mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-24 12:52:02 +00:00
276 lines
4.1 KiB
Text
276 lines
4.1 KiB
Text
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"labs_mp"
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{
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"playlooping"
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{
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"volume" ".12"
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"pitch" "100"
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"wave" "ambient/machines/lab_loop1.wav"
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}
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"playlooping"
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{
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"volume" ".4"
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"pitch" "100"
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"wave" "ambient/machines/combine_shield_loop3.wav"
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"position" "0"
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// tele snd
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}
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"playlooping"
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{
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"volume" ".3"
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"pitch" "100"
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"wave" "ambient/atmosphere/noise2.wav"
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"position" "0"
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// tele snd
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}
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"playrandom"
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{
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"time" "8, 15"
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"volume" "0.3,0.5"
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"pitch" "100"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "npc/headcrab/alert1.wav"
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"wave" "npc/headcrab/idle1.wav"
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"wave" "npc/headcrab/idle2.wav"
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"wave" "npc/headcrab/idle3.wav"
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}
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"position" "1"
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// lamarr
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}
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}
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"under_boiler"
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{
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "100"
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"wave" "ambient/atmosphere/ambience5.wav"
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}
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"playlooping"
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{
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"volume" "0.07"
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"pitch" "100"
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"wave" "ambient/atmosphere/underground.wav"
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}
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"playlooping"
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{
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"volume" "0.06"
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"pitch" "100"
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"wave" "ambient/machines/thumper_amb.wav"
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}
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"playlooping"
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{
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"volume" ".08"
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"pitch" "85"
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"wave" "ambient/gas/steam_loop1.wav"
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"position" "1"
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// Steam pipe
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}
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}
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"under_tunnels"
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{
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/atmosphere/cargo_hold2.wav"
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}
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "80"
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"wave" "ambient/wind/wind_tunnel1.wav"
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}
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"playlooping"
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{
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"volume" ".08"
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"pitch" "85"
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"wave" "ambient/gas/steam_loop1.wav"
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"position" "0"
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// Steam pipe
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}
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}
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"under_basement1"
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{
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"playlooping"
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{
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"volume" "0.07"
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"pitch" "100"
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"wave" "ambient/atmosphere/cargo_hold2.wav"
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}
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "80"
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"wave" "ambient/wind/wind_tunnel1.wav"
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}
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"playlooping"
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{
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"volume" "0.15"
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"pitch" "100"
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"wave" "ambient/wind/wasteland_wind.wav"
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}
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "90"
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"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
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}
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"playlooping"
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{
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"volume" ".08"
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"pitch" "85"
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"wave" "ambient/gas/steam_loop1.wav"
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"position" "0"
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// Steam pipe
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}
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}
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"combine_tunnel"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
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}
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"playrandom"
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{
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"time" "8, 30"
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"volume" "0.05,0.1"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_140dB"
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"rndwave"
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{
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"wave" "ambient/levels/citadel/strange_talk1.wav"
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"wave" "ambient/levels/citadel/strange_talk3.wav"
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"wave" "ambient/levels/citadel/strange_talk4.wav"
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"wave" "ambient/levels/citadel/strange_talk5.wav"
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"wave" "ambient/levels/citadel/strange_talk6.wav"
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"wave" "ambient/levels/citadel/strange_talk7.wav"
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"wave" "ambient/levels/citadel/strange_talk8.wav"
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"wave" "ambient/levels/citadel/strange_talk9.wav"
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"wave" "ambient/levels/citadel/strange_talk10.wav"
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"wave" "ambient/levels/citadel/strange_talk11.wav"
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}
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}
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"playrandom"
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{
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"time" "20, 35"
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"volume" "0.08,0.15"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_140dB"
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"position" "0"
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"rndwave"
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{
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"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
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"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
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"wave" "npc/combine_soldier/vo/unitismovingin.wav"
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"wave" "npc/combine_soldier/vo/sweepingin.wav"
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"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
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"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
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"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
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"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
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}
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}
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"playrandom"
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{
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"time" "45, 120"
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"volume" "0.01,0.1"
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"pitch" "90,115"
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"soundlevel" "SNDLVL_140dB"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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}
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}
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"playlooping"
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{
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"volume" "0.08"
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"pitch" "100"
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"wave" "ambient/atmosphere/underground.wav"
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}
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"playlooping"
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{
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"volume" "0.25"
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"pitch" "80"
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"wave" "ambient/wind/wind_tunnel1.wav"
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}
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}
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