Pass CBasePlayer in PreferredCarryAngles

This commit is contained in:
speedvoltage 2025-03-12 17:13:18 +01:00
parent a62efecf62
commit dbc11a2676

View file

@ -67,7 +67,11 @@ public:
virtual void OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Reason );
bool HasPreferredCarryAnglesForPlayer( CBasePlayer *pPlayer );
#ifdef HL2MP
virtual QAngle PreferredCarryAngles( CBasePlayer *pPlayer ) { return m_angPreferredCarryAngles; }
#else
virtual QAngle PreferredCarryAngles( void ) { return m_angPreferredCarryAngles; }
#endif
// inputs
void InputWake( inputdata_t &inputdata );