source-sdk-2013/sp/game/ep2/Scenes/episode_2/trainyard_01.vcd

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// Choreo version 1
event section "movement pause"
{
time 26.400000 -1.000000
param "noaction"
}
event section "wait for Alyx to reach Nigel"
{
time 1.653333 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "Debug text"
{
event generic "Wow, sorry to have lead that chopper here."
{
time 6.280000 9.375687
param "debugtext Alyx: Wow, sorry to have lead that chopper here."
}
event generic "Thanks for saving our hides."
{
time 9.663334 12.859022
param "debugtext Alyx: Thanks for saving our hides."
}
event generic "I'm Alyx Vance. This is Gordon Freeman."
{
time 19.219995 22.275480
param "debugtext Alyx: I'm Alyx Vance. This is Gordon Freeman."
}
}
channel "Moveto"
{
event moveto "alyxMoveToNigel"
{
time 0.186667 2.353334
param "!target3"
param2 "Run"
resumecondition
distancetotarget 1.00
}
}
channel "Look at"
{
}
channel "Face"
{
event face "Face citizen"
{
time 6.400001 26.453333
param "!target1"
}
}
}
actor "!Target1"
{
channel "Debug Text"
{
event generic "Hey, our pleasure."
{
time 13.050928 15.022373
param "debugtext Citizen 1: Hey, our pleasure."
}
event generic "Feels damn good to have the upper hand for a change."
{
time 15.081356 18.602497
param "debugtext Citizen 1: Feels damn good to have the upper hand for a change."
}
event generic "I figured as much. It's a real pleasure meeting both of you."
{
time 22.394163 26.271311
param "debugtext Citizen 1: I figured as much. It's a real pleasure meeting both of you."
}
event generic "Well hello there"
{
time 1.917594 6.355707
param "debugtext Nigel: Well well, it's been a while since we've had guests."
}
}
channel "Look at"
{
}
channel "Moveto"
{
}
channel "Face"
{
event face "Face Alyx"
{
time 6.480000 26.453333
param "alyx"
}
event face "Face Gordon"
{
time 0.440000 6.153335
param "!player"
}
}
}
actor "!Target2"
{
channel "Debug Text"
{
}
channel "Look at"
{
}
channel "Moveto"
{
}
channel "Face"
{
}
}
scalesettings
{
"CChoreoView" "50"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off