmodel" "models/weapons/v_slam.mdl"
|
|
"playermodel" "models/weapons/w_slam.mdl"
|
|
"anim_prefix" "slam"
|
|
"bucket" "4"
|
|
"bucket_position" "2"
|
|
|
|
"clip_size" "3"
|
|
"primary_ammo" "None"
|
|
"secondary_ammo" "slam"
|
|
"default_clip2" "3"
|
|
|
|
"weight" "1"
|
|
"item_flags" "2"
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "o"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "o"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "o"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "48"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "48"
|
|
"y" "72"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
}
|
|
} |