source-sdk-2013/sp/game/mod_episodic/scripts/npc_sounds_vortigaunt.txt
2013-06-26 15:22:04 -07:00

4794 lines
81 KiB
Text

//
//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, = 3.9
// SNDLVL_55dB = 55, = 3.0
// SNDLVL_IDLE = 60, = 2.0
// SNDLVL_TALKING = 60, = 2.0
// SNDLVL_60dB = 60, = 2.0
// SNDLVL_65dB = 65, = 1.5
// SNDLVL_STATIC = 66, = 1.25
// SNDLVL_70dB = 70, = 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, = 0.8
// SNDLVL_80dB = 80, = 0.7
// SNDLVL_85dB = 85, = 0.6
// SNDLVL_90dB = 90, = 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, = 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, = 0.27
// SNDLVL_140dB = 140, = 0.2
// SNDLVL_150dB = 150, = 0.2
//
"npc_vortigaunt.above"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/above.wav"
}
"npc_vortigaunt.abovefm"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/abovefm.wav"
}
"npc_vortigaunt.acceptcharge"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/acceptcharge.wav"
}
"npc_vortigaunt.acceptenergy"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/acceptenergy.wav"
}
"npc_vortigaunt.accompany"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/accompany.wav"
}
"npc_vortigaunt.advancefm"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/advancefm.wav"
}
"npc_vortigaunt.affirmed"
{
"channel" "CHAN_VOICE"
"volume" "0.650"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/affirmed.wav"
}
"NPC_Vortigaunt.Aftershock"
{
"channel" "CHAN_STATIC"
"volume" "0.800"
"pitch" "90, 110"
"soundlevel" "SNDLVL_100dB"
"rndwave"
{
"wave" "npc/vort/vort_aftershocks1.wav"
"wave" "npc/vort/vort_aftershocks2.wav"
"wave" "npc/vort/vort_aftershocks3.wav"
}
}
"npc_vortigaunt.alert"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/alert.wav"
}
"npc_vortigaunt.alert_antlions"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/warefm.wav"
}
"npc_vortigaunt.alert_beholdantrhino"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_beholdantrhino.wav"
}
"npc_vortigaunt.alert_gunships"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_gunships.wav"
}
"npc_vortigaunt.alert_gunshipshigh"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_gunshipshigh.wav"
}
"npc_vortigaunt.alert_man"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/alert_man.wav"
}
"npc_vortigaunt.alert_rollers"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_rollers.wav"
}
"npc_vortigaunt.alert_scanners"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_scanners.wav"
}
"npc_vortigaunt.alert_soldiers"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_soldiers.wav"
}
"npc_vortigaunt.alert_strider"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/alert_strider.wav"
}
"npc_vortigaunt.alldear"
{
"channel" "CHAN_VOICE"
"volume" "0.650"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/alldear.wav"
}
"npc_vortigaunt.allfornow"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allfornow.wav"
}
"npc_vortigaunt.allinoneinall"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allinoneinall.wav"
}
"npc_vortigaunt.allowme"
{
"channel" "CHAN_VOICE"
"volume" "0.780"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allowme.wav"
}
"npc_vortigaunt.allowrecharge"
{
"channel" "CHAN_VOICE"
"volume" "0.530"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allowrecharge.wav"
}
"npc_vortigaunt.allwecanspare"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allwecanspare.wav"
}
"npc_vortigaunt.allwehave"
{
"channel" "CHAN_VOICE"
"volume" "0.560"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/allwehave.wav"
}
"npc_vortigaunt.approaches"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/approaches.wav"
}
"npc_vortigaunt.asound"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/asound.wav"
}
"npc_vortigaunt.assent"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/assent.wav"
}
"npc_vortigaunt.asyouwish"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/asyouwish.wav"
}
"npc_vortigaunt.behind"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/behind.wav"
}
"npc_vortigaunt.behindfm"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/behindfm.wav"
}
"npc_vortigaunt.behindyou"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/behindyou.wav"
}
"npc_vortigaunt.below"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/below.wav"
}
"npc_vortigaunt.belowfm"
{
"channel" "CHAN_VOICE"
"volume" "0.900"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/belowfm.wav"
}
"npc_vortigaunt.beofservice"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/beofservice.wav"
}
"npc_vortigaunt.beware"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/beware.wav"
}
"npc_vortigaunt.bodyyours"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/bodyyours.wav"
}
"npc_vortigaunt.byvort"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/byvort.wav"
}
"npc_vortigaunt.calm"
{
"channel" "CHAN_VOICE"
"volume" "0.400"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/calm.wav"
}
"npc_vortigaunt.canconvince"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/canconvince.wav"
}
"npc_vortigaunt.cannotfire"
{
"channel" "CHAN_VOICE"
"volume" "0.650"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/cannotfire.wav"
}
"npc_vortigaunt.caution"
{
"channel" "CHAN_VOICE"
"volume" "0.850"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/caution.wav"
}
"npc_vortigaunt.cautionfm"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/cautionfm.wav"
}
"npc_vortigaunt.cautionfm02"
{
"channel" "CHAN_VOICE"
"volume" "0.850"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/cautionfm02.wav"
}
"npc_vortigaunt.certainly"
{
"channel" "CHAN_VOICE"
"volume" "0.450"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/certainly.wav"
}
"npc_vortigaunt.chant03"
{
"channel" "CHAN_VOICE"
"volume" "0.800"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*npc/vort/vort_pain3.wav"
}
"npc_vortigaunt.choicemade"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_85dB"
"wave" "*vo/npc/vortigaunt/choicemade.wav"
}
"npc_vortigaunt.claimvort"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/claimvort.wav"
}
"NPC_Vortigaunt.Claw"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "100, 150"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/vort/foot_hit.wav"
}
"NPC_Vortigaunt.ClawBeam"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "130, 160"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/vort/attack_shoot.wav"
"wave" "npc/vort/vort_attack_shoot3.wav"
"wave" "npc/vort/vort_attack_shoot4.wav"
}
}
"npc_vortigaunt.cordcut"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/cordcut.wav"
}
"npc_vortigaunt.corporeal"
{
"channel" "CHAN_VOICE"
"volume" "0.660"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/corporeal.wav"
}
"npc_vortigaunt.dedicate"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/dedicate.wav"
}
"NPC_Vortigaunt.DispelImpact"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/vort/vort_dispell.wav"
}
"NPC_Vortigaunt.DispelStart"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "npc/vort/vort_dispell.wav"
}
"npc_vortigaunt.done"
{
"channel" "CHAN_VOICE"
"volume" "0.520"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/done.wav"
}
"npc_vortigaunt.donthesitate"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/donthesitate.wav"
}
"npc_vortigaunt.downhere"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/downhere.wav"
}
"npc_vortigaunt.downthere"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/downthere.wav"
}
"npc_vortigaunt.dreamed"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/dreamed.wav"
}
"npc_vortigaunt.empowerus"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/empowerus.wav"
}
"npc_vortigaunt.energyempower"
{
"channel" "CHAN_VOICE"
"volume" "0.850"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/energyempower.wav"
}
"npc_vortigaunt.enough"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/enough.wav"
}
"NPC_Vortigaunt.Explode"
{
"channel" "CHAN_STATIC"
"volume" "0.900"
"pitch" "100, 110"
"soundlevel" "SNDLVL_120dB"
"rndwave"
{
"wave" "npc/vort/vort_explode1.wav"
"wave" "npc/vort/vort_explode2.wav"
}
}
"npc_vortigaunt.fearfailed"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fearfailed.wav"
}
"npc_vortigaunt.fearnotfm"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fearnotfm.wav"
}
"npc_vortigaunt.finished"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/finished.wav"
}
"npc_vortigaunt.fittingend"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fittingend.wav"
}
"npc_vortigaunt.fmaccompany"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmaccompany.wav"
}
"npc_vortigaunt.fmadvance"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmadvance.wav"
}
"npc_vortigaunt.fmbeware"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmbeware.wav"
}
"npc_vortigaunt.fmcanuse"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmcanuse.wav"
}
"npc_vortigaunt.fmdoesushonor"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmdoesushonor.wav"
}
"npc_vortigaunt.fmhonorsus"
{
"channel" "CHAN_VOICE"
"volume" "0.630"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmhonorsus.wav"
}
"npc_vortigaunt.fminway"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/fminway.wav"
}
"npc_vortigaunt.fmknowsbest"
{
"channel" "CHAN_VOICE"
"volume" "0.360"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmknowsbest.wav"
}
"npc_vortigaunt.fmmustbeware"
{
"channel" "CHAN_VOICE"
"volume" "0.790"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/fmmustbeware.wav"
}
"npc_vortigaunt.fmmustcaution"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmmustcaution.wav"
}
"npc_vortigaunt.fmmustfollow"
{
"channel" "CHAN_VOICE"
"volume" "0.580"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/vortigaunt/fmmustfollow.wav"
}
"npc_vortigaunt.fmmustmove"
{
"channel" "CHAN_VOICE"
"volume" "0.580"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "*vo/npc/vortigaunt/fmmustmove.wav"
}
"npc_vortigaunt.fmmustnotfear"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
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