source-sdk-2013/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
Jørgen P. Tjernø b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00

1457 lines
No EOL
27 KiB
Text

// bank, siren (gamesounds - apc_alarm_loop1.wav)
// courtyard, drawbridge motor start, stop (gamesounds)
// courtyard, drawbridge stop clank
// specific fire, rubble, siren sounds
//////////////////////////////// Utility soundscapes ////////////////////////
"overwatch_mp"
{
"playrandom"
{
"time" "45,90"
"volume" "0.1,0.5"
"pitch" "100"
"rndwave"
{
"wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
}
}
}
"streetwar.util_combine_atmosphere"
{
"playrandom"
{
"time" "2.0,2.0"
"volume" "0.15,0.25"
"pitch" "80,125"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
"wave" "ambient/atmosphere/cave_hit4.wav"
"wave" "ambient/atmosphere/cave_hit5.wav"
"wave" "ambient/atmosphere/cave_hit6.wav"
"wave" "ambient/atmosphere/city_skybeam1.wav"
"wave" "ambient/atmosphere/city_skypass1.wav"
"wave" "ambient/atmosphere/city_truckpass1.wav"
}
}
}
"streetwar.util_rubble"
{
"playrandom"
{
"time" "3,15"
"volume" "0.2,0.5"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/streetwar/building_rubble1.wav"
"wave" "ambient/levels/streetwar/building_rubble2.wav"
"wave" "ambient/levels/streetwar/building_rubble3.wav"
"wave" "ambient/levels/streetwar/building_rubble4.wav"
"wave" "ambient/levels/streetwar/building_rubble5.wav"
"wave" "ambient/materials/wood_creak1.wav"
"wave" "ambient/materials/creak5.wav"
"wave" "ambient/materials/metal_stress4.wav"
"wave" "ambient/materials/metal_stress5.wav"
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
"wave" "ambient/materials/rustypipes3.wav"
}
}
}
"streetwar.util_sirens"
{
"playrandom"
{
"time" "5,15"
"volume" "0.2,0.8"
"pitch" "100"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/machines/heli_pass1.wav"
"wave" "ambient/machines/aircraft_distant_flyby1.wav"
"wave" "ambient/machines/aircraft_distant_flyby3.wav"
"wave" "ambient/alarms/apc_alarm_pass1.wav"
"wave" "ambient/alarms/manhack_alert_pass1.wav"
"wave" "ambient/alarms/scanner_alert_pass1.wav"
}
}
}
"streetwar.util_light_sirens"
{
"playrandom"
{
"time" "15,60"
"volume" "0.2,0.8"
"pitch" "100"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/machines/heli_pass1.wav"
"wave" "ambient/machines/aircraft_distant_flyby1.wav"
"wave" "ambient/machines/aircraft_distant_flyby3.wav"
"wave" "ambient/alarms/apc_alarm_pass1.wav"
"wave" "ambient/alarms/manhack_alert_pass1.wav"
"wave" "ambient/alarms/scanner_alert_pass1.wav"
}
}
}
"streetwar.util_zombie_infested"
{
"playrandom"
{
"time" "3,15"
"volume" "0.4,0.7"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/creatures/flies1.wav"
"wave" "ambient/creatures/flies2.wav"
"wave" "ambient/creatures/flies3.wav"
"wave" "ambient/creatures/flies4.wav"
"wave" "ambient/creatures/flies5.wav"
}
}
"playrandom"
{
"time" "20,40"
"volume" "0.2,0.4"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/creatures/rats1.wav"
"wave" "ambient/creatures/rats2.wav"
"wave" "ambient/creatures/rats3.wav"
"wave" "ambient/creatures/rats4.wav"
}
}
"playrandom"
{
"time" "15, 60"
"volume" "0.1,0.3"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/creatures/town_moan1.wav"
//"wave" "ambient/creatures/town_zombie_call1.wav"
"wave" "ambient/creatures/town_scared_breathing1.wav"
}
}
}
"streetwar.util_light_combat_atmosphere"
{
"playrandom"
{
"time" "10,40"
"volume" "0.15,0.45"
"pitch" "90,115"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/apc_distant1.wav"
"wave" "ambient/levels/streetwar/apc_distant2.wav"
"wave" "ambient/levels/streetwar/apc_distant3.wav"
"wave" "ambient/levels/streetwar/gunship_distant1.wav"
"wave" "ambient/levels/streetwar/gunship_distant2.wav"
"wave" "ambient/levels/streetwar/heli_distant1.wav"
"wave" "ambient/levels/streetwar/marching_distant1.wav"
"wave" "ambient/levels/streetwar/marching_distant2.wav"
"wave" "ambient/levels/streetwar/strider_distant1.wav"
"wave" "ambient/levels/streetwar/strider_distant2.wav"
"wave" "ambient/levels/streetwar/strider_distant3.wav"
"wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
}
}
"playrandom"
{
"time" "60,300"
"volume" "0.15,0.2"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_chant1.wav"
"wave" "ambient/levels/streetwar/city_riot1.wav"
"wave" "ambient/levels/streetwar/city_riot2.wav"
"wave" "ambient/levels/streetwar/city_scream3.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_light_sirens"
"volume" "0.8"
}
}
"streetwar.util_heavy_combat_atmosphere"
{
"playrandom"
{
"time" "3,15"
"volume" "0.35,0.75"
"pitch" "90,115"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/apc_distant1.wav"
"wave" "ambient/levels/streetwar/apc_distant2.wav"
"wave" "ambient/levels/streetwar/apc_distant3.wav"
"wave" "ambient/levels/streetwar/gunship_distant1.wav"
"wave" "ambient/levels/streetwar/gunship_distant2.wav"
"wave" "ambient/levels/streetwar/heli_distant1.wav"
"wave" "ambient/levels/streetwar/marching_distant1.wav"
"wave" "ambient/levels/streetwar/marching_distant2.wav"
"wave" "ambient/levels/streetwar/strider_distant1.wav"
"wave" "ambient/levels/streetwar/strider_distant2.wav"
"wave" "ambient/levels/streetwar/strider_distant3.wav"
"wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
}
}
"playrandom"
{
"time" "60,300"
"volume" "0.1,0.25"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_chant1.wav"
"wave" "ambient/levels/streetwar/city_riot1.wav"
"wave" "ambient/levels/streetwar/city_riot2.wav"
"wave" "ambient/levels/streetwar/city_scream3.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_sirens"
"volume" "0.8"
}
}
// distant explosions, heard from underground
"streetwar.util_muffled_light_combat"
{
"playrandom"
{
"time" "3,30"
"volume" "0.12,0.25"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle7.wav"
"wave" "ambient/levels/streetwar/city_battle17.wav"
"wave" "ambient/levels/streetwar/city_battle18.wav"
"wave" "ambient/levels/streetwar/city_battle19.wav"
"wave" "ambient/atmosphere/thunder1.wav"
"wave" "ambient/atmosphere/thunder2.wav"
"wave" "ambient/atmosphere/thunder3.wav"
"wave" "ambient/atmosphere/thunder4.wav"
}
}
}
"streetwar.util_light_combat"
{
"playrandom"
{
"time" "2,35"
"volume" "0.2,0.35"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle1.wav"
"wave" "ambient/levels/streetwar/city_battle2.wav"
"wave" "ambient/levels/streetwar/city_battle3.wav"
"wave" "ambient/levels/streetwar/city_battle4.wav"
"wave" "ambient/levels/streetwar/city_battle5.wav"
"wave" "ambient/levels/streetwar/city_battle6.wav"
"wave" "ambient/levels/streetwar/city_battle7.wav"
"wave" "ambient/levels/streetwar/city_battle8.wav"
"wave" "ambient/levels/streetwar/city_battle9.wav"
"wave" "ambient/levels/streetwar/city_battle10.wav"
"wave" "ambient/levels/prison/inside_battle1.wav"
"wave" "ambient/levels/prison/inside_battle2.wav"
"wave" "ambient/levels/prison/inside_battle3.wav"
"wave" "ambient/levels/prison/inside_battle4.wav"
}
}
"playrandom"
{
"time" "5,30"
"volume" "0.2,0.45"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle11.wav"
"wave" "ambient/levels/streetwar/city_battle12.wav"
"wave" "ambient/levels/streetwar/city_battle13.wav"
"wave" "ambient/levels/streetwar/city_battle14.wav"
"wave" "ambient/levels/streetwar/city_battle15.wav"
"wave" "ambient/levels/streetwar/city_battle16.wav"
"wave" "ambient/levels/streetwar/city_battle17.wav"
"wave" "ambient/levels/streetwar/city_battle18.wav"
"wave" "ambient/levels/streetwar/city_battle19.wav"
}
}
}
"streetwar.util_medium_combat"
{
"playrandom"
{
"time" "1,15"
"volume" "0.25,0.5"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle1.wav"
"wave" "ambient/levels/streetwar/city_battle2.wav"
"wave" "ambient/levels/streetwar/city_battle3.wav"
"wave" "ambient/levels/streetwar/city_battle4.wav"
"wave" "ambient/levels/streetwar/city_battle5.wav"
"wave" "ambient/levels/streetwar/city_battle6.wav"
"wave" "ambient/levels/streetwar/city_battle7.wav"
"wave" "ambient/levels/streetwar/city_battle8.wav"
"wave" "ambient/levels/streetwar/city_battle9.wav"
"wave" "ambient/levels/streetwar/city_battle10.wav"
"wave" "ambient/levels/prison/inside_battle1.wav"
"wave" "ambient/levels/prison/inside_battle2.wav"
"wave" "ambient/levels/prison/inside_battle3.wav"
"wave" "ambient/levels/prison/inside_battle4.wav"
"wave" "ambient/levels/prison/inside_battle5.wav"
"wave" "ambient/levels/prison/inside_battle6.wav"
"wave" "ambient/levels/prison/inside_battle7.wav"
"wave" "ambient/levels/prison/inside_battle8.wav"
"wave" "ambient/levels/prison/inside_battle9.wav"
}
}
"playrandom"
{
"time" "3,15"
"volume" "0.25,0.5"
"pitch" "90,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle11.wav"
"wave" "ambient/levels/streetwar/city_battle12.wav"
//"wave" "ambient/levels/streetwar/city_battle13.wav"
"wave" "ambient/levels/streetwar/city_battle14.wav"
"wave" "ambient/levels/streetwar/city_battle15.wav"
"wave" "ambient/levels/streetwar/city_battle16.wav"
"wave" "ambient/levels/streetwar/city_battle17.wav"
"wave" "ambient/levels/streetwar/city_battle18.wav"
"wave" "ambient/levels/streetwar/city_battle19.wav"
}
}
}
"streetwar.util_heavy_combat"
{
"playrandom"
{
"time" "1,4"
"volume" "0.45,0.95"
"pitch" "90,115"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle1.wav"
"wave" "ambient/levels/streetwar/city_battle2.wav"
"wave" "ambient/levels/streetwar/city_battle3.wav"
"wave" "ambient/levels/streetwar/city_battle4.wav"
"wave" "ambient/levels/streetwar/city_battle5.wav"
"wave" "ambient/levels/streetwar/city_battle6.wav"
"wave" "ambient/levels/streetwar/city_battle7.wav"
"wave" "ambient/levels/streetwar/city_battle8.wav"
"wave" "ambient/levels/streetwar/city_battle9.wav"
"wave" "ambient/levels/streetwar/city_battle10.wav"
"wave" "ambient/levels/streetwar/city_battle11.wav"
}
}
"playrandom"
{
"time" "1,4"
"volume" "0.3,0.8"
"pitch" "90,115"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle12.wav"
//"wave" "ambient/levels/streetwar/city_battle13.wav"
"wave" "ambient/levels/streetwar/city_battle14.wav"
"wave" "ambient/levels/streetwar/city_battle15.wav"
"wave" "ambient/levels/streetwar/city_battle16.wav"
"wave" "ambient/levels/streetwar/city_battle17.wav"
"wave" "ambient/levels/streetwar/city_battle18.wav"
"wave" "ambient/levels/streetwar/city_battle19.wav"
"wave" "ambient/levels/prison/inside_battle1.wav"
"wave" "ambient/levels/prison/inside_battle2.wav"
"wave" "ambient/levels/prison/inside_battle3.wav"
"wave" "ambient/levels/prison/inside_battle4.wav"
"wave" "ambient/levels/prison/inside_battle5.wav"
"wave" "ambient/levels/prison/inside_battle6.wav"
"wave" "ambient/levels/prison/inside_battle7.wav"
"wave" "ambient/levels/prison/inside_battle8.wav"
"wave" "ambient/levels/prison/inside_battle9.wav"
}
}
}
"streetwar.util_drips"
{
"playrandom"
{
"volume" "0.1,0.3"
"pitch" "100"
"time" "0.5, 5.0"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/canals/drip1.wav"
"wave" "ambient/levels/canals/drip2.wav"
"wave" "ambient/levels/canals/drip3.wav"
"wave" "ambient/levels/canals/drip4.wav"
"wave" "ambient/water/rain_drip1.wav"
"wave" "ambient/water/rain_drip2.wav"
"wave" "ambient/water/rain_drip3.wav"
"wave" "ambient/water/rain_drip4.wav"
}
}
}
"streetwar.util_fardrips"
{
"playrandom"
{
"volume" "0.1,0.3"
"pitch" "90,120"
"time" "0.5, 5.0"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/water/distant_drip1.wav"
"wave" "ambient/water/distant_drip2.wav"
"wave" "ambient/water/distant_drip3.wav"
"wave" "ambient/water/distant_drip4.wav"
}
}
}
///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
"streetwar.zombie_water_room"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/levels/canals/water_rivulet_loop2.wav"
"volume" "0.2"
}
"playsoundscape"
{
"name" "streetwar.util_drips"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.util_fardrips"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/atmosphere/corridor2.wav"
}
"playsoundscape"
{
"name" "streetwar.util_zombie_infested"
"volume" "1.0"
}
}
// large underground tunnels
"streetwar.car_tunnel"
{
"dsp" "1"
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/atmosphere/cargo_hold2.wav"
}
"playrandom"
{
"time" "10,30"
"volume" "0.05,0.15"
"pitch" "95,105"
"rndwave"
{
"wave" "ambient/machines/truck_pass_distant1.wav"
"wave" "ambient/machines/truck_pass_distant2.wav"
"wave" "ambient/machines/truck_pass_distant3.wav"
"wave" "ambient/machines/truck_pass_overhead1.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.5"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
}
// underground, away from combat, small tunnel
"streetwar.general_small_tunnel"
{
"playlooping"
{
"volume" "0.15"
"pitch" "100"
//"wave" "ambient/atmosphere/air_suck4.wav"
//"wave" "ambient/atmosphere/ambience5.wav"
"wave" "ambient/atmosphere/pipe1.wav"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
}
// this portion of tunnel is open to sky
"streetwar.car_tunnel_opensky"
{
"playsoundscape"
{
"name" "streetwar.car_tunnel"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.23"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "1.0"
}
}
"streetwar.toxic_car_tunnel"
{
"playsoundscape"
{
"name" "streetwar.car_tunnel"
"volume" "0.8"
}
"playsoundscape"
{
"name" "d1_canals.util_toxic_slime"
"volume" "1.0"
}
"playsoundscape"
{
"name" "coast.util_metalstress"
"volume" "0.5"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
}
"streetwar.infested_appartments"
{
"playsoundscape"
{
"name" "streetwar.util_zombie_infested"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.util_rubble"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.08"
"wave" "ambient/atmosphere/city_tone.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.3"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.5"
}
}
"streetwar.general_indoor_light_combat"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.2"
}
"playlooping"
{
"volume" "0.06"
"wave" "ambient/atmosphere/pipe1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_light_combat"
"volume" "0.5"
}
}
"streetwar.general_indoor_medium_combat"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_rubble"
"volume" "0.5"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.06"
"wave" "ambient/atmosphere/pipe1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.2"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.5"
}
"playsoundscape"
{
"name" "overwatch_mp"
"volume" "1.0"
}
}
"streetwar.general_indoor_heavy_combat"
{
"dsp" "1"
// inside
"playsoundscape"
{
"name" "streetwar.util_rubble"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.05"
"wave" "ambient/atmosphere/pipe1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.util_heavy_combat_atmosphere"
"volume" "0.25"
}
"playsoundscape"
{
"name" "streetwar.util_heavy_combat"
"volume" "0.4"
}
}
"streetwar.general_outdoor_light_combat"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.8"
}
"playlooping"
{
"volume" "0.07"
"wave" "ambient/atmosphere/city_tone.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_light_combat"
"volume" "1.0"
}
}
"streetwar.general_outdoor_medium_combat"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_light_combat_atmosphere"
"volume" "0.8"
}
"playlooping"
{
"volume" "0.15"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "overwatch_mp"
"volume" "1.0"
}
}
"streetwar.general_outdoor_heavy_combat"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_heavy_combat_atmosphere"
"volume" "0.85"
}
"playlooping"
{
"volume" "0.15"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_heavy_combat"
"volume" "1.0"
}
}
"streetwar.destroyed_concrete_building"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_rubble"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.general_outdoor_medium_combat"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.09"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playrandom"
{
"volume" "0.13,0.23"
"pitch" "100"
"time" "5.0, 12.0"
"pitch" "90,130"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/wind/wind_med1.wav"
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
"wave" "ambient/wind/wind_snippet4.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
}
"streetwar.rooftop_heavy_combat"
{
"dsp" "1"
"playrandom"
{
"volume" "0.4,0.6"
"pitch" "100"
"time" "5.0, 12.0"
"pitch" "90,130"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/wind/wind_med1.wav"
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
"wave" "ambient/wind/wind_snippet4.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
"playlooping"
{
"volume" "0.2"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playlooping"
{
"volume" "0.15"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.general_outdoor_heavy_combat"
"volume" "0.88"
}
}
// small control room - position 0,1 is combine terminal
"streetwar.control_room"
{
"dsp" "1"
"playlooping"
{
"volume" "0.1"
"wave" "ambient/atmosphere/city_rumble_loop1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.general_indoor_medium_combat"
"volume" "0.3"
}
// position 0 is combine computer terminal
"playsoundscape"
{
"name" "combine.computer"
"volume" "0.4"
"positionoverride" "0"
}
"playsoundscape"
{
"name" "combine.computer"
"volume" "0.4"
"positionoverride" "1"
}
}
// control room
"streetwar.bank_control_room"
{
"dsp" "1"
"playlooping"
{
"volume" "0.2"
"wave" "ambient/atmosphere/city_rumble_loop1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.general_indoor_medium_combat"
"volume" "0.3"
}
// position 0 is combine computer terminal
"playsoundscape"
{
"name" "combine.computer"
"volume" "0.4"
"positionoverride" "0"
}
"playsoundscape"
{
"name" "streetwar.util_combine_atmosphere"
"volume" "0.5"
}
}
// puzzle machine room - anywhere with large combine machines
"streetwar.bank_machine_room"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"wave" "ambient/atmosphere/drone4lp.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_combine_atmosphere"
"volume" "0.8"
}
"playsoundscape"
{
"name" "combine.computer"
"volume" "0.2"
}
"playrandom"
{
"time" "4, 4"
"volume" "0.3"
"rndwave"
{
"wave" "ambient/atmosphere/metallic1.wav"
"wave" "ambient/atmosphere/metallic2.wav"
}
"pitch" "100"
}
}
// general area inside bank
"streetwar.bank_general"
{
"dsp" "1"
"playlooping"
{
"volume" "0.09"
"wave" "ambient/atmosphere/Drone1LP.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_combine_atmosphere"
"volume" "0.75"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.general_indoor_medium_combat"
"volume" "0.62"
}
}
// *******************************************************************************
// ***************** E3_C17_01 *****************
"e3_c17_01_battle"
{
"dsp" "1"
// sound position 0 - fire01
"playlooping"
{
"volume" "1.0"
"wave" "ambient/fire/fire_med_loop1.wav"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"position" "0"
}
// sound position 1 - barricade_gate
"playlooping"
{
"volume" "0.8"
"wave" "ambient/atmosphere/noise2.wav"
"pitch" "100"
"soundlevel" "SNDLVL_95db"
"position" "1"
}
// siren at position 2
"playlooping"
{
"volume" "0.85"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
"soundlevel" "SNDLVL_100dB"
"position" "2"
}
// sound position 3 - soundscape_target_gunfire
"playrandom"
{
"time" "1,4"
"volume" "0.4,0.8"
"pitch" "95,105"
"rndwave"
{
"wave" "ambient/levels/streetwar/city_battle1.wav"
"wave" "ambient/levels/streetwar/city_battle2.wav"
"wave" "ambient/levels/streetwar/city_battle3.wav"
"wave" "ambient/levels/streetwar/city_battle4.wav"
"wave" "ambient/levels/streetwar/city_battle5.wav"
"wave" "ambient/levels/streetwar/city_battle6.wav"
"wave" "ambient/levels/streetwar/city_battle7.wav"
"wave" "ambient/levels/streetwar/city_battle8.wav"
"wave" "ambient/levels/streetwar/city_battle9.wav"
"wave" "ambient/levels/streetwar/city_battle10.wav"
"wave" "ambient/levels/streetwar/city_battle11.wav"
}
}
}
// ************ d3_c17_02 (Dog's Destruction) *********************
// ****************************************************************
"c17_02_street_lower_1"
{
"dsp" "19"
// city siren
"playlooping"
{
"volume" "0.03"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
}
// wind
"playrandom"
{
"time" "2, 7"
"volume" "0.03, 0.1"
"pitch" "95,105"
"rndwave"
{
"wave" "ambient/wind/wind_med1.wav"
"wave" "ambient/wind/wind_med2.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
// thundering wall noise
"playlooping"
{
"volume" "0.5"
"pitch" "100"
"position" "0"
"wave" "ambient/machines/wall_ambient1.wav"
}
}
"c17_02_street_upper_1"
{
"dsp" "1"
// city siren
"playlooping"
{
"volume" "0.05"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
}
"c17_02_street_upper_2"
{
"dsp" "1"
// city siren
"playlooping"
{
"volume" "0.1"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
// thundering wall noise
"playlooping"
{
"volume" "0.4"
"pitch" "100"
"soundlevel" "SNDLVL_100db"
"position" "0"
"wave" "ambient/machines/wall_ambient1.wav"
}
}
"c17_02_inside_apartments_1"
{
"dsp" "1"
// inside
"playlooping"
{
"volume" "0.1"
"wave" "ambient/atmosphere/Drone2LP.wav"
"pitch" "100"
}
"playrandom"
{
"time" "1.0, 5.0"
"volume" "0.04,0.2"
"pitch" "80,120"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/materials/rock2.wav"
"wave" "ambient/materials/rock5.wav"
"wave" "ambient/materials/wood_creak1.wav"
"wave" "ambient/materials/creak5.wav"
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
}
}
// thundering wall noise
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"soundlevel" "SNDLVL_100dB"
"position" "0"
"wave" "ambient/machines/wall_ambient_loop1.wav"
}
"playlooping"
{
"volume" "0.4"
"pitch" "100"
"soundlevel" "SNDLVL_90dB"
"position" "0"
"wave" "ambient/machines/wall_loop1.wav"
}
}
"streetwar.underground_manhack_tunnel"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/undercity_loop1.wav"
"pitch" "110"
"soundlevel" "0"
}
"playsoundscape"
{
"name" "streetwar.util_drips"
"volume" "1.0"
}
// steam sound at position 0
"playlooping"
{
"volume" "0.3"
"wave" "ambient/gas/steam_loop1.wav"
"pitch" "120"
"soundlevel" "SNDLVL_80db"
"position" "0"
}
}
"streetwar.vertical_warehouse_arena"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/undercity_loop1.wav"
"pitch" "100"
"soundlevel" "0"
}
"playrandom"
{
"volume" "0.1,0.2"
"pitch" "100"
"time" "5.0, 12.0"
"pitch" "90,130"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/wind/wind_med1.wav"
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
"wave" "ambient/wind/wind_snippet4.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
}