mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-12-19 00:41:24 +00:00
1201 lines
No EOL
42 KiB
Text
1201 lines
No EOL
42 KiB
Text
//============================================================================================================
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// Citizen criteria
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//============================================================================================================
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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criterion "AlyxCitizenHelloOkay" "AlyxCitizenHelloOkay" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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scene "scenes/npc/$gender01/abouttime01.vcd"
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scene "scenes/npc/$gender01/abouttime02.vcd"
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scene "scenes/npc/$gender01/ahgordon01.vcd"
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scene "scenes/npc/$gender01/ahgordon02.vcd"
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scene "scenes/npc/$gender01/docfreeman01.vcd"
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scene "scenes/npc/$gender01/docfreeman02.vcd"
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scene "scenes/npc/$gender01/freeman.vcd"
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scene "scenes/npc/$gender01/hellodrfm01.vcd"
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scene "scenes/npc/$gender01/hellodrfm02.vcd"
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scene "scenes/npc/$gender01/heydoc01.vcd"
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scene "scenes/npc/$gender01/heydoc02.vcd"
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scene "scenes/npc/$gender01/hi01.vcd"
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scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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criteria IsCitizen ConceptTalkHello PlayerNear SeePlayer NotInPanic
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response CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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scene "scenes/npc/$gender01/doingsomething.vcd"
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scene "scenes/npc/$gender01/getgoingsoon.vcd"
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scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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criteria IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle NotInPanic
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response CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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scene "scenes/npc/$gender01/sorryfm01.vcd"
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scene "scenes/npc/$gender01/sorryfm02.vcd"
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scene "scenes/npc/$gender01/sorrydoc01.vcd"
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scene "scenes/npc/$gender01/sorrydoc02.vcd"
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scene "scenes/npc/$gender01/sorrydoc04.vcd"
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scene "scenes/npc/$gender01/excuseme01.vcd"
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scene "scenes/npc/$gender01/excuseme02.vcd"
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scene "scenes/npc/$gender01/pardonme01.vcd"
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scene "scenes/npc/$gender01/pardonme02.vcd"
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scene "scenes/npc/$gender01/sorry01.vcd"
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scene "scenes/npc/$gender01/sorry02.vcd"
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scene "scenes/npc/$gender01/sorry03.vcd"
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scene "scenes/npc/$gender01/outofyourway01.vcd"
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scene "scenes/npc/$gender01/outofyourway02.vcd"
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scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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criteria IsCitizen ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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//Q&A has been commented out for episodic content, since it pertains to world before Citadel destruction. Added a couple heydocs so that citizens will still acknowledge player if triggered.
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//commented out for ep2 fornow.
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//response "CitizenQuestion"
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//{
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// sequential
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// scene "scenes/npc/$gender01/question01.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question02.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question03.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question04.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question05.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question06.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question07.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question08.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question09.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question10.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question11.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question12.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question13.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question14.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question15.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question16.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question17.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question18.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question19.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question20.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question21.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question22.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question23.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question25.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question26.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question27.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question28.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question29.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question30.vcd" respeakdelay 240
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//}
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//rule CitizenQuestion
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//{
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// criteria IsCitizen ConceptTalkQuestion PlayerAlive NotInPanic
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// response CitizenQuestion
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//}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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// scene "scenes/npc/$gender01/answer01.vcd" delay 2
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// scene "scenes/npc/$gender01/answer02.vcd" delay 2
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// scene "scenes/npc/$gender01/answer03.vcd" delay 2
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// scene "scenes/npc/$gender01/answer04.vcd" delay 2
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// scene "scenes/npc/$gender01/answer05.vcd" delay 2
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// scene "scenes/npc/$gender01/answer07.vcd" delay 2
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// scene "scenes/npc/$gender01/answer08.vcd" delay 2
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// scene "scenes/npc/$gender01/answer09.vcd" delay 2
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// scene "scenes/npc/$gender01/answer10.vcd" delay 2
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// scene "scenes/npc/$gender01/answer11.vcd" delay 2
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// scene "scenes/npc/$gender01/answer12.vcd" delay 2
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// scene "scenes/npc/$gender01/answer13.vcd" delay 2
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// scene "scenes/npc/$gender01/answer14.vcd" delay 2
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// scene "scenes/npc/$gender01/answer15.vcd" delay 2
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// scene "scenes/npc/$gender01/answer16.vcd" delay 2
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// scene "scenes/npc/$gender01/answer17.vcd" delay 2
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// scene "scenes/npc/$gender01/answer18.vcd" delay 2
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// scene "scenes/npc/$gender01/answer19.vcd" delay 2
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// scene "scenes/npc/$gender01/answer20.vcd" delay 2
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// scene "scenes/npc/$gender01/answer21.vcd" delay 2
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// scene "scenes/npc/$gender01/answer22.vcd" delay 2
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// scene "scenes/npc/$gender01/answer23.vcd" delay 2
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// scene "scenes/npc/$gender01/answer24.vcd" delay 2
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// scene "scenes/npc/$gender01/answer25.vcd" delay 2
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// scene "scenes/npc/$gender01/answer26.vcd" delay 2
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// scene "scenes/npc/$gender01/answer27.vcd" delay 2
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// scene "scenes/npc/$gender01/answer28.vcd" delay 2
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// scene "scenes/npc/$gender01/answer29.vcd" delay 2
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// scene "scenes/npc/$gender01/answer30.vcd" delay 2
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// scene "scenes/npc/$gender01/answer31.vcd" delay 2
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// scene "scenes/npc/$gender01/answer32.vcd" delay 2
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// scene "scenes/npc/$gender01/answer33.vcd" delay 2
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// scene "scenes/npc/$gender01/answer34.vcd" delay 2
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// scene "scenes/npc/$gender01/answer35.vcd" delay 2
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// scene "scenes/npc/$gender01/answer36.vcd" delay 2
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// scene "scenes/npc/$gender01/answer37.vcd" delay 2
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// scene "scenes/npc/$gender01/answer38.vcd" delay 2
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// scene "scenes/npc/$gender01/answer39.vcd" delay 2
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// scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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rule CitizenAnswer
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{
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criteria IsCitizen ConceptTalkAnswer PlayerAlive NotInPanic
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response CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAVort NotInPanic
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response CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
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criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAVort NotInPanic
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response CitizenAnswerVort
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}
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////============================================================================================================
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//// Citizen Questions & Responses with Alyx
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////============================================================================================================
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//response "CitizenQuestionAlyx"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
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//}
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//
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//rule CitizenQuestionAlyx
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//{
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// criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAlyx NotInPanic AlyxCitizenHelloOkay
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// response CitizenQuestionAlyx
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//}
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//
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////------------------------------------------------------------------------------------------------------------
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//response "CitizenAnswerAlyx"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
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||
// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
|
||
// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
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||
// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
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||
// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
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||
//}
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//
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//rule CitizenAnswerAlyx
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//{
|
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// criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAlyx NotInPanic
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||
// response CitizenAnswerAlyx
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||
//}
|
||
//
|
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////============================================================================================================
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//// Citizen Hello Responses with Alyx
|
||
////============================================================================================================
|
||
//
|
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//response "CitizenQuestionHelloAlyx1"
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//{
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||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
|
||
//
|
||
//}
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||
//
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||
//rule CitizenQuestionHelloAlyx1
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||
//{
|
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore00 RGroupLess10 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx1
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//}
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//
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//response "CitizenQuestionHelloAlyx2"
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//{
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||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx2
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore10 RGroupLess20 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx2
|
||
//}
|
||
//
|
||
//
|
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//response "CitizenQuestionHelloAlyx3"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx3
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore20 RGroupLess30 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx3
|
||
//}
|
||
//
|
||
//
|
||
//response "CitizenQuestionHelloAlyx4"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx4
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore30 RGroupLess40 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx4
|
||
//}
|
||
//
|
||
//
|
||
//response "CitizenQuestionHelloAlyx5"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // your kleiner's daughter right?
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx5
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore40 RGroupLess50 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx5
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx6"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx6
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore50 RGroupLess60 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx6
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx7"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 //Alyx, oh my god, where's Freeman!?! Oh, there he is...
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 //Oh, hey Freeman. And this is the Mrs., I presume?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 //Oh, hey Freeman. And this must be the little lady.(Male) - Dr. and Mrs. Freeman, I presume? (Female)
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx7
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore60 RGroupLess70 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx7
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx8"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 //honestly, do you think we have any chance?
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx8
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore70 RGroupLess80 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx8
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx9"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx9
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore80 RGroupLess90 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx9
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx10"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx10
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore90 RGroupLess100 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx10
|
||
//}
|
||
|
||
//response "CitizenQuestionHelloAlyx"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // You're Kleiner's daughter, right?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 // Alyx, oh my god, where's Freeman!?! Oh, there he is...
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 // Oh, hey Freeman. And this is the Mrs., I presume?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 // Alyx, Gordon - thank God you made it
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 // Alyx - honestly, do you think we have any chance?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1 // Oh, hey Freeman. And this must be the little lady. [male only]
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic
|
||
// response CitizenQuestionHelloAlyx
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenAnswerHelloAlyx"
|
||
{
|
||
//scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenAnswerHelloAlyx
|
||
{
|
||
criteria IsCitizen ConceptTalkAnswerHello PlayerAlive IsSpeechTargetAlyx NotInPanic
|
||
response CitizenAnswerHelloAlyx
|
||
}
|
||
|
||
|
||
|
||
|
||
//============================================================================================================
|
||
// Citizen Mourning the player's death
|
||
//============================================================================================================
|
||
|
||
response "CitizenMournQ"
|
||
{
|
||
scene "scenes/npc/$gender01/gordead_ques01.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques02.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques03a.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques03b.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques04.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques05.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques06.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques07.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques08.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques09.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques10.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques11.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques12.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques13.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques14.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques15.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques16.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques17.vcd"
|
||
}
|
||
|
||
rule CitizenMournQ
|
||
{
|
||
criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
|
||
response CitizenMournQ
|
||
matchonce
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenMournA"
|
||
{
|
||
scene "scenes/npc/$gender01/gordead_ans01.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans02.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans03.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans04.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans05.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans06.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans07.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans08.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans09.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans10.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans11.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans12.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans13.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans14.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans15.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans16.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans17.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans18.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans19.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans20.vcd"
|
||
}
|
||
|
||
rule CitizenMournA
|
||
{
|
||
criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
|
||
response CitizenMournA
|
||
matchonce
|
||
}
|
||
|
||
response "CitizenMournAll"
|
||
{
|
||
response CitizenMournQ
|
||
response CitizenMournA
|
||
}
|
||
|
||
rule CitizenMourn
|
||
{
|
||
criteria IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
|
||
response CitizenMournAll
|
||
matchonce
|
||
}
|
||
|
||
//-----------------------------------------
|
||
response "CitizenHeal"
|
||
{
|
||
scene "scenes/npc/$gender01/health01.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health02.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health03.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health04.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health05.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenHeal
|
||
{
|
||
criteria IsCitizen ConceptTalkHeal
|
||
response CitizenHeal
|
||
}
|
||
//---------------------------
|
||
response "CitizenGiveAmmo"
|
||
{
|
||
scene "scenes/npc/$gender01/ammo01.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo02.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo03.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo04.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo05.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenGiveAmmo
|
||
{
|
||
criteria IsCitizen ConceptTalkGiveAmmo
|
||
response CitizenGiveAmmo
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Combat speech
|
||
//============================================================================================================
|
||
response "CitizenDanger"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/watchout.vcd" weight 1
|
||
scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
|
||
scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/getdown02.vcd" weight 1
|
||
}
|
||
|
||
rule CitizenDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger
|
||
response CitizenDanger
|
||
}
|
||
|
||
response CitizenDangerBig
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/strider_run.vcd"
|
||
scene "scenes/npc/$gender01/gethellout.vcd"
|
||
response CitizenDanger weight 12 // 6 * 2
|
||
}
|
||
|
||
rule CitizenDangerBig
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsStrider
|
||
response CitizenDangerBig
|
||
}
|
||
|
||
|
||
response "CitizenAntLionDanger"
|
||
{
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions05.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions06.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions07.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions08.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions09.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions18.vcd" respeakdelay 30
|
||
}
|
||
|
||
rule CitizenAntLionDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkAttacking EnemyIsAntLion
|
||
response CitizenAntLionDanger
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
response "CitizenMortarDanger"
|
||
{
|
||
scene "scenes/npc/$gender01/watchout.vcd"
|
||
scene "scenes/npc/$gender01/headsup01.vcd"
|
||
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
scene "scenes/npc/$gender01/headsup02.vcd"
|
||
scene "scenes/npc/$gender01/incoming02.vcd"
|
||
scene "scenes/npc/$gender01/takecover02.vcd"
|
||
}
|
||
|
||
rule CitizenMortarDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsMortar
|
||
response CitizenMortarDanger
|
||
}
|
||
|
||
response "CitizenSniperDanger"
|
||
{
|
||
scene "scenes/npc/$gender01/uhoh.vcd"
|
||
scene "scenes/npc/$gender01/startle01.vcd"
|
||
scene "scenes/npc/$gender01/startle02.vcd"
|
||
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
}
|
||
|
||
rule CitizenSniperDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsSniper
|
||
response CitizenSniperDanger
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Reloads Weapon
|
||
//============================================================================================================
|
||
response "CitizenHideAndReload"
|
||
{
|
||
scene "scenes/npc/$gender01/coverwhilereload01.vcd"
|
||
scene "scenes/npc/$gender01/coverwhilereload02.vcd"
|
||
scene "scenes/npc/$gender01/gottareload01.vcd"
|
||
// print "Gotta reload!"
|
||
}
|
||
|
||
rule CitizenHideAndReload
|
||
{
|
||
criteria IsCitizen ConceptHideAndReload
|
||
response CitizenHideAndReload
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Reminds Player to Reload
|
||
// Removed because it began to be too much, can just be deleted unless someone really misses it.
|
||
//============================================================================================================
|
||
//response "CitizenPlayerReload"
|
||
//{
|
||
// scene "scenes/npc/$gender01/dontforgetreload01.vcd"
|
||
// scene "scenes/npc/$gender01/reloadfm01.vcd"
|
||
// scene "scenes/npc/$gender01/reloadfm02.vcd"
|
||
// scene "scenes/npc/$gender01/youdbetterreload01.vcd"
|
||
//// print "You better reload, Doc."
|
||
//}
|
||
//
|
||
//rule CitizenPlayerReload
|
||
//{
|
||
// criteria ConceptPlayerReload IsCitizen PlayerNear SeePlayer
|
||
// response CitizenPlayerReload
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenNewWeapon"
|
||
{
|
||
scene "scenes/npc/$gender01/nice.vcd"
|
||
scene "scenes/npc/$gender01/nice01.vcd"
|
||
scene "scenes/npc/$gender01/nice02.vcd"
|
||
scene "scenes/npc/$gender01/thislldonicely.vcd"
|
||
scene "scenes/npc/$gender01/yeah01.vcd"
|
||
scene "scenes/npc/$gender01/fantastic01.vcd"
|
||
scene "scenes/npc/$gender01/fantastic02.vcd"
|
||
scene "scenes/npc/$gender01/finally.vcd"
|
||
scene "scenes/npc/$gender01/oneforme.vcd"
|
||
scene "scenes/npc/$gender01/evenodds.vcd"
|
||
}
|
||
|
||
rule CitizenNewWeapon
|
||
{
|
||
criteria IsCitizen ConceptNewWeapon
|
||
response CitizenNewWeapon
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response CitizenOuch
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/ow01.vcd"
|
||
scene "scenes/npc/$gender01/ow02.vcd"
|
||
// speak npc_citizen.die weight 9 // there are nine waves in there
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenMortalWound
|
||
{
|
||
scene "scenes/npc/$gender01/imhurt01.vcd"
|
||
scene "scenes/npc/$gender01/imhurt02.vcd"
|
||
}
|
||
|
||
rule CitizenMortalWound
|
||
{
|
||
criteria IsCitizen ConceptTalkMortal
|
||
response CitizenMortalWound
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
rule CitizenWound
|
||
{
|
||
criteria IsCitizen ConceptTalkWound
|
||
response CitizenOuch
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenWoundFire
|
||
{
|
||
scene "scenes/npc/$gender01/ow01.vcd"
|
||
scene "scenes/npc/$gender01/no01.vcd"
|
||
scene "scenes/npc/$gender01/no02.vcd"
|
||
}
|
||
|
||
rule CitizenWoundFire
|
||
{
|
||
criteria IsCitizen ConceptTalkWound HurtByFire
|
||
response CitizenWoundFire
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenShotArm"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/myarm01.vcd"
|
||
scene "scenes/npc/$gender01/myarm02.vcd"
|
||
response CitizenOuch weight 8
|
||
}
|
||
|
||
rule CitizenShotArm
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInArm
|
||
response CitizenShotArm
|
||
}
|
||
|
||
response "CitizenShotLeg"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/myleg01.vcd"
|
||
scene "scenes/npc/$gender01/myleg02.vcd"
|
||
response CitizenOuch weight 8
|
||
}
|
||
|
||
|
||
rule CitizenShotLeg
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInLeg
|
||
response CitizenShotLeg
|
||
}
|
||
|
||
response "CitizenShotGut"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/mygut01.vcd"
|
||
scene "scenes/npc/$gender01/mygut02.vcd"
|
||
scene "scenes/npc/$gender01/hitingut01.vcd"
|
||
scene "scenes/npc/$gender01/hitingut02.vcd"
|
||
response CitizenOuch weight 16
|
||
}
|
||
|
||
rule CitizenShotGut
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInGut
|
||
response CitizenShotGut
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response CitizenWatchOut
|
||
{
|
||
scene "scenes/npc/$gender01/lookoutfm01.vcd"
|
||
scene "scenes/npc/$gender01/lookoutfm02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOut
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
response CitizenWatchout
|
||
}
|
||
|
||
response CitizenWatchOutUp
|
||
{
|
||
scene "scenes/npc/$gender01/upthere01.vcd"
|
||
scene "scenes/npc/$gender01/upthere02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutUp
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "above" required
|
||
response CitizenWatchOutUp
|
||
}
|
||
|
||
response CitizenWatchOutBehind
|
||
{
|
||
scene "scenes/npc/$gender01/behindyou01.vcd"
|
||
scene "scenes/npc/$gender01/behindyou02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutBehind
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "behind" required
|
||
response CitizenWatchOutBehind
|
||
}
|
||
|
||
response CitizenWatchOutFar
|
||
{
|
||
scene "scenes/npc/$gender01/overthere01.vcd"
|
||
scene "scenes/npc/$gender01/overthere02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutFar
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "far" required
|
||
response CitizenWatchOutFar
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenEnemyDead"
|
||
{
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill01.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill02.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill03.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill04.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill06.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill07.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill08.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill09.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill10.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill11.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill12.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill13.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill14.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill17.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill18.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill19.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill20.vcd"
|
||
scene "scenes/npc/$gender01/gotone01.vcd"
|
||
scene "scenes/npc/$gender01/gotone02.vcd"
|
||
scene "scenes/npc/$gender01/likethat.vcd"
|
||
}
|
||
|
||
rule CitizenEnemyDead
|
||
{
|
||
criteria IsCitizen ConceptEnemyDead
|
||
response CitizenEnemyDead
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenNoShoot"
|
||
{
|
||
scene "scenes/npc/$gender01/onyourside.vcd"
|
||
scene "scenes/npc/$gender01/stopitfm.vcd"
|
||
scene "scenes/npc/$gender01/watchwhat.vcd"
|
||
|
||
}
|
||
|
||
rule CitizenNoShoot
|
||
{
|
||
criteria IsCitizen ConceptTalkNoShoot
|
||
response CitizenNoShoot
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenBetrayed"
|
||
{
|
||
scene "scenes/npc/$gender01/heretohelp01.vcd"
|
||
scene "scenes/npc/$gender01/heretohelp02.vcd"
|
||
scene "scenes/npc/$gender01/wetrustedyou01.vcd"
|
||
scene "scenes/npc/$gender01/wetrustedyou02.vcd"
|
||
scene "scenes/npc/$gender01/notthemanithought01.vcd"
|
||
scene "scenes/npc/$gender01/notthemanithought02.vcd"
|
||
}
|
||
|
||
rule CitizenBetrayed
|
||
{
|
||
criteria IsCitizen ConceptTalkBetrayed
|
||
response CitizenBetrayed
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenAllyKilled"
|
||
{
|
||
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled01.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled02.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled03.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled04.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled05.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled06.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled07.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled08.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled09.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled10.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled11.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled12.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled13.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled14.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled15.vcd"
|
||
scene "scenes/npc/$gender01/ohno.vcd"
|
||
scene "scenes/npc/$gender01/goodgod.vcd"
|
||
scene "scenes/npc/$gender01/startle01.vcd"
|
||
scene "scenes/npc/$gender01/startle02.vcd"
|
||
scene "scenes/npc/$gender01/no01.vcd"
|
||
scene "scenes/npc/$gender01/no02.vcd"
|
||
}
|
||
|
||
rule CitizenAllyKilled
|
||
{
|
||
criteria IsCitizen ConceptTalkAllyKilled
|
||
response CitizenAllyKilled
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenCombineGroup
|
||
{
|
||
scene "scenes/npc/$gender01/combine01.vcd"
|
||
scene "scenes/npc/$gender01/combine02.vcd"
|
||
}
|
||
|
||
response CitizenCombine
|
||
{
|
||
response CitizenCombineGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatCombine
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_combine_s required
|
||
response CitizenCombine
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenHeadcrabGroup
|
||
{
|
||
scene "scenes/npc/$gender01/headcrabs01.vcd"
|
||
scene "scenes/npc/$gender01/headcrabs02.vcd"
|
||
}
|
||
|
||
response CitizenHeadcrab
|
||
{
|
||
response CitizenHeadcrabGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrab
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrabFast
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab_fast required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrabBlack
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab_black required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenZombieGroup
|
||
{
|
||
scene "scenes/npc/$gender01/zombies01.vcd"
|
||
scene "scenes/npc/$gender01/zombies02.vcd"
|
||
}
|
||
|
||
response CitizenZombie
|
||
{
|
||
response CitizenZombieGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatZombie
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_zombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombieTorso
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_zombie_torso required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombieFast
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_fastzombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombiePoison
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_poisonzombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenScannersGroup
|
||
{
|
||
scene "scenes/npc/$gender01/scanners01.vcd"
|
||
scene "scenes/npc/$gender01/scanners02.vcd"
|
||
}
|
||
|
||
response CitizenScanners
|
||
{
|
||
response CitizenScannersGroup respeakdelay 300
|
||
}
|
||
|
||
|
||
rule CitizenStartCombatScanners
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_cscanner required
|
||
response CitizenScanners
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenStrider
|
||
{
|
||
scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatStrider
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_strider required
|
||
response CitizenStrider
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenManhacksGroup
|
||
{
|
||
scene "scenes/npc/$gender01/itsamanhack01.vcd"
|
||
scene "scenes/npc/$gender01/itsamanhack02.vcd"
|
||
scene "scenes/npc/$gender01/herecomehacks01.vcd"
|
||
scene "scenes/npc/$gender01/herecomehacks02.vcd"
|
||
scene "scenes/npc/$gender01/thehacks01.vcd"
|
||
scene "scenes/npc/$gender01/thehacks02.vcd"
|
||
scene "scenes/npc/$gender01/hacks01.vcd"
|
||
scene "scenes/npc/$gender01/hacks02.vcd"
|
||
}
|
||
|
||
response CitizenManhacks
|
||
{
|
||
response CitizenManhacksGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatManhacks
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_manhack required
|
||
response CitizenManhacks
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response "CitizenMetroGroup"
|
||
{
|
||
scene "scenes/npc/$gender01/cps01.vcd"
|
||
scene "scenes/npc/$gender01/cps02.vcd"
|
||
scene "scenes/npc/$gender01/civilprotection01.vcd"
|
||
scene "scenes/npc/$gender01/civilprotection02.vcd"
|
||
}
|
||
|
||
response CitizenMetro
|
||
{
|
||
response CitizenMetroGroup respeakdelay 300
|
||
}
|
||
|
||
|
||
rule CitizenStartCombatMetro
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_metropolice required
|
||
response CitizenMetro
|
||
}
|
||
|
||
|
||
//============================================================================================================
|
||
// Citizen misc speech
|
||
//============================================================================================================
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenFiringRPG"
|
||
{
|
||
//
|
||
}
|
||
|
||
rule CitizenFiringRPG
|
||
{
|
||
criteria IsCitizen IsRPGUser
|
||
response CitizenFiringRPG
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Leader speech (a citizen that's leading the player somewhere)
|
||
//============================================================================================================
|
||
//response "CitizenLeadWaitOver"
|
||
//{
|
||
// scene "scenes/npc/$gender01/gotone02.vcd"
|
||
//}
|
||
|
||
//rule CitizenLeadWaitOver
|
||
//{
|
||
// criteria ConceptLeadWaitOver
|
||
// response CitizenLeadWaitOver
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenSeeCombine"
|
||
{
|
||
scene "scenes/npc/$gender01/combine01.vcd"
|
||
}
|
||
|
||
rule CitizenSeeCombine
|
||
{
|
||
criteria IsCitizen ConceptSeeCombine
|
||
response CitizenSeeCombine
|
||
respeakdelay 45
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen responding to the player 'attacking' them with a physics object
|
||
//============================================================================================================
|
||
response "CitizenPlayerPhysAttack"
|
||
{
|
||
|
||
}
|
||
|
||
rule CitizenPlayerPhysAttack
|
||
{
|
||
criteria IsCitizen ConceptTalkPlayerPhysAttack
|
||
response CitizenPlayerPhysAttack
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//============================================================================================================
|
||
//#include "talker/npc_citizen_commandermode.txt"
|
||
//#include "talker/npc_citizen_terminal.txt"
|
||
//#include "talker/npc_citizen_tenement.txt"
|
||
//#include "talker/npc_citizen_coast.txt"
|
||
//#include "talker/npc_citizen_canals.txt"
|
||
//#include "talker/npc_citizen_c17.txt"
|
||
//#include "talker/npc_citizen_ep1.txt" |