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Merge 8e5fce4de5
into 0565403b15
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commit
ab9c1008f3
2 changed files with 9 additions and 5 deletions
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@ -193,13 +193,14 @@ void CObjectSapper::FinishedBuilding( void )
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CBaseObject *pObject = dynamic_cast<CBaseObject *>( m_hBuiltOnEntity.Get() );
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if ( pObject )
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{
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if ( GetBuilder() && pObject->GetBuilder() )
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if ( GetBuilder() )
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{
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IGameEvent * event = gameeventmanager->CreateEvent( "player_sapped_object" );
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if ( event )
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{
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CTFPlayer *pObjectBuilder = pObject->GetBuilder();
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event->SetInt( "userid", GetBuilder()->GetUserID() );
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event->SetInt( "ownerid", pObject->GetBuilder()->GetUserID() );
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event->SetInt( "ownerid", pObjectBuilder ? pObjectBuilder->GetUserID() : -1 );
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event->SetInt( "object", pObject->ObjectType() );
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event->SetInt( "sapperid", entindex() );
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@ -1324,10 +1324,13 @@ class CAchievementTFSpy_SpyBackstabEngySapBuilding : public CBaseTFAchievement
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{
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CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
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int iIndex = FindEngyInList( pEngy );
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if ( iIndex != -1 )
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if ( pEngy )
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{
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SetObjectSapped( iIndex, event->GetInt( "object" ) );
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int iIndex = FindEngyInList( pEngy );
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if ( iIndex != -1 )
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{
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SetObjectSapped( iIndex, event->GetInt( "object" ) );
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}
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}
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CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
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