Jørgen P. Tjernø
45cc6eccbc
Merge pull request #147 from alanedwardes/vbsp-fixes
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Changed VBSP to check both the EXECUTABLE_PATH and the MOD path for FDG files.
2013-12-03 10:24:59 -08:00
Joe Ludwig
beaae8ac45
Updated the SDK with the latest code from the TF and HL2 branches
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* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
Alan Edwardes
550992aeba
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
2013-12-03 10:47:30 +00:00
Jørgen P. Tjernø
2861c3fbfc
Make .xcconfigs text files too.
2013-12-02 21:24:06 -08:00
Jørgen P. Tjernø
b00fad8cd0
Fix IceKey.H to be a text file too.
2013-12-02 20:29:51 -08:00
Jørgen P. Tjernø
f56bb35301
Fix line endings. WHAMMY.
2013-12-02 19:46:31 -08:00
Jakub Stasiak
bd9d3e6908
Make create*projects scripts work independently of cwd
2013-09-29 11:39:26 +01:00
Joe Ludwig
80cf6f02c3
Added missing libs for linux and OSX in their new location.
2013-09-05 18:17:03 -07:00
Nicholas Hastings
cb55ade0b7
Add missing executable flag to xcode_ccache_wrapper.
2013-09-05 08:41:38 -04:00
Joe Ludwig
1524321396
* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
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* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00
Joe Ludwig
a0c29e7dd6
General:
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* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.
OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.
Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
Alan Edwardes
0c87302844
VBSP now checks all search paths for an FGD file.
2013-08-05 19:14:47 +01:00
Alan Edwardes
38a9e52e61
Changed VBSP to check the MOD directory for FGD files specified in gameinfo.txt, in addition to EXECUTABLE_PATH.
2013-08-05 19:14:16 +01:00
Joe Ludwig
d9ac276a95
Added bloom shader and screenspace effect helpers as examples for the SDK.
2013-07-30 15:10:15 -07:00
Joe Ludwig
14da425dbd
Added .vcd files from lost coast
2013-07-30 08:40:30 -07:00
Joe Ludwig
2da6af4311
Added skill cfg files so that refilling ammo will work.
2013-07-29 16:40:43 -07:00
Joe Ludwig
e174b33716
Added .vcds from all the singleplayer games in the SDK
2013-07-29 16:07:25 -07:00
Joe Ludwig
b2215f2dbc
Added all the ep2 strings to their string tables to match the way the game loads string tables.
2013-07-19 16:25:41 -07:00
Joe Ludwig
22cebd61fc
Added all the HL2 and HL2MP strings to their string tables to match the way the game loads string tables.
2013-07-18 16:01:12 -07:00
Joe Ludwig
29f290f787
Added missing OSX and Linux shaderlibs
2013-07-18 10:11:37 -07:00
Joe Ludwig
e16ea21dc8
* Added support for building shaders in your mod
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* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00
Joe Ludwig
6a271d4a68
Merge pull request #36 from AnAkIn1/fogplayerparams_fix
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Fix typo and value which should be non float
2013-07-16 17:18:23 -07:00
Jørgen P. Tjernø
3527e2f9f1
Normalize line endings
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Fixes issue #75 .
2013-07-05 12:09:48 -07:00
Joe Ludwig
cc9c12c5fd
Updated the libs. Updated vpc_* to include support for $Conditional in .vgc files. Included vstdlib_exclude.vpc for the OSX builds.
2013-07-05 11:28:48 -07:00
Joe Ludwig
3aacf913d5
Merge https://github.com/ValveSoftware/source-sdk-2013
2013-07-04 11:33:04 -07:00
Joe Ludwig
89ab753e6a
Fixed execute permissions on OSX/Linux scripts and binaries.
2013-07-04 11:28:48 -07:00
Joe Ludwig
77b376f8a0
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
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* Pulled in bug fixes from HL2 and HL2MP.
2013-07-04 11:20:31 -07:00
AnAkIn1
3a066ecf31
Fix typo and value which should be non float
2013-06-29 01:37:00 +02:00
Jørgen P. Tjernø
5287c094fd
Add executable bit to gendbg.sh.
2013-06-28 11:31:36 -07:00
Jørgen P. Tjernø
5f08baab70
Mac: Fix corrupted protoc binaries.
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These binaries were corrupted due to accidental newline ending conversion.
2013-06-28 11:29:58 -07:00
Jørgen P. Tjernø
e2f7bc3029
Add executable permission to ccache and protoc.
2013-06-27 18:22:34 -07:00
Joe Ludwig
949bd75a99
Fixed various missing files
2013-06-27 14:27:15 -07:00
Joe Ludwig
39ed87570b
First version of the SOurce SDK 2013
2013-06-26 15:22:04 -07:00