mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-22 03:41:06 +00:00
53e78c503e
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
80 lines
3.1 KiB
Text
80 lines
3.1 KiB
Text
"GameInfo"
|
|
{
|
|
game "My First Episodic Mod"
|
|
title "HALF-LIFE'"
|
|
title2 ""
|
|
supportsvr 1
|
|
|
|
type singleplayer_only
|
|
|
|
FileSystem
|
|
{
|
|
SteamAppId 243730 // This sets the app ID in Steam
|
|
|
|
//
|
|
// The code that loads this file automatically does a few things here:
|
|
//
|
|
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
|
|
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
|
|
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
|
|
// 3. For the first "Game" search path, it adds a search path called "MOD".
|
|
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
|
|
//
|
|
|
|
//
|
|
// Search paths are relative to the base directory, which is where hl2.exe is found.
|
|
//
|
|
// |gameinfo_path| points at the directory where gameinfo.txt is.
|
|
// We always want to mount that directory relative to gameinfo.txt, so
|
|
// people can mount stuff in c:\mymod, and the main game resources are in
|
|
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
|
|
//
|
|
SearchPaths
|
|
{
|
|
// First, mount all user customizations. This will search for VPKs and subfolders
|
|
// and mount them in alphabetical order. The easiest way to distribute a mod is to
|
|
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
|
|
// folder.
|
|
//
|
|
// Note that this folder is scanned only when the game is booted.
|
|
game+mod ep2/custom/*
|
|
game+mod episodic/custom/*
|
|
game+mod hl2/custom/*
|
|
|
|
// Now search loose files. We'll set the directory containing the gameinfo.txt file
|
|
// as the first "mod" search path (after any user customizations). This is also the one
|
|
// that's used when writing to the "mod" path.
|
|
game+mod+mod_write+default_write_path |gameinfo_path|.
|
|
gamebin |gameinfo_path|bin
|
|
|
|
// We search VPK files before ordinary folders, because most files will be found in
|
|
// VPK and we can avoid making thousands of file system calls to attempt to open files
|
|
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
|
|
// system call.)
|
|
game_lv hl2/hl2_lv.vpk
|
|
game+mod ep2/ep2_english.vpk
|
|
game+mod ep2/ep2_pak.vpk
|
|
game |all_source_engine_paths|episodic/ep1_english.vpk
|
|
game |all_source_engine_paths|episodic/ep1_pak.vpk
|
|
game |all_source_engine_paths|hl2/hl2_english.vpk
|
|
game |all_source_engine_paths|hl2/hl2_pak.vpk
|
|
game |all_source_engine_paths|hl2/hl2_textures.vpk
|
|
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
|
|
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
|
|
game |all_source_engine_paths|hl2/hl2_misc.vpk
|
|
platform |all_source_engine_paths|platform/platform_misc.vpk
|
|
|
|
// Add the HL2 directory as a game search path. This is also where where writes
|
|
// to the "game" path go.
|
|
game+game_write ep2
|
|
|
|
// Where the game's binaries are
|
|
gamebin episodic/bin
|
|
|
|
// Last, mount in shared HL2 loose files
|
|
game |all_source_engine_paths|episodic
|
|
game |all_source_engine_paths|hl2
|
|
platform |all_source_engine_paths|platform
|
|
}
|
|
}
|
|
}
|