source-sdk-2013/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
2013-06-26 15:22:04 -07:00

77 lines
No EOL
1.4 KiB
Text

// Crossbow
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crossbow"
"viewmodel" "models/weapons/v_crossbow.mdl"
"playermodel" "models/weapons/w_crossbow.mdl"
"anim_prefix" "bow"
"bucket" "3"
"bucket_position" "1"
"clip_size" "1"
"default_clip" "5"
"primary_ammo" "XBowBolt"
"secondary_ammo" "None"
"weight" "6"
"item_flags" "0"
"damage" "100"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crossbow.Single"
"reload" "Weapon_Crossbow.Reload"
"special1" "Weapon_Crossbow.BoltElectrify"
"special2" "Weapon_Crossbow.BoltFly"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "g"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "g"
}
"ammo"
{
"font" "WeaponIcons"
"character" "w"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "96"
"width" "24"
"height" "24"
}
"zoom"
{
"font" "Crosshairs"
"character" "Q"
}
"zoom_autoaim"
{
"file" "sprites/crosshairs"
"x" "24"
"y" "112"
"width" "104"
"height" "16"
}
}
}