mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-22 03:41:06 +00:00
78 lines
No EOL
1.5 KiB
Text
78 lines
No EOL
1.5 KiB
Text
// Assault Rifle 2
|
|
|
|
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_Pulse_Rifle"
|
|
"viewmodel" "models/weapons/v_irifle.mdl"
|
|
"playermodel" "models/weapons/w_irifle.mdl"
|
|
"anim_prefix" "ar2"
|
|
"bucket" "2"
|
|
"bucket_position" "1"
|
|
|
|
"clip_size" "30"
|
|
"default_clip" "60"
|
|
|
|
"clip2_size" "-1"
|
|
"default_clip2" "-1"
|
|
|
|
"primary_ammo" "AR2"
|
|
"secondary_ammo" "AR2AltFire"
|
|
|
|
"weight" "5"
|
|
"item_flags" "0"
|
|
"damage" "11"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
"special1" "Weapon_CombineGuard.Special1"
|
|
"empty" "Weapon_IRifle.Empty"
|
|
"double_shot" "Weapon_IRifle.Single"
|
|
"reload" "Weapon_AR2.Reload"
|
|
"single_shot" "Weapon_AR2.Single"
|
|
|
|
// NPC SECTION
|
|
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
|
"reload_npc" "Weapon_AR2.NPC_Reload"
|
|
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "l"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "l"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "u"
|
|
}
|
|
"ammo2"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "z"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"font" "Crosshairs"
|
|
"character" "Q"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "48"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
}
|
|
} |