source-sdk-2013/sp/game/hl2/scenes/canals/gc_pre_briefing1.vcd

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1.7 KiB
Text

// Choreo version 1
event section "pause"
{
time 1.869230 -1.000000
param "noaction"
}
event stoppoint "done"
{
time 2.584617 -1.000000
param "noaction"
}
actor "npc_cit_briefer"
{
channel "moveto"
{
event moveto "mark_briefer_moveto_map1"
{
time 0.146668 1.993335
param "mark_briefer_moveto_map1"
param2 "Walk"
resumecondition
}
}
channel "faceto"
{
event face "face player"
{
time 1.360001 3.780000
param "!player"
event_ramp
{
1.0600 0.9712
2.4200 0.9898
}
}
}
channel "seq"
{
}
channel "triggers"
{
}
channel "audio"
{
}
channel "move to"
{
}
channel "look at"
{
event lookat "look player"
{
time 1.640000 4.964102
param "!player"
event_ramp
{
0.4840 0.9543
3.0661 0.8646
}
}
}
}
actor "npc_cit_gate"
{
channel "audio"
{
}
channel "moveto"
{
}
channel "faceto"
{
event face "face player"
{
time 0.080000 2.559485
param "!player"
event_ramp
{
0.4833 0.9949
2.1062 1.0000
}
}
}
channel "triggers"
{
}
channel "look at"
{
event lookat "look player"
{
time 0.079999 2.580513
param "!player"
event_ramp
{
0.4380 0.9306
2.0225 0.8528
}
}
}
}
actor "npc_vort_gun"
{
channel "moveto"
{
}
}
mapname "maps\d1_canals_08a.bsp"
scalesettings
{
"CChoreoView" "52"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "60"
"SceneRampTool" "100"
}
fps 60
snap off