source-sdk-2013/sp/game/hl2/scenes/trainyard/security_weapon_point.vcd

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// Choreo version 1
event loop "Loop"
{
time 4.213334 -1.000000
param "3.100000"
loopcount "-1"
}
event section "Wait for reach target 2"
{
time 0.480000 -1.000000
param "noaction"
}
actor "!Target1"
{
channel "Audio"
{
}
channel "Expression"
{
event face "Face Player"
{
time 0.000000 4.260000
param "!player"
}
}
channel "Look"
{
event lookat "Look at Player"
{
time -0.000000 4.273333
param "!player"
}
}
channel "Sequence"
{
event generic "Aim at Player"
{
time 0.506667 4.253334
param "AI_AIM"
param2 "!player"
}
active "0"
}
channel "Move to"
{
event moveto "Move to whatever"
{
time 0.000000 1.500000
param "!target2"
param2 "Walk "
resumecondition
}
}
faceposermodel "D:\HL2\hl2\models\Police.mdl"
}
scalesettings
{
"CChoreoView" "100"
"SceneRampTool" "84"
"ExpressionTool" "100"
"GestureTool" "106"
"RampTool" "52"
}
fps 60
snap off