mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-22 11:51:04 +00:00
78 lines
1.6 KiB
Text
78 lines
1.6 KiB
Text
|
// Physics Gun
|
||
|
|
||
|
WeaponData
|
||
|
{
|
||
|
// Weapon data is loaded by both the Game and Client DLLs.
|
||
|
"printname" "#HL2_GravityGun"
|
||
|
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||
|
"playermodel" "models/weapons/w_Physics.mdl"
|
||
|
"anim_prefix" "gauss"
|
||
|
"bucket" "0"
|
||
|
"bucket_position" "2"
|
||
|
"clip_size" "0"
|
||
|
"clip2_size" "0"
|
||
|
"primary_ammo" "None"
|
||
|
"secondary_ammo" "None"
|
||
|
"default_clip" "0"
|
||
|
"default_clip2" "0"
|
||
|
"weight" "0"
|
||
|
"autoswitchto" "0"
|
||
|
"autoswitchfrom" "0"
|
||
|
"item_flags" "2"
|
||
|
|
||
|
SoundData
|
||
|
{
|
||
|
// launch held object
|
||
|
"single_shot" "Weapon_PhysCannon.Launch"
|
||
|
// Ignore?
|
||
|
"reload" "Weapon_PhysCannon.Charge"
|
||
|
// dry fire - no target
|
||
|
"empty" "Weapon_PhysCannon.DryFire"
|
||
|
// pick up object
|
||
|
"special1" "Weapon_PhysCannon.Pickup"
|
||
|
// open claws, target object
|
||
|
"special2" "Weapon_PhysCannon.OpenClaws"
|
||
|
// close claws, target out of range/invalid
|
||
|
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||
|
// drop object
|
||
|
"melee_miss" "Weapon_PhysCannon.Drop"
|
||
|
// too heavy
|
||
|
"special3" "Weapon_PhysCannon.TooHeavy"
|
||
|
}
|
||
|
|
||
|
// Weapon Sprite data is loaded by the Client DLL.
|
||
|
TextureData
|
||
|
{
|
||
|
"weapon"
|
||
|
{
|
||
|
"font" "WeaponIcons"
|
||
|
"character" "m"
|
||
|
}
|
||
|
"weapon_s"
|
||
|
{
|
||
|
"font" "WeaponIconsSelected"
|
||
|
"character" "m"
|
||
|
}
|
||
|
"ammo"
|
||
|
{
|
||
|
"file" "sprites/a_icons1"
|
||
|
"x" "0"
|
||
|
"y" "0"
|
||
|
"width" "32"
|
||
|
"height" "32"
|
||
|
}
|
||
|
"crosshair"
|
||
|
{
|
||
|
"font" "Crosshairs"
|
||
|
"character" "Q"
|
||
|
}
|
||
|
"autoaim"
|
||
|
{
|
||
|
"file" "sprites/crosshairs"
|
||
|
"x" "48"
|
||
|
"y" "72"
|
||
|
"width" "24"
|
||
|
"height" "24"
|
||
|
}
|
||
|
}
|
||
|
}
|