mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-12-19 00:41:24 +00:00
915 lines
28 KiB
Text
915 lines
28 KiB
Text
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//============================================================================================================
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// Citizen criteria
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//============================================================================================================
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criterion "IsCitizen" "classname" "npc_citizen" "required"
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "EnemyIsStrider" "enemy" "npc_strider" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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scene "scenes/npc/$gender01/abouttime01.vcd"
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scene "scenes/npc/$gender01/abouttime02.vcd"
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scene "scenes/npc/$gender01/ahgordon01.vcd"
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scene "scenes/npc/$gender01/ahgordon02.vcd"
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scene "scenes/npc/$gender01/docfreeman01.vcd"
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scene "scenes/npc/$gender01/docfreeman02.vcd"
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scene "scenes/npc/$gender01/freeman.vcd"
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scene "scenes/npc/$gender01/hellodrfm01.vcd"
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scene "scenes/npc/$gender01/hellodrfm02.vcd"
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scene "scenes/npc/$gender01/heydoc01.vcd"
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scene "scenes/npc/$gender01/heydoc02.vcd"
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scene "scenes/npc/$gender01/hi01.vcd"
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scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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criteria IsCitizen ConceptTalkHello IsGordonCriminal NPCIdle PlayerNear SeePlayer
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response CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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scene "scenes/npc/$gender01/doingsomething.vcd"
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scene "scenes/npc/$gender01/getgoingsoon.vcd"
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scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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criteria IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle
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response CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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scene "scenes/npc/$gender01/sorryfm01.vcd"
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scene "scenes/npc/$gender01/sorryfm02.vcd"
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scene "scenes/npc/$gender01/sorrydoc01.vcd"
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scene "scenes/npc/$gender01/sorrydoc02.vcd"
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scene "scenes/npc/$gender01/sorrydoc04.vcd"
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scene "scenes/npc/$gender01/excuseme01.vcd"
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scene "scenes/npc/$gender01/excuseme02.vcd"
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scene "scenes/npc/$gender01/pardonme01.vcd"
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scene "scenes/npc/$gender01/pardonme02.vcd"
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scene "scenes/npc/$gender01/sorry01.vcd"
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scene "scenes/npc/$gender01/sorry02.vcd"
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scene "scenes/npc/$gender01/sorry03.vcd"
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scene "scenes/npc/$gender01/outofyourway01.vcd"
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scene "scenes/npc/$gender01/outofyourway02.vcd"
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scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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criteria IsCitizen ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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response "CitizenQuestion"
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{
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scene "scenes/npc/$gender01/question01.vcd" delay 1
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scene "scenes/npc/$gender01/question02.vcd" delay 1
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scene "scenes/npc/$gender01/question03.vcd" delay 1
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scene "scenes/npc/$gender01/question04.vcd" delay 1
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scene "scenes/npc/$gender01/question05.vcd" delay 1
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scene "scenes/npc/$gender01/question06.vcd" delay 1
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scene "scenes/npc/$gender01/question07.vcd" delay 1
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scene "scenes/npc/$gender01/question08.vcd" delay 1
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scene "scenes/npc/$gender01/question09.vcd" delay 1
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scene "scenes/npc/$gender01/question10.vcd" delay 1
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scene "scenes/npc/$gender01/question11.vcd" delay 1
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scene "scenes/npc/$gender01/question12.vcd" delay 1
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scene "scenes/npc/$gender01/question13.vcd" delay 1
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scene "scenes/npc/$gender01/question14.vcd" delay 1
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scene "scenes/npc/$gender01/question15.vcd" delay 1
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scene "scenes/npc/$gender01/question16.vcd" delay 1
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scene "scenes/npc/$gender01/question17.vcd" delay 1
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scene "scenes/npc/$gender01/question18.vcd" delay 1
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scene "scenes/npc/$gender01/question19.vcd" delay 1
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scene "scenes/npc/$gender01/question20.vcd" delay 1
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scene "scenes/npc/$gender01/question21.vcd" delay 1
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scene "scenes/npc/$gender01/question22.vcd" delay 1
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scene "scenes/npc/$gender01/question23.vcd" delay 1
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scene "scenes/npc/$gender01/question25.vcd" delay 1
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scene "scenes/npc/$gender01/question26.vcd" delay 1
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scene "scenes/npc/$gender01/question27.vcd" delay 1
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scene "scenes/npc/$gender01/question28.vcd" delay 1
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scene "scenes/npc/$gender01/question29.vcd" delay 1
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scene "scenes/npc/$gender01/question30.vcd" delay 1
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scene "scenes/npc/$gender01/question31.vcd" delay 1
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}
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rule CitizenQuestion
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{
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criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerAlive
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response CitizenQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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scene "scenes/npc/$gender01/answer01.vcd" delay 2
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scene "scenes/npc/$gender01/answer02.vcd" delay 2
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scene "scenes/npc/$gender01/answer03.vcd" delay 2
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scene "scenes/npc/$gender01/answer04.vcd" delay 2
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scene "scenes/npc/$gender01/answer05.vcd" delay 2
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scene "scenes/npc/$gender01/answer07.vcd" delay 2
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scene "scenes/npc/$gender01/answer08.vcd" delay 2
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scene "scenes/npc/$gender01/answer09.vcd" delay 2
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scene "scenes/npc/$gender01/answer10.vcd" delay 2
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scene "scenes/npc/$gender01/answer11.vcd" delay 2
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scene "scenes/npc/$gender01/answer12.vcd" delay 2
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scene "scenes/npc/$gender01/answer13.vcd" delay 2
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scene "scenes/npc/$gender01/answer14.vcd" delay 2
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scene "scenes/npc/$gender01/answer15.vcd" delay 2
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scene "scenes/npc/$gender01/answer16.vcd" delay 2
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scene "scenes/npc/$gender01/answer17.vcd" delay 2
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scene "scenes/npc/$gender01/answer18.vcd" delay 2
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scene "scenes/npc/$gender01/answer19.vcd" delay 2
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scene "scenes/npc/$gender01/answer20.vcd" delay 2
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scene "scenes/npc/$gender01/answer21.vcd" delay 2
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scene "scenes/npc/$gender01/answer22.vcd" delay 2
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scene "scenes/npc/$gender01/answer23.vcd" delay 2
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scene "scenes/npc/$gender01/answer24.vcd" delay 2
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scene "scenes/npc/$gender01/answer25.vcd" delay 2
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scene "scenes/npc/$gender01/answer26.vcd" delay 2
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scene "scenes/npc/$gender01/answer27.vcd" delay 2
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scene "scenes/npc/$gender01/answer28.vcd" delay 2
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scene "scenes/npc/$gender01/answer29.vcd" delay 2
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scene "scenes/npc/$gender01/answer30.vcd" delay 2
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scene "scenes/npc/$gender01/answer31.vcd" delay 2
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scene "scenes/npc/$gender01/answer32.vcd" delay 2
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scene "scenes/npc/$gender01/answer33.vcd" delay 2
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scene "scenes/npc/$gender01/answer34.vcd" delay 2
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scene "scenes/npc/$gender01/answer35.vcd" delay 2
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scene "scenes/npc/$gender01/answer36.vcd" delay 2
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scene "scenes/npc/$gender01/answer37.vcd" delay 2
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scene "scenes/npc/$gender01/answer38.vcd" delay 2
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scene "scenes/npc/$gender01/answer39.vcd" delay 2
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scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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//---------------------
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rule CitizenAnswer
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{
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criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerAlive
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response CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts in Scene
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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criteria IsCitizen ConceptTalkQuestionVort IsGordonCriminal NPCIdle PlayerAlive
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response CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
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criteria IsCitizen ConceptTalkAnswerVort IsGordonCriminal NPCIdle PlayerAlive
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response CitizenAnswerVort
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}
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//============================================================================================================
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// Citizen Mourning the player's death
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//============================================================================================================
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response "CitizenMournQ"
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{
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scene "scenes/npc/$gender01/gordead_ques01.vcd"
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scene "scenes/npc/$gender01/gordead_ques02.vcd"
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scene "scenes/npc/$gender01/gordead_ques03a.vcd"
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scene "scenes/npc/$gender01/gordead_ques03b.vcd"
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scene "scenes/npc/$gender01/gordead_ques04.vcd"
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scene "scenes/npc/$gender01/gordead_ques05.vcd"
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scene "scenes/npc/$gender01/gordead_ques06.vcd"
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scene "scenes/npc/$gender01/gordead_ques07.vcd"
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scene "scenes/npc/$gender01/gordead_ques08.vcd"
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scene "scenes/npc/$gender01/gordead_ques09.vcd"
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scene "scenes/npc/$gender01/gordead_ques10.vcd"
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scene "scenes/npc/$gender01/gordead_ques11.vcd"
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scene "scenes/npc/$gender01/gordead_ques12.vcd"
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scene "scenes/npc/$gender01/gordead_ques13.vcd"
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scene "scenes/npc/$gender01/gordead_ques14.vcd"
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scene "scenes/npc/$gender01/gordead_ques15.vcd"
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scene "scenes/npc/$gender01/gordead_ques16.vcd"
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scene "scenes/npc/$gender01/gordead_ques17.vcd"
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}
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rule CitizenMournQ
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{
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criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
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response CitizenMournQ
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matchonce
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenMournA"
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{
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scene "scenes/npc/$gender01/gordead_ans01.vcd"
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scene "scenes/npc/$gender01/gordead_ans02.vcd"
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scene "scenes/npc/$gender01/gordead_ans03.vcd"
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scene "scenes/npc/$gender01/gordead_ans04.vcd"
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scene "scenes/npc/$gender01/gordead_ans05.vcd"
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scene "scenes/npc/$gender01/gordead_ans06.vcd"
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scene "scenes/npc/$gender01/gordead_ans07.vcd"
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scene "scenes/npc/$gender01/gordead_ans08.vcd"
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scene "scenes/npc/$gender01/gordead_ans09.vcd"
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scene "scenes/npc/$gender01/gordead_ans10.vcd"
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scene "scenes/npc/$gender01/gordead_ans11.vcd"
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scene "scenes/npc/$gender01/gordead_ans12.vcd"
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scene "scenes/npc/$gender01/gordead_ans13.vcd"
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scene "scenes/npc/$gender01/gordead_ans14.vcd"
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scene "scenes/npc/$gender01/gordead_ans15.vcd"
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scene "scenes/npc/$gender01/gordead_ans16.vcd"
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scene "scenes/npc/$gender01/gordead_ans17.vcd"
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scene "scenes/npc/$gender01/gordead_ans18.vcd"
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scene "scenes/npc/$gender01/gordead_ans19.vcd"
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scene "scenes/npc/$gender01/gordead_ans20.vcd"
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}
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rule CitizenMournA
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{
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criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
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response CitizenMournA
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matchonce
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}
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response "CitizenMournAll"
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{
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response CitizenMournQ
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response CitizenMournA
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}
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rule CitizenMourn
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{
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criteria IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
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response CitizenMournAll
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matchonce
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}
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//-----------------------------------------
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response "CitizenHeal"
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{
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scene "scenes/npc/$gender01/health01.vcd" delay 1
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scene "scenes/npc/$gender01/health02.vcd" delay 1
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scene "scenes/npc/$gender01/health03.vcd" delay 1
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scene "scenes/npc/$gender01/health04.vcd" delay 1
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scene "scenes/npc/$gender01/health05.vcd" delay 1
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}
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rule CitizenHeal
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{
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criteria IsCitizen ConceptTalkHeal
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response CitizenHeal
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}
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//---------------------------
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response "CitizenGiveAmmo"
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{
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scene "scenes/npc/$gender01/ammo01.vcd" delay 1
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scene "scenes/npc/$gender01/ammo02.vcd" delay 1
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scene "scenes/npc/$gender01/ammo03.vcd" delay 1
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scene "scenes/npc/$gender01/ammo04.vcd" delay 1
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scene "scenes/npc/$gender01/ammo05.vcd" delay 1
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}
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rule CitizenGiveAmmo
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{
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criteria IsCitizen ConceptTalkGiveAmmo
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response CitizenGiveAmmo
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}
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//============================================================================================================
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// Citizen Combat speech
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//============================================================================================================
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response "CitizenDanger"
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{
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permitrepeats
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scene "scenes/npc/$gender01/watchout.vcd" weight 1
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scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
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scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
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scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
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scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
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scene "scenes/npc/$gender01/getdown02.vcd" weight 1
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}
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rule CitizenDanger
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{
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criteria IsCitizen ConceptTalkDanger
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response CitizenDanger
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}
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response CitizenDangerBig
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{
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permitrepeats
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scene "scenes/npc/$gender01/strider_run.vcd"
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scene "scenes/npc/$gender01/gethellout.vcd"
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response CitizenDanger weight 12 // 6 * 2
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}
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rule CitizenDangerBig
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{
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criteria IsCitizen ConceptTalkDanger EnemyIsStrider
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response CitizenDangerBig
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}
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|
|
||
|
response "CitizenMortarDanger"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/watchout.vcd"
|
||
|
scene "scenes/npc/$gender01/headsup01.vcd"
|
||
|
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
|
scene "scenes/npc/$gender01/headsup02.vcd"
|
||
|
scene "scenes/npc/$gender01/incoming02.vcd"
|
||
|
scene "scenes/npc/$gender01/takecover02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenMortarDanger
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkDanger EnemyIsMortar
|
||
|
response CitizenMortarDanger
|
||
|
}
|
||
|
|
||
|
response "CitizenSniperDanger"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/uhoh.vcd"
|
||
|
scene "scenes/npc/$gender01/startle01.vcd"
|
||
|
scene "scenes/npc/$gender01/startle02.vcd"
|
||
|
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenSniperDanger
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkDanger EnemyIsSniper
|
||
|
response CitizenSniperDanger
|
||
|
}
|
||
|
|
||
|
//============================================================================================================
|
||
|
// Citizen Reloads Weapon
|
||
|
//============================================================================================================
|
||
|
response "CitizenHideAndReload"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/coverwhilereload01.vcd"
|
||
|
scene "scenes/npc/$gender01/coverwhilereload02.vcd"
|
||
|
scene "scenes/npc/$gender01/gottareload01.vcd"
|
||
|
// print "Gotta reload!"
|
||
|
}
|
||
|
|
||
|
rule CitizenHideAndReload
|
||
|
{
|
||
|
criteria IsCitizen ConceptHideAndReload
|
||
|
response CitizenHideAndReload
|
||
|
}
|
||
|
|
||
|
//============================================================================================================
|
||
|
// Citizen Reminds Player to Reload
|
||
|
//============================================================================================================
|
||
|
response "CitizenPlayerReload"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/dontforgetreload01.vcd"
|
||
|
scene "scenes/npc/$gender01/reloadfm01.vcd"
|
||
|
scene "scenes/npc/$gender01/reloadfm02.vcd"
|
||
|
scene "scenes/npc/$gender01/youdbetterreload01.vcd"
|
||
|
// print "You better reload, Doc."
|
||
|
}
|
||
|
|
||
|
rule CitizenPlayerReload
|
||
|
{
|
||
|
criteria ConceptPlayerReload IsCitizen PlayerNear SeePlayer
|
||
|
response CitizenPlayerReload
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenNewWeapon"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/nice.vcd"
|
||
|
scene "scenes/npc/$gender01/nice01.vcd"
|
||
|
scene "scenes/npc/$gender01/nice02.vcd"
|
||
|
scene "scenes/npc/$gender01/thislldonicely.vcd"
|
||
|
scene "scenes/npc/$gender01/yeah01.vcd"
|
||
|
scene "scenes/npc/$gender01/fantastic01.vcd"
|
||
|
scene "scenes/npc/$gender01/fantastic02.vcd"
|
||
|
scene "scenes/npc/$gender01/finally.vcd"
|
||
|
scene "scenes/npc/$gender01/oneforme.vcd"
|
||
|
scene "scenes/npc/$gender01/evenodds.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenNewWeapon
|
||
|
{
|
||
|
criteria IsCitizen ConceptNewWeapon
|
||
|
response CitizenNewWeapon
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response CitizenOuch
|
||
|
{
|
||
|
permitrepeats
|
||
|
scene "scenes/npc/$gender01/ow01.vcd"
|
||
|
scene "scenes/npc/$gender01/ow02.vcd"
|
||
|
speak npc_citizen.die weight 9 // there are nine waves in there
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenMortalWound
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/imhurt01.vcd"
|
||
|
scene "scenes/npc/$gender01/imhurt02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenMortalWound
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkMortal
|
||
|
response CitizenMortalWound
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
rule CitizenWound
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWound
|
||
|
response CitizenOuch
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenWoundFire
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/ow01.vcd"
|
||
|
scene "scenes/npc/$gender01/no01.vcd"
|
||
|
scene "scenes/npc/$gender01/no02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenWoundFire
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWound HurtByFire
|
||
|
response CitizenWoundFire
|
||
|
}
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenShotArm"
|
||
|
{
|
||
|
permitrepeats
|
||
|
scene "scenes/npc/$gender01/myarm01.vcd"
|
||
|
scene "scenes/npc/$gender01/myarm02.vcd"
|
||
|
response CitizenOuch weight 8
|
||
|
}
|
||
|
|
||
|
rule CitizenShotArm
|
||
|
{
|
||
|
criteria IsCitizen ConceptShot ShotInArm
|
||
|
response CitizenShotArm
|
||
|
}
|
||
|
|
||
|
response "CitizenShotLeg"
|
||
|
{
|
||
|
permitrepeats
|
||
|
scene "scenes/npc/$gender01/myleg01.vcd"
|
||
|
scene "scenes/npc/$gender01/myleg02.vcd"
|
||
|
response CitizenOuch weight 8
|
||
|
}
|
||
|
|
||
|
|
||
|
rule CitizenShotLeg
|
||
|
{
|
||
|
criteria IsCitizen ConceptShot ShotInLeg
|
||
|
response CitizenShotLeg
|
||
|
}
|
||
|
|
||
|
response "CitizenShotGut"
|
||
|
{
|
||
|
permitrepeats
|
||
|
scene "scenes/npc/$gender01/mygut01.vcd"
|
||
|
scene "scenes/npc/$gender01/mygut02.vcd"
|
||
|
scene "scenes/npc/$gender01/hitingut01.vcd"
|
||
|
scene "scenes/npc/$gender01/hitingut02.vcd"
|
||
|
response CitizenOuch weight 16
|
||
|
}
|
||
|
|
||
|
rule CitizenShotGut
|
||
|
{
|
||
|
criteria IsCitizen ConceptShot ShotInGut
|
||
|
response CitizenShotGut
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response CitizenWatchOut
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/lookoutfm01.vcd"
|
||
|
scene "scenes/npc/$gender01/lookoutfm02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenWatchOut
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWatchout
|
||
|
response CitizenWatchout
|
||
|
}
|
||
|
|
||
|
response CitizenWatchOutUp
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/upthere01.vcd"
|
||
|
scene "scenes/npc/$gender01/upthere02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenWatchOutUp
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWatchout
|
||
|
"dangerloc" "above" required
|
||
|
response CitizenWatchOutUp
|
||
|
}
|
||
|
|
||
|
response CitizenWatchOutBehind
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/behindyou01.vcd"
|
||
|
scene "scenes/npc/$gender01/behindyou02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenWatchOutBehind
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWatchout
|
||
|
"dangerloc" "behind" required
|
||
|
response CitizenWatchOutBehind
|
||
|
}
|
||
|
|
||
|
response CitizenWatchOutFar
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/overthere01.vcd"
|
||
|
scene "scenes/npc/$gender01/overthere02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenWatchOutFar
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkWatchout
|
||
|
"dangerloc" "far" required
|
||
|
response CitizenWatchOutFar
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenEnemyDead"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/gotone01.vcd"
|
||
|
scene "scenes/npc/$gender01/gotone02.vcd"
|
||
|
// scene "scenes/npc/$gender01/likethemapples.vcd"
|
||
|
scene "scenes/npc/$gender01/likethat.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenEnemyDead
|
||
|
{
|
||
|
criteria IsCitizen ConceptEnemyDead
|
||
|
response CitizenEnemyDead
|
||
|
rescenedelay 3
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenNoShoot"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/onyourside.vcd"
|
||
|
scene "scenes/npc/$gender01/stopitfm.vcd"
|
||
|
scene "scenes/npc/$gender01/watchwhat.vcd"
|
||
|
|
||
|
}
|
||
|
|
||
|
rule CitizenNoShoot
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkNoShoot
|
||
|
response CitizenNoShoot
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenBetrayed"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/heretohelp01.vcd"
|
||
|
scene "scenes/npc/$gender01/heretohelp02.vcd"
|
||
|
scene "scenes/npc/$gender01/wetrustedyou01.vcd"
|
||
|
scene "scenes/npc/$gender01/wetrustedyou02.vcd"
|
||
|
scene "scenes/npc/$gender01/notthemanithought01.vcd"
|
||
|
scene "scenes/npc/$gender01/notthemanithought02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenBetrayed
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkBetrayed
|
||
|
response CitizenBetrayed
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenAllyKilled"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/ohno.vcd"
|
||
|
scene "scenes/npc/$gender01/goodgod.vcd"
|
||
|
scene "scenes/npc/$gender01/startle01.vcd"
|
||
|
scene "scenes/npc/$gender01/startle02.vcd"
|
||
|
scene "scenes/npc/$gender01/no01.vcd"
|
||
|
scene "scenes/npc/$gender01/no02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenAllyKilled
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkAllyKilled
|
||
|
response CitizenAllyKilled
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenCombineGroup
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/combine01.vcd"
|
||
|
scene "scenes/npc/$gender01/combine02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenCombine
|
||
|
{
|
||
|
response CitizenCombineGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatCombine
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_combine_s required
|
||
|
response CitizenCombine
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenHeadcrabGroup
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/headcrabs01.vcd"
|
||
|
scene "scenes/npc/$gender01/headcrabs02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenHeadcrab
|
||
|
{
|
||
|
response CitizenHeadcrabGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatHeadcrab
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_headcrab required
|
||
|
response CitizenHeadcrab
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatHeadcrabFast
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_headcrab_fast required
|
||
|
response CitizenHeadcrab
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatHeadcrabBlack
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_headcrab_black required
|
||
|
response CitizenHeadcrab
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenZombieGroup
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/zombies01.vcd"
|
||
|
scene "scenes/npc/$gender01/zombies02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenZombie
|
||
|
{
|
||
|
response CitizenZombieGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatZombie
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_zombie required
|
||
|
response CitizenZombie
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatZombieTorso
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_zombie_torso required
|
||
|
response CitizenZombie
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatZombieFast
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_fastzombie required
|
||
|
response CitizenZombie
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatZombiePoison
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_poisonzombie required
|
||
|
response CitizenZombie
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenScannersGroup
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/scanners01.vcd"
|
||
|
scene "scenes/npc/$gender01/scanners02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenScanners
|
||
|
{
|
||
|
response CitizenScannersGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
|
||
|
rule CitizenStartCombatScanners
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_cscanner required
|
||
|
response CitizenScanners
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenStrider
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatStrider
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_strider required
|
||
|
response CitizenStrider
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response CitizenManhacksGroup
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/itsamanhack01.vcd"
|
||
|
scene "scenes/npc/$gender01/itsamanhack02.vcd"
|
||
|
scene "scenes/npc/$gender01/herecomehacks01.vcd"
|
||
|
scene "scenes/npc/$gender01/herecomehacks02.vcd"
|
||
|
scene "scenes/npc/$gender01/thehacks01.vcd"
|
||
|
scene "scenes/npc/$gender01/thehacks02.vcd"
|
||
|
scene "scenes/npc/$gender01/hacks01.vcd"
|
||
|
scene "scenes/npc/$gender01/hacks02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenManhacks
|
||
|
{
|
||
|
response CitizenManhacksGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
rule CitizenStartCombatManhacks
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_manhack required
|
||
|
response CitizenManhacks
|
||
|
}
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
response "CitizenMetroGroup"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/cps01.vcd"
|
||
|
scene "scenes/npc/$gender01/cps02.vcd"
|
||
|
scene "scenes/npc/$gender01/civilprotection01.vcd"
|
||
|
scene "scenes/npc/$gender01/civilprotection02.vcd"
|
||
|
}
|
||
|
|
||
|
response CitizenMetro
|
||
|
{
|
||
|
response CitizenMetroGroup respeakdelay 300
|
||
|
}
|
||
|
|
||
|
|
||
|
rule CitizenStartCombatMetro
|
||
|
{
|
||
|
criteria IsCitizen ConceptStartCombat
|
||
|
enemy npc_metropolice required
|
||
|
response CitizenMetro
|
||
|
}
|
||
|
|
||
|
|
||
|
//============================================================================================================
|
||
|
// Citizen misc speech
|
||
|
//============================================================================================================
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenFiringRPG"
|
||
|
{
|
||
|
//
|
||
|
}
|
||
|
|
||
|
rule CitizenFiringRPG
|
||
|
{
|
||
|
criteria IsCitizen IsRPGUser
|
||
|
response CitizenFiringRPG
|
||
|
}
|
||
|
|
||
|
//============================================================================================================
|
||
|
// Citizen Leader speech (a citizen that's leading the player somewhere)
|
||
|
//============================================================================================================
|
||
|
response "CitizenLeadWaitOver"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/gotone02.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenLeadWaitOver
|
||
|
{
|
||
|
criteria ConceptLeadWaitOver
|
||
|
response CitizenLeadWaitOver
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------------------------------------
|
||
|
response "CitizenLeadAttractPlayer"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/overhere01.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenLeadAttractPlayer
|
||
|
{
|
||
|
criteria IsCitizen ConceptLeadAttractPlayer
|
||
|
response CitizenLeadAttractPlayer
|
||
|
}
|
||
|
|
||
|
response "CitizenSeeCombine"
|
||
|
{
|
||
|
scene "scenes/npc/$gender01/combine01.vcd"
|
||
|
}
|
||
|
|
||
|
rule CitizenSeeCombine
|
||
|
{
|
||
|
criteria IsCitizen ConceptSeeCombine
|
||
|
response CitizenSeeCombine
|
||
|
respeakdelay 45
|
||
|
}
|
||
|
|
||
|
//============================================================================================================
|
||
|
// Citizen responding to the player 'attacking' them with a physics object
|
||
|
//============================================================================================================
|
||
|
response "CitizenPlayerPhysAttack"
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
rule CitizenPlayerPhysAttack
|
||
|
{
|
||
|
criteria IsCitizen ConceptTalkPlayerPhysAttack
|
||
|
response CitizenPlayerPhysAttack
|
||
|
}
|
||
|
|
||
|
//============================================================================================================
|
||
|
#include "talker/npc_citizen_commandermode.txt"
|
||
|
#include "talker/npc_citizen_terminal.txt"
|
||
|
#include "talker/npc_citizen_tenement.txt"
|
||
|
#include "talker/npc_citizen_coast.txt"
|
||
|
#include "talker/npc_citizen_canals.txt"
|
||
|
#include "talker/npc_citizen_c17.txt"
|