mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 20:41:42 +00:00
268 lines
4.7 KiB
C++
268 lines
4.7 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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****/
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// updates:
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// 1-4-98 fixed initialization
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#include <stdio.h>
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#include <windows.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include "mathlib.h"
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#include "..\..\engine\studio.h"
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#include "mdlviewer.h"
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#pragma warning( disable : 4244 ) // conversion from 'double ' to 'float ', possible loss of data
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#pragma warning( disable : 4305 ) // truncation from 'const double ' to 'float '
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vec3_t g_vright; // needs to be set to viewer's right in order for chrome to work
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float g_lambert = 1.5;
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float gldepthmin = 0;
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float gldepthmax = 10.0;
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/*
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=============
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R_Clear
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=============
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*/
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void R_Clear (void)
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{
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glDepthFunc (GL_LEQUAL);
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glDepthRange (gldepthmin, gldepthmax);
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glDepthMask( 1 );
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}
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static StudioModel tempmodel;
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void mdlviewer_display( )
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{
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R_Clear( );
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tempmodel.SetBlending( 0, 0.0 );
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tempmodel.SetBlending( 1, 0.0 );
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static float prev;
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float curr = GetTickCount( ) / 1000.0;
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tempmodel.AdvanceFrame( curr - prev );
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prev = curr;
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tempmodel.DrawModel( );
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}
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void mdlviewer_init( char *modelname )
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{
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// make a bogus texture
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// R_InitTexture( );
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tempmodel.Init( modelname );
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tempmodel.SetSequence( 0 );
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tempmodel.SetController( 0, 0.0 );
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tempmodel.SetController( 1, 0.0 );
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tempmodel.SetController( 2, 0.0 );
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tempmodel.SetController( 3, 0.0 );
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tempmodel.SetMouth( 0 );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(50.,1.,.1,10.);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor( 0, 0, 0.5, 0 );
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}
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void mdlviewer_nextsequence( void )
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{
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int iSeq = tempmodel.GetSequence( );
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if (iSeq == tempmodel.SetSequence( iSeq + 1 ))
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{
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tempmodel.SetSequence( 0 );
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}
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}
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//////////////////////////////////////////////////////////////////
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static int pstyle;
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static int translate = 1;
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static int mesh = 1;
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static float transx = 0, transy = 0, transz = -2, rotx=235, roty=-90;
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static float amplitude = 0.03;
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static float freq = 5.0f;
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static float phase = .00003;
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static int ox = -1, oy = -1;
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static int show_t = 1;
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static int mot;
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#define PAN 1
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#define ROT 2
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#define ZOOM 3
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void pan(int x, int y)
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{
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transx += (x-ox)/500.;
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transy -= (y-oy)/500.;
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ox = x; oy = y;
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glutPostRedisplay();
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}
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void zoom(int x, int y)
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{
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transz += (x-ox)/20.;
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ox = x;
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glutPostRedisplay();
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}
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void rotate(int x, int y)
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{
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rotx += x-ox;
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if (rotx > 360.) rotx -= 360.;
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else if (rotx < -360.) rotx += 360.;
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roty += y-oy;
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if (roty > 360.) roty -= 360.;
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else if (roty < -360.) roty += 360.;
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ox = x; oy = y;
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glutPostRedisplay();
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}
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void motion(int x, int y)
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{
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if (mot == PAN)
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pan(x, y);
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else if (mot == ROT)
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rotate(x,y);
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else if ( mot == ZOOM )
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zoom( x, y );
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}
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void mouse(int button, int state, int x, int y)
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{
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if(state == GLUT_DOWN) {
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switch(button) {
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case GLUT_LEFT_BUTTON:
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mot = PAN;
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motion(ox = x, oy = y);
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break;
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case GLUT_RIGHT_BUTTON:
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mot = ROT;
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motion(ox = x, oy = y);
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break;
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case GLUT_MIDDLE_BUTTON:
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break;
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}
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} else if (state == GLUT_UP) {
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mot = 0;
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}
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}
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void help(void)
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{
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printf("left mouse - pan\n");
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printf("right mouse - rotate\n");
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}
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void init( char *arg )
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{
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mdlviewer_init( arg );
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(50.,1.,.1,10.);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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// glTranslatef(0.,0.,-5.5);
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// glTranslatef(-.2.,1.0,-1.5);
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glClearColor( 0, 0, 0.5, 0 );
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}
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void display(void)
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glTranslatef(transx, transy, transz);
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glRotatef(rotx, 0., 1., 0.);
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glRotatef(roty, 1., 0., 0.);
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glScalef( 0.01, 0.01, 0.01 );
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glCullFace( GL_FRONT );
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glEnable( GL_DEPTH_TEST );
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mdlviewer_display( );
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glPopMatrix();
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glutSwapBuffers();
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glutPostRedisplay();
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}
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void reshape(int w, int h)
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{
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glViewport(0, 0, w, h);
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}
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/*ARGSUSED1*/
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void key(unsigned char key, int x, int y)
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{
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switch(key)
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{
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case 'h':
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help();
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break;
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case 'p':
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printf("Translation: %f, %f %f\n", transx, transy, transz );
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break;
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case '\033': // Escape
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exit(EXIT_SUCCESS);
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break;
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case ' ':
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mdlviewer_nextsequence( );
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break;
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default:
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break;
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}
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glutPostRedisplay();
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}
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int main(int argc, char** argv)
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{
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if (argc != 2)
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{
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printf("usage : %s <filename>\n", argv[0] );
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exit(1);
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}
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glutInitWindowSize(512, 512);
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
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(void)glutCreateWindow(argv[0]);
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init( argv[1] );
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutReshapeFunc(reshape);
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glutMouseFunc(mouse);
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glutMotionFunc(motion);
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glutMainLoop();
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return 0;
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}
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