mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-28 14:53:50 +00:00
77 lines
No EOL
1.4 KiB
Text
77 lines
No EOL
1.4 KiB
Text
// Crossbow
|
|
|
|
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_Crossbow"
|
|
"viewmodel" "models/weapons/v_crossbow.mdl"
|
|
"playermodel" "models/weapons/w_crossbow.mdl"
|
|
"anim_prefix" "bow"
|
|
"bucket" "3"
|
|
"bucket_position" "1"
|
|
|
|
"clip_size" "1"
|
|
"default_clip" "5"
|
|
"primary_ammo" "XBowBolt"
|
|
"secondary_ammo" "None"
|
|
|
|
"weight" "6"
|
|
"item_flags" "0"
|
|
|
|
"damage" "100"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
"single_shot" "Weapon_Crossbow.Single"
|
|
"reload" "Weapon_Crossbow.Reload"
|
|
"special1" "Weapon_Crossbow.BoltElectrify"
|
|
"special2" "Weapon_Crossbow.BoltFly"
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "g"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "g"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "w"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"font" "Crosshairs"
|
|
"character" "Q"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "96"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"zoom"
|
|
{
|
|
"font" "Crosshairs"
|
|
"character" "Q"
|
|
}
|
|
"zoom_autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "24"
|
|
"y" "112"
|
|
"width" "104"
|
|
"height" "16"
|
|
}
|
|
}
|
|
} |