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b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
67 lines
No EOL
1.3 KiB
Text
67 lines
No EOL
1.3 KiB
Text
// Shotgun
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WeaponData
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{
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#HL2_Shotgun"
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"viewmodel" "models/weapons/v_shotgun.mdl"
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"playermodel" "models/weapons/w_shotgun.mdl"
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"anim_prefix" "shotgun"
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"bucket" "3"
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"bucket_position" "0"
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"clip_size" "6"
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"primary_ammo" "Buckshot"
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"secondary_ammo" "None"
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"weight" "4"
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"item_flags" "0"
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"damage" "9"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"empty" "Weapon_Shotgun.Empty"
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"reload" "Weapon_Shotgun.Reload"
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"special1" "Weapon_Shotgun.Special1"
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"single_shot" "Weapon_Shotgun.Single"
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"double_shot" "Weapon_Shotgun.Double"
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// NPC WEAPON SOUNDS
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"reload_npc" "Weapon_Shotgun.NPC_Reload"
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"single_shot_npc" "Weapon_Shotgun.NPC_Single"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "b"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "b"
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}
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"ammo"
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{
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"font" "WeaponIcons"
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"character" "s"
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}
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"crosshair"
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{
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"font" "Crosshairs"
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"character" "Q"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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}
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} |