source-sdk-2013/sp/game/hl2/scenes/trainyard/security_intro01b.vcd

138 lines
2.2 KiB
Text

// Choreo version 1
event stoppoint "stop"
{
time 18.248888 -1.000000
param "noaction"
}
event loop "lewp"
{
time 17.444447 -1.000000
param "0.000000"
loopcount "-1"
}
actor "Barney"
{
channel "Audio"
{
event speak "Get in"
{
time 5.913335 6.597915
param "Trainyard.ba_getin"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "Go on"
{
time 4.466666 5.172493
param "Trainyard.ba_goon"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "Look at"
{
event lookat "lookat player"
{
time 0.059999 17.353333
param "!player"
event_ramp
{
0.4653 0.7072
0.8073 0.8650
1.1455 0.9087
15.9717 0.9130
16.4267 0.8696
16.6384 0.7783
}
}
}
channel "face to"
{
event face "face player"
{
time 0.133332 16.840000
param "!player"
event_ramp
{
0.8000 0.9348
0.9700 0.9913
16.7067 0.9870
}
}
}
channel "move to"
{
}
channel "Posture"
{
}
channel "Gesture"
{
event gesture "NULL"
{
time 0.000000 4.011111
param ""
}
event gesture "pointRight"
{
time 5.400000 8.388888
param "g_pointRight"
event_ramp
{
0.0500 0.9833
0.2450 0.9874
1.4250 0.9958
2.3100 0.0042
}
absolutetags playback_time
{
"apex" 0.136617
"accent" 0.239080
"loop" 0.455390
"end" 0.664179
}
absolutetags shifted_time
{
"apex" 0.250000
"accent" 0.437500
"loop" 0.833333
"end" 1.000000
}
sequenceduration 1.633333
}
}
channel "Trigger"
{
}
faceposermodel "U:\dev\hl2\models\Barney.mdl"
}
actor "!Target1"
{
channel "audio"
{
}
channel "look at"
{
}
channel "face to"
{
}
channel "move to"
{
}
}
mapname "maps\barneyscene02.bsp"
scalesettings
{
"CChoreoView" "30"
"SceneRampTool" "100"
"RampTool" "40"
"ExpressionTool" "100"
"GestureTool" "100"
}
fps 60
snap off