mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
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134 lines
3.3 KiB
Text
134 lines
3.3 KiB
Text
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//============================================================================================================
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// Alyx criteria
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criterion "IsAlyx" "classname" "npc_alyx" "required"
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//============================================================================================================
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//============================================================================================================
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// Alyx Combat speech
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//============================================================================================================
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//----------------------------------------------------------------------------
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criterion "ConceptTalkFoundPlayer" "Concept" "TLK_FOUNDPLAYER" required
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response "AlyxIsBack"
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{
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// speak "*vo/episode_1/npc/alyx/al_greet_cit15.wav" // I'm the person who's telling you to get moving.
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}
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rule AlyxIsBack
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{
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criteria IsAlyx IsEpisodic ConceptTalkFoundPlayer
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response AlyxIsBack
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}
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response "AlyxDanger"
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{
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scene "scenes/npc/Alyx/getback01.vcd" respeakdelay 60
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scene "scenes/npc/Alyx/getback02.vcd" respeakdelay 60
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// scene "scenes/npc/Alyx/watchout01.vcd" WATCH OUT!!!
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// scene "scenes/npc/Alyx/watchout02.vcd" WATCH OUT!!!
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}
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rule AlyxDanger
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{
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criteria IsAlyx ConceptTalkDanger
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response AlyxDanger
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}
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response AlyxShot
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{
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scene "scenes/npc/Alyx/gasp02.vcd"
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scene "scenes/npc/Alyx/gasp03.vcd"
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scene "scenes/npc/Alyx/hurt04.vcd"
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scene "scenes/npc/Alyx/hurt05.vcd"
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scene "scenes/npc/Alyx/hurt06.vcd"
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scene "scenes/npc/Alyx/hurt08.vcd"
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scene "scenes/npc/Alyx/uggh01.vcd"
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}
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rule AlyxShot
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{
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criteria IsAlyx ConceptShot
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response AlyxShot
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}
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response AlyxEnemyDead
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{
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// scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
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}
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rule AlyxEnemyDead
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{
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criteria IsAlyx ConceptEnemyDead
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response AlyxEnemyDead
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}
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response AlyxHideAndReload
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{
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// scene "scenes/npc/Alyx/coverme01.vcd"
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// scene "scenes/npc/Alyx/coverme02.vcd"
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// scene "scenes/npc/Alyx/coverme03.vcd"
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}
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rule AlyxHideAndReload
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{
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criteria IsAlyx ConceptHideAndReload PlayerNear
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response AlyxHideAndReload
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}
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response AlyxTalkPlayerPushed
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{
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// scene "scenes/npc/Alyx/excuseme01.vcd"
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// scene "scenes/npc/Alyx/excuseme02.vcd"
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// scene "scenes/npc/Alyx/excuseme03.vcd"
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}
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rule AlyxTalkPlayerPushed
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{
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criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response AlyxTalkPlayerPushed
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}
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// Removed - if okay, can just be deleted
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//response AlyxPlayerReload
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//{
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// scene "scenes/npc/Alyx/youreload01.vcd"
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// scene "scenes/npc/Alyx/youreload02.vcd"
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//}
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//
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//rule AlyxPlayerReload
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//{
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// criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
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// response AlyxPlayerReload
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//}
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response AlyxWatchOut
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{
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scene "scenes/npc/Alyx/lookout01.vcd"
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scene "scenes/npc/Alyx/lookout03.vcd"
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}
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rule AlyxWatchOut
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{
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criteria IsAlyx ConceptTalkWatchout
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response AlyxWatchout
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}
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response AlyxPlayerDead
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{
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scene "scenes/npc/Alyx/ohno_startle01.vcd"
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scene "scenes/npc/Alyx/ohno_startle02.vcd"
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scene "scenes/npc/Alyx/ohno_startle03.vcd"
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}
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rule AlyxPlayerDead
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{
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criteria IsAlyx ConceptPlayerDead
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response AlyxWatchout
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matchonce
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}
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//----------------------------------------------------------------------------
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//============================================================================================================
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