Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
2013-12-03 18:39:23 +00:00
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//=============================================================================
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// No spaces in event names, max length 32
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// All strings are case sensitive
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//
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// valid data key types are:
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// string : a zero terminated string
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// bool : unsigned int, 1 bit
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// byte : unsigned int, 8 bit
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// short : signed int, 16 bit
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// long : signed int, 32 bit
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// float : float, 32 bit
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// local : any data, but not networked to clients
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//
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// following key names are reserved:
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// local : if set to 1, event is not networked to clients
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// unreliable : networked, but unreliable
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// suppress : never fire this event
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// time : firing server time
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// eventid : holds the event ID
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"modevents"
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{
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"player_death" // a game event, name may be 32 charaters long
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{
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"userid" "short" // user ID who died
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"attacker" "short" // user ID who killed
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"weapon" "string" // weapon name killed used
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}
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"teamplay_round_start" // round restart
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{
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"full_reset" "bool" // is this a full reset of the map
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}
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"spec_target_updated"
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{
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}
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"achievement_earned"
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{
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"player" "byte" // entindex of the player
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"achievement" "short" // achievement ID
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}
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}
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