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Update tf_gamemovement.cpp
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@ -1382,7 +1382,7 @@ int CTFGameMovement::CheckStuck( void )
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m_pTFPlayer->GetTeam()->GetName(),
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m_pTFPlayer->GetAbsOrigin().x, m_pTFPlayer->GetAbsOrigin().y, m_pTFPlayer->GetAbsOrigin().z );
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m_pTFPlayer->TakeDamage( CTakeDamageInfo( m_pTFPlayer, m_pTFPlayer, vec3_origin, m_pTFPlayer->WorldSpaceCenter(), 999999.9f, DMG_CRUSH ) );
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m_pTFPlayer->CommitSuicide(false, true);
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}
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else
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{
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