Add back GetActiveTFWeapon in test cmd

This commit is contained in:
FlaminSarge 2025-02-27 13:12:48 -08:00
parent d561b57dab
commit df174c271c

View file

@ -20289,7 +20289,7 @@ void TestIgnitePlayer( const CCommand &args )
return;
float flBurningTime = args.ArgC() >= 2 ? atof(args[1]) : TF_BURNING_FLAME_LIFE;
pPlayer->m_Shared.Burn( pPlayer, NULL, flBurningTime );
pPlayer->m_Shared.Burn( pPlayer, pPlayer->GetActiveTFWeapon(), flBurningTime );
}
static ConCommand cc_IgnitePlayer( "tf_ignite_player", TestIgnitePlayer, "Sets you on fire", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY );