VBSP now checks all search paths for an FGD file.

This commit is contained in:
Alan Edwardes 2013-08-05 18:56:45 +01:00
parent 137582c2b9
commit 0c87302844
2 changed files with 4 additions and 10 deletions

View file

@ -2003,14 +2003,11 @@ void CMapFile::CheckForInstances( const char *pszFileName )
char FDGPath[ MAX_PATH ]; char FDGPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) ) if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
{ {
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "MOD", FDGPath, sizeof( FDGPath ) ) ) if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) )
{
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
{ {
Msg( "Could not locate GameData file %s\n", GameDataFile ); Msg( "Could not locate GameData file %s\n", GameDataFile );
} }
} }
}
GD.Load( FDGPath ); GD.Load( FDGPath );

View file

@ -2003,14 +2003,11 @@ void CMapFile::CheckForInstances( const char *pszFileName )
char FDGPath[ MAX_PATH ]; char FDGPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) ) if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
{ {
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "MOD", FDGPath, sizeof( FDGPath ) ) ) if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) )
{
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
{ {
Msg( "Could not locate GameData file %s\n", GameDataFile ); Msg( "Could not locate GameData file %s\n", GameDataFile );
} }
} }
}
GD.Load( FDGPath ); GD.Load( FDGPath );