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https://github.com/ValveSoftware/source-sdk-2013.git
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Allow the Shred Alert to tauntkill if tf_allow_econ_tauntkill cvar is enabled
Also make heads explode on kill with it.
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a62efecf62
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5 changed files with 21 additions and 6 deletions
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@ -818,8 +818,10 @@ void C_TFRagdoll::CreateTFRagdoll()
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}
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// did we find a death sequence?
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if ( iDeathSeq > -1 && (m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING) &&
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(m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH) && (m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF) )
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if ( iDeathSeq > -1
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&& (m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING)
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&& (m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH)
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&& (m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF) )
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{
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// we only want to show the death anims 25% of the time, unless this is a demoman kill taunt
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// always play backstab animations for the ice ragdoll
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@ -1238,7 +1240,11 @@ void C_TFRagdoll::OnDataChanged( DataUpdateType_t type )
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CreateTFRagdoll();
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if ( IsDecapitation() )
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{
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CreateTFHeadGib();
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// no head gib if their minds are blown
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if ( m_iDamageCustom != TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF )
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{
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CreateTFHeadGib();
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}
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EmitSound( "TFPlayer.Decapitated" );
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bool bBlood = true;
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@ -1301,7 +1307,8 @@ bool C_TFRagdoll::IsDecapitation()
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|| (m_iDamageCustom == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING)
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|| (m_iDamageCustom == TF_DMG_CUSTOM_DECAPITATION_BOSS)
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|| (m_iDamageCustom == TF_DMG_CUSTOM_HEADSHOT_DECAPITATION)
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|| (m_iDamageCustom == TF_DMG_CUSTOM_MERASMUS_DECAPITATION) );
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|| (m_iDamageCustom == TF_DMG_CUSTOM_MERASMUS_DECAPITATION)
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|| (m_iDamageCustom == TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF) );
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}
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//-----------------------------------------------------------------------------
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@ -10060,7 +10067,8 @@ static bool IsDecapitationCustomDamageType( int iCustomDamageType )
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return iCustomDamageType == TF_DMG_CUSTOM_DECAPITATION
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|| iCustomDamageType == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING
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|| iCustomDamageType == TF_DMG_CUSTOM_DECAPITATION_BOSS
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|| iCustomDamageType == TF_DMG_CUSTOM_MERASMUS_DECAPITATION;
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|| iCustomDamageType == TF_DMG_CUSTOM_MERASMUS_DECAPITATION
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|| iCustomDamageType == TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF;
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}
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void C_TFPlayer::CreateBoneAttachmentsFromWearables( C_TFRagdoll *pRagdoll, bool bDisguised )
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@ -229,6 +229,8 @@ ConVar tf_highfive_max_range( "tf_highfive_max_range", "150", FCVAR_CHEAT | FCVA
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ConVar tf_highfive_height_tolerance( "tf_highfive_height_tolerance", "12", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "The maximum height difference allowed for two high-fivers." );
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ConVar tf_highfive_debug( "tf_highfive_debug", "0", FCVAR_NONE, "Turns on some console spew for debugging high five issues." );
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ConVar tf_allow_econ_tauntkill( "tf_allow_econ_tauntkill", "0", FCVAR_NOTIFY, "Allow equippable taunts to tauntkill." );
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ConVar tf_test_teleport_home_fx( "tf_test_teleport_home_fx", "0", FCVAR_CHEAT );
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ConVar tf_halloween_giant_health_scale( "tf_halloween_giant_health_scale", "10", FCVAR_CHEAT );
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@ -18745,7 +18747,7 @@ void CTFPlayer::DoTauntAttack( void )
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SpawnClientsideFlyingBird( vecPos );
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}
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}
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else if ( iTauntAttack == TAUNTATK_PYRO_ARMAGEDDON )
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else if ( iTauntAttack == TAUNTATK_PYRO_ARMAGEDDON || ( tf_allow_econ_tauntkill.GetBool() && iTauntAttack == TAUNTATK_ALLCLASS_GUITAR_RIFF_EXPLODE ) )
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{
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Vector origin( GetAbsOrigin() );
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@ -18841,6 +18843,8 @@ void CTFPlayer::DoTauntAttack( void )
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}
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else if ( iTauntAttack == TAUNTATK_ALLCLASS_GUITAR_RIFF )
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{
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m_iTauntAttack = TAUNTATK_ALLCLASS_GUITAR_RIFF_EXPLODE;
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m_flTauntAttackTime = gpGlobals->curtime + 3.13f;
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// We need to parent this to a target instead of the player because the player changing their camera view can twist the rainbow
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CBaseEntity *pTarget = CreateEntityByName( "info_target" );
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if ( pTarget )
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@ -13332,6 +13332,7 @@ int CTFPlayerShared::GetSequenceForDeath( CBaseAnimating* pRagdoll, bool bBurnin
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case TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING:
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case TF_DMG_CUSTOM_DECAPITATION:
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case TF_DMG_CUSTOM_HEADSHOT:
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case TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF:
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iDeathSeq = pRagdoll->LookupSequence( "primary_death_headshot" );
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break;
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case TF_DMG_CUSTOM_BACKSTAB:
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@ -1053,6 +1053,7 @@ static const char* taunt_attack_name[] =
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"TAUNTATK_ALLCLASS_GUITAR_RIFF",
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"TAUNTATK_MEDIC_HEROIC_TAUNT",
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"TAUNTATK_PYRO_GASBLAST",
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"TAUNTATK_ALLCLASS_GUITAR_RIFF_EXPLODE",
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//
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// INSERT NEW ITEMS HERE TO AVOID BREAKING DEMOS
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@ -966,6 +966,7 @@ enum taunt_attack_t
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TAUNTATK_ALLCLASS_GUITAR_RIFF,
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TAUNTATK_MEDIC_HEROIC_TAUNT,
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TAUNTATK_PYRO_GASBLAST,
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TAUNTATK_ALLCLASS_GUITAR_RIFF_EXPLODE,
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//
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// INSERT NEW ITEMS HERE TO AVOID BREAKING DEMOS
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