mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-24 21:01:59 +00:00
65 lines
4.7 KiB
Text
65 lines
4.7 KiB
Text
"lang"
|
||
{
|
||
"Language" "English"
|
||
"Tokens"
|
||
{
|
||
|
||
"hl2_AmmoFull" "FULL"
|
||
|
||
"HL2_357Handgun" ".357 MAGNUM"
|
||
"HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
|
||
"HL2_Bugbait" "PHEROPOD\n(BUGBAIT)"
|
||
"HL2_Crossbow" "CROSSBOW"
|
||
"HL2_Crowbar" "CROWBAR"
|
||
"HL2_Grenade" "GRENADE"
|
||
"HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
|
||
"HL2_Pistol" "9MM PISTOL"
|
||
"HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)"
|
||
"HL2_Shotgun" "SHOTGUN"
|
||
"HL2_SMG1" "SMG\n(SUBMACHINE GUN)"
|
||
"HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)"
|
||
"HL2_StunBaton" "STUNSTICK"
|
||
|
||
"HL2_357Handgun_Menu" ".357 MAGNUM"
|
||
"HL2_Pulse_Rifle_Menu" "PULSE RIFLE"
|
||
"HL2_Crossbow_Menu" "CROSSBOW"
|
||
"HL2_Crowbar_Menu" "CROWBAR"
|
||
"HL2_Grenade_Menu" "GRENADE"
|
||
"HL2_GravityGun_Menu" "GRAVITY GUN"
|
||
"HL2_Pistol_Menu" "9MM PISTOL"
|
||
"HL2_RPG_Menu" "RPG"
|
||
"HL2_Shotgun_Menu" "SHOTGUN"
|
||
"HL2_SMG1_Menu" "SMG"
|
||
"HL2_SLAM_Menu" "S.L.A.M"
|
||
"HL2_StunBaton_Menu" "STUNSTICK"
|
||
|
||
"ScoreBoard_Player" "%s1 - %s2 player"
|
||
"ScoreBoard_Players" "%s1 - %s2 players"
|
||
"ScoreBoard_Deathmatch" "Deathmatch"
|
||
"ScoreBoard_TeamDeathmatch" "Team Deathmatch"
|
||
"Playerid_sameteam" "Friend: %s1 Health: %s2"
|
||
"Playerid_diffteam" "Enemy: %s1"
|
||
"Playerid_noteam" "%s1 Health:%s2"
|
||
"Team" "Team %s1"
|
||
|
||
"Game_connected" "%s1 connected"
|
||
"Game_disconnected" "%s1 has left the game"
|
||
"Cannot_Be_Spectator" "This server does not allow spectating"
|
||
|
||
// Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
|
||
// The control characters can be copied and pasted in notepad.
|
||
// = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
|
||
// = 0x03 (ETX) - Use team color from this point forward
|
||
// = 0x04 (EOT) - Use location color from this point forward
|
||
// = 0x01 (SOH) - Use normal color from this point forward
|
||
"HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2"
|
||
"HL2MP_Chat_Team" "(TEAM) %s1 : %s2"
|
||
"HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2"
|
||
"HL2MP_Chat_Spec" "(Spectator) %s1 : %s2"
|
||
"HL2MP_Chat_All" "%s1 : %s2"
|
||
"HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2"
|
||
"HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2"
|
||
"HL2MP_Name_Change" "* %s1 changed name to %s2"
|
||
|
||
}
|
||
}
|