Fixed roll grenade sound missing

► Added the roll grenade sound.
This commit is contained in:
speedvoltage 2025-03-10 22:57:39 +01:00
parent a62efecf62
commit 73fe50e9a7

View file

@ -546,6 +546,7 @@ void CWeaponFrag::RollGrenade( CBasePlayer *pPlayer )
#endif
CDisablePredictionFiltering disablePred;
WeaponSound( SPECIAL1 );
// player "shoot" animation