mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-24 12:52:02 +00:00
332 lines
5.2 KiB
Text
332 lines
5.2 KiB
Text
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"HL2Player.SprintNoPower"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_denydevice.wav"
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}
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"HL2Player.SprintStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.9"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_sprint.wav"
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}
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"HL2Player.FlashLightOn"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.FlashLightOff"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammo_pickup.wav"
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}
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"HL2Player.TrainUse"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"HL2Player.Use"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseNPC"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_denyselect.wav"
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}
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"HL2Player.BurnPain"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_burnpain1.wav"
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"wave" "player/pl_burnpain2.wav"
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"wave" "player/pl_burnpain3.wav"
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}
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}
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// SHARED player sounds
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"Player.Death"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.PlasmaDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/general/flesh_burn.wav"
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}
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"Player.SonicDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.DrownStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"wave" "player/pl_drown1.wav"
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}
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"Player.Swim"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.5"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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}
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"Player.FallDamage"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "player/pl_fallpain1.wav"
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"wave" "player/pl_fallpain3.wav"
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}
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}
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"Player.FallGib"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "physics/body/body_medium_break2.wav"
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}
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}
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"Player.DrownContinue"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"rndwave"
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{
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"wave" "player/pl_drown1.wav"
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"wave" "player/pl_drown2.wav"
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"wave" "player/pl_drown3.wav"
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}
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}
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"Player.Wade"
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{
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"channel" "CHAN_BODY"
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"volume" "0.25"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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}
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"Player.AmbientUnderWater"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.22"
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"soundlevel" "SNDLVL_75dB"
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"wave" "ambient/water/underwater.wav"
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}
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"Player.UseTrain"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "95,105"
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"wave" "items/ammo_pickup.wav"
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}
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"Geiger.BeepLow"
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{
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"channel" "CHAN_STATIC"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "player/geiger1.wav"
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"wave" "player/geiger2.wav"
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}
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}
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"Geiger.BeepHigh"
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{
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"channel" "CHAN_STATIC"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "player/geiger2.wav"
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"wave" "player/geiger3.wav"
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}
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}
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//HL2MP
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"NPC_MetroPolice.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.500"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_80dB"
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"rndwave"
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{
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"wave" "npc/metropolice/die1.wav"
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"wave" "npc/metropolice/die2.wav"
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"wave" "npc/metropolice/die3.wav"
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"wave" "npc/metropolice/die4.wav"
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}
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}
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"NPC_CombineS.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.500"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_80dB"
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"rndwave"
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{
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"wave" "npc/combine_soldier/die1.wav"
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"wave" "npc/combine_soldier/die2.wav"
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"wave" "npc/combine_soldier/die3.wav"
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}
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}
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"NPC_Citizen.die"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "*vo/npc/$gender01/pain07.wav"
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"wave" "*vo/npc/$gender01/pain08.wav"
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"wave" "*vo/npc/$gender01/pain09.wav"
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}
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}
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