client: Fix CChoreoEvent::LOOP causing unexpected CChoreoEvent::SPEAK processing

Closes #872
This commit is contained in:
Dmitry Tsarevich 2025-02-27 13:20:25 +03:00
parent aea94b32cb
commit 3df11d1ee9
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@ -536,6 +536,7 @@ void C_SceneEntity::StartEvent( float currenttime, CChoreoScene *scene, CChoreoE
DispatchProcessLoop( scene, event );
}
break;
case CChoreoEvent::SPEAK:
{
if ( IsClientOnly() && pActor )