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Add comment to Convar
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@ -13311,7 +13311,7 @@ void CTFGameRules::ClientDisconnected( edict_t *pClient )
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// Falling damage stuff.
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#define TF_PLAYER_MAX_SAFE_FALL_SPEED 650
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ConVar tf_fall_damage_disablespread( "tf_fall_damage_disablespread", "0", FCVAR_NOTIFY | FCVAR_REPLICATED );
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ConVar tf_fall_damage_disablespread( "tf_fall_damage_disablespread", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Toggles damage spread for player fall damage" );
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float CTFGameRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
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{
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