source-sdk-2013/sp/game/ep2/Scenes/outland_11/cit_ambush_thisway.vcd

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// Choreo version 1
event section "pause"
{
time 4.775362 -1.000000
param "noaction"
}
actor "!Target1"
{
channel "audio"
{
event speak "npc_citizen.startle01"
{
time 3.094203 3.583092
param "npc_citizen.startle01"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.silo_reb_magsentyou"
{
time 1.260869 2.995041
param "ep_02.reb_silo_magsentyou"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.silo_reb_thruhere"
{
time 0.014492 1.139004
param "ep_02.reb_silo_thruhere"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "!player"
{
time 0.021739 0.855072
param "!player"
event_ramp
{
0.3310 0.9443
0.5723 0.9443
}
}
event lookat "mark_hunter_ambush_1"
{
time 3.702899 5.007247
param "mark_hunter_ambush_1"
event_ramp
{
0.3310 0.9443
1.0433 0.9443
}
}
event lookat "!player"
{
time 1.057971 3.246376
param "!player"
event_ramp
{
0.3310 0.9443
1.9274 0.9443
}
}
event lookat "hunter_ambush_door"
{
time 2.905797 3.985507
param "hunter_ambush_door"
event_ramp
{
0.3310 0.9443
0.8187 0.9443
}
}
}
channel "face to"
{
event face "!player"
{
time 0.014493 0.362319
param "!player"
event_ramp
{
0.0048 0.9833
}
}
event face "!player"
{
time 1.398551 3.326087
param "!player"
event_ramp
{
0.0762 0.2563
1.7593 0.2451
}
}
event face "hunter_ambush_door"
{
time 3.123189 3.905797
param "hunter_ambush_door"
event_ramp
{
0.0762 0.2535
0.6144 0.2423
}
}
}
channel "move to"
{
event moveto "mark_cit_ambush_2"
{
time 0.028986 6.043478
param "mark_cit_ambush_2"
param2 "Run"
resumecondition
forceshortmovement
}
}
channel "Postures"
{
}
channel "Gestures"
{
}
channel "facial"
{
}
channel "Trigger"
{
}
faceposermodel "models\humans\group01\male_01.mdl"
}
mapname "maps\ep1_c17_00.bsp"
scalesettings
{
"CChoreoView" "92"
"SceneRampTool" "100"
"RampTool" "84"
"ExpressionTool" "66"
"GestureTool" "100"
}
fps 60
snap off