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Fix incorrect plane calculation in IntersectRayWithOBB
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2 changed files with 2 additions and 2 deletions
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@ -1666,7 +1666,7 @@ bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
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}
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}
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temp.type = 3;
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temp.type = 3;
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MatrixITransformPlane( matOBBToWorld, temp, pTrace->plane );
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MatrixTransformPlane( matOBBToWorld, temp, pTrace->plane );
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return true;
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return true;
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}
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}
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@ -1666,7 +1666,7 @@ bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
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}
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}
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temp.type = 3;
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temp.type = 3;
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MatrixITransformPlane( matOBBToWorld, temp, pTrace->plane );
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MatrixTransformPlane( matOBBToWorld, temp, pTrace->plane );
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return true;
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return true;
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}
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}
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