mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-28 23:02:03 +00:00
278 lines
5 KiB
Text
278 lines
5 KiB
Text
//TITLES FOR HALF-LIFE 2
|
|
// Position command $position x y
|
|
// x & y are from 0 to 1 to be screen resolution independent
|
|
// -1 means center in each dimension
|
|
// Effect command $effect <effect number>
|
|
// effect 0 is fade in/fade out
|
|
// effect 1 is flickery credits
|
|
// effect 2 is write out (training room)
|
|
// Text color r g b command $color
|
|
// fadein time fadeout time / hold time
|
|
// $fadein (message fade in time - per character in effect 2)
|
|
// $fadeout (message fade out time)
|
|
// $holdtime (stay on the screen for this long)
|
|
|
|
//INTRO TITLES
|
|
// All centered for now
|
|
$position -1 -1
|
|
$effect 2
|
|
// This is the final color
|
|
$color 100 100 100
|
|
// This is the highlight color
|
|
$color2 240 110 0
|
|
// This is the time it takes to fade each character
|
|
$fadein 0.01
|
|
// This is the amount of time the highlight lags behind the leading edge of the text
|
|
$fxtime 0.25
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 3.5
|
|
// How long it takes to fade out the message after holding
|
|
$fadeout 1.5
|
|
|
|
|
|
//INTRO CREDITS
|
|
// Test values -- JAY
|
|
// Lower left
|
|
$position 0.1 0.8
|
|
$effect 1
|
|
// Final fade-in color
|
|
$color 128 128 128
|
|
// This is the highlight/flash color
|
|
$color2 0 0 0
|
|
$fadein 1.5
|
|
$fadeout 0.5
|
|
$holdtime 1.2
|
|
|
|
CR1
|
|
{
|
|
Testing 1
|
|
}
|
|
|
|
CR2
|
|
{
|
|
Testing 2
|
|
}
|
|
|
|
CR3
|
|
{
|
|
Testing 3
|
|
}
|
|
|
|
|
|
//INTRO TITLES
|
|
// All centered for now
|
|
$position -1 -1
|
|
$effect 2
|
|
// This is the final color
|
|
$color 100 100 100
|
|
// This is the highlight color
|
|
$color2 240 110 0
|
|
// This is the time it takes to fade each character
|
|
$fadein 0.01
|
|
// This is the amount of time the highlight lags behind the leading edge of the text
|
|
$fxtime 0.25
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 3.5
|
|
// How long it takes to fade out the message after holding
|
|
$fadeout 1.5
|
|
|
|
|
|
GAMEOVER_ALLY
|
|
{
|
|
#HL2_GameOver_Ally
|
|
}
|
|
|
|
GAMEOVER_OBJECT
|
|
{
|
|
#HL2_GameOver_Object
|
|
}
|
|
|
|
GAMEOVER_TIMER
|
|
{
|
|
#HL2_GameOver_Timer
|
|
}
|
|
|
|
GAMEOVER_STUCK
|
|
{
|
|
#HL2_GameOver_Stuck
|
|
}
|
|
|
|
GAMEOVER_ALYXDEAD
|
|
{
|
|
#Episodic_GameOver_AlyxDead
|
|
}
|
|
|
|
GAMEOVER_ALYXLEFT
|
|
{
|
|
#EP2_GameOver_AlyxLeft
|
|
}
|
|
|
|
|
|
$fadein 0.03
|
|
$holdtime 9
|
|
|
|
|
|
//CHAPTER TITLES
|
|
|
|
$fadein 0.01
|
|
$holdtime 3.5
|
|
$position -1 0.58
|
|
|
|
EP2_CHAPTER1_TITLE
|
|
{
|
|
#ep2_Chapter1_Title
|
|
}
|
|
|
|
EP2_CHAPTER2_TITLE
|
|
{
|
|
#ep2_Chapter2_Title
|
|
}
|
|
|
|
EP2_CHAPTER3_TITLE
|
|
{
|
|
#ep2_Chapter3_Title
|
|
}
|
|
|
|
EP2_CHAPTER4_TITLE
|
|
{
|
|
#ep2_Chapter4_Title
|
|
}
|
|
|
|
EP2_CHAPTER5_TITLE
|
|
{
|
|
#ep2_Chapter5_Title
|
|
}
|
|
|
|
EP2_CHAPTER6_TITLE
|
|
{
|
|
#ep2_Chapter6_Title
|
|
}
|
|
|
|
EP2_CHAPTER7_TITLE
|
|
{
|
|
#ep2_Chapter7_Title
|
|
}
|
|
|
|
EP2_CHAPTER8_TITLE
|
|
{
|
|
#ep2_Chapter8_Title
|
|
}
|
|
|
|
EP2_CHAPTER9_TITLE
|
|
{
|
|
#ep2_Chapter9_Title
|
|
}
|
|
|
|
|
|
// In-Game messages
|
|
$position 0.1 0.1
|
|
$effect 2
|
|
// This is the final color
|
|
$color 100 100 100
|
|
// This is the highlight color
|
|
$color2 240 110 0
|
|
// This is the time it takes to fade each character
|
|
$fadein 0.00
|
|
// This is the amount of time the highlight lags behind the leading edge of the text
|
|
$fxtime 0.0
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 0.01
|
|
// How long it takes to fade out the message after holding
|
|
$fadeout 0.01
|
|
|
|
$boxsize 0.4
|
|
$boxcolor 31 31 31 127
|
|
|
|
GAMESAVING_360
|
|
{
|
|
#HL2_Saving
|
|
}
|
|
|
|
$position -1 0.65
|
|
|
|
GAMESAVING
|
|
{
|
|
#HL2_Saving
|
|
}
|
|
|
|
// In-Game messages
|
|
$position 0.1 0.1
|
|
$effect 2
|
|
// This is the final color
|
|
$color 100 100 100
|
|
// This is the highlight color
|
|
$color2 240 110 0
|
|
// This is the time it takes to fade each character
|
|
$fadein 0.00
|
|
// This is the amount of time the highlight lags behind the leading edge of the text
|
|
$fxtime 0.15
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 1.0
|
|
// How long it takes to fade out the message after holding
|
|
$fadeout 0.25
|
|
|
|
$boxsize 0.4
|
|
$boxcolor 31 31 31 127
|
|
|
|
// The following message will clear any existing message of the given name
|
|
$clearmessage GAMESAVING
|
|
|
|
GAMESAVED_360
|
|
{
|
|
#HL2_Saved
|
|
}
|
|
|
|
$position -1 0.65
|
|
|
|
GAMESAVED
|
|
{
|
|
#HL2_Saved
|
|
}
|
|
|
|
$clearmessage 0
|
|
|
|
// Game title
|
|
// This is a placeholder to hold the effects controls for the "Half-Life" title
|
|
$position -1 -1
|
|
// Only effect 0 is supported for game title
|
|
$effect 0
|
|
// This is the final color
|
|
$color 180 180 180
|
|
// Not used color2
|
|
$color2 0 0 0
|
|
// This is the time it takes to fade in the title
|
|
$fadein 1.0
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 3.0
|
|
// How long it takes to fade out the message after holding
|
|
$fadeout 1.5
|
|
|
|
$boxsize 0.0
|
|
|
|
GAMETITLE
|
|
{
|
|
Half-Life
|
|
}
|
|
|
|
//HAZARD COURSE TEXT
|
|
|
|
// Test values -- JAY
|
|
$position -1 0.65
|
|
// Scan-out text effect
|
|
$effect 2
|
|
// This is the final color
|
|
$color 100 100 100
|
|
// This is the highlight color
|
|
$color2 0 200 50
|
|
// This is the time it takes to fade each character
|
|
$fadein 0.005
|
|
// This is the amount of time the highlight lags behind the leading edge of the text
|
|
$fxtime 0.5
|
|
// How long to hold the message on the screen (after it scans out)
|
|
$holdtime 3.5
|
|
// How long it takes to fade out the message after holding
|
|
|
|
$fadeout 1.5
|
|
$position -1 0.65
|
|
$position -1 0.3
|
|
|