mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 04:21:30 +00:00
a800ff8246
fixes ValveSoftware/halflife#1338 Changes: - added project files for Visual C++ 2010 Express - resolved function calls that would otherwise be ambiguous now - solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and winsock.h includes by guarding the includes TODO: We should think about if we actually should instead link to a .h that defines / redirects the required macros, so that platform differences would be limited to a few .cpp files (meaning not including windows.h in a huge number of files as it is now), see the issue above for details.
1249 lines
20 KiB
C++
1249 lines
20 KiB
C++
// hud_servers.cpp
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#include "hud.h"
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#include "cl_util.h"
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#include "hud_servers_priv.h"
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#include "hud_servers.h"
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#include "net_api.h"
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#include <string.h>
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#ifdef _WIN32
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#include "winsani_in.h"
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#include <winsock.h>
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#include "winsani_out.h"
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#else
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#include <arpa/inet.h>
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#endif
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static int context_id;
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// Default master server address in case we can't read any from valvecomm.lst file
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#define VALVE_MASTER_ADDRESS "half-life.east.won.net"
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#define PORT_MASTER 27010
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#define PORT_SERVER 27015
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// File where we really should look for master servers
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#define MASTER_PARSE_FILE "valvecomm.lst"
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#define MAX_QUERIES 20
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#define NET_API gEngfuncs.pNetAPI
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static CHudServers *g_pServers = NULL;
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/*
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===================
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ListResponse
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Callback from engine
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===================
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*/
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void NET_CALLBACK ListResponse( struct net_response_s *response )
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{
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if ( g_pServers )
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{
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g_pServers->ListResponse( response );
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}
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}
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/*
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===================
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ServerResponse
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Callback from engine
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===================
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*/
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void NET_CALLBACK ServerResponse( struct net_response_s *response )
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{
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if ( g_pServers )
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{
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g_pServers->ServerResponse( response );
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}
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}
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/*
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===================
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PingResponse
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Callback from engine
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===================
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*/
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void NET_CALLBACK PingResponse( struct net_response_s *response )
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{
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if ( g_pServers )
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{
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g_pServers->PingResponse( response );
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}
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}
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/*
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===================
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RulesResponse
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Callback from engine
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===================
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*/
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void NET_CALLBACK RulesResponse( struct net_response_s *response )
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{
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if ( g_pServers )
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{
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g_pServers->RulesResponse( response );
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}
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}
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/*
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===================
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PlayersResponse
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Callback from engine
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===================
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*/
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void NET_CALLBACK PlayersResponse( struct net_response_s *response )
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{
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if ( g_pServers )
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{
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g_pServers->PlayersResponse( response );
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}
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}
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/*
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===================
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ListResponse
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===================
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*/
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void CHudServers::ListResponse( struct net_response_s *response )
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{
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request_t *list;
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request_t *p;
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int c = 0;
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if ( !( response->error == NET_SUCCESS ) )
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return;
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if ( response->type != NETAPI_REQUEST_SERVERLIST )
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return;
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if ( response->response )
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{
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list = ( request_t * ) response->response;
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while ( list )
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{
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c++;
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//if ( c < 40 )
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{
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// Copy from parsed stuff
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p = new request_t;
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p->context = -1;
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p->remote_address = list->remote_address;
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p->next = m_pServerList;
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m_pServerList = p;
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}
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// Move on
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list = list->next;
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}
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}
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gEngfuncs.Con_Printf( "got list\n" );
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m_nQuerying = 1;
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m_nActiveQueries = 0;
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}
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/*
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===================
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ServerResponse
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===================
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*/
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void CHudServers::ServerResponse( struct net_response_s *response )
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{
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char *szresponse;
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request_t *p;
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server_t *browser;
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int len;
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char sz[ 32 ];
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// Remove from active list
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p = FindRequest( response->context, m_pActiveList );
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if ( p )
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{
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static int first = 0;
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RemoveServerFromList( &m_pActiveList, p );
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m_nActiveQueries--;
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if ( !first )
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{
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gEngfuncs.Con_Printf( "recv first %f\n", gEngfuncs.GetClientTime() );
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first = 1;
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}
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}
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if ( response->error != NET_SUCCESS )
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return;
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switch ( response->type )
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{
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case NETAPI_REQUEST_DETAILS:
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if ( response->response )
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{
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szresponse = (char *)response->response;
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len = strlen( szresponse ) + 100 + 1;
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sprintf( sz, "%i", (int)( 1000.0 * response->ping ) );
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browser = new server_t;
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browser->remote_address = response->remote_address;
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browser->info = new char[ len ];
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browser->ping = (int)( 1000.0 * response->ping );
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strcpy( browser->info, szresponse );
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NET_API->SetValueForKey( browser->info, "address", gEngfuncs.pNetAPI->AdrToString( &response->remote_address ), len );
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NET_API->SetValueForKey( browser->info, "ping", sz, len );
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AddServer( &m_pServers, browser );
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}
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break;
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default:
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break;
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}
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}
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/*
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===================
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PingResponse
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===================
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*/
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void CHudServers::PingResponse( struct net_response_s *response )
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{
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char sz[ 32 ];
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if ( response->error != NET_SUCCESS )
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return;
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switch ( response->type )
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{
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case NETAPI_REQUEST_PING:
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sprintf( sz, "%.2f", 1000.0 * response->ping );
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gEngfuncs.Con_Printf( "ping == %s\n", sz );
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break;
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default:
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break;
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}
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}
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/*
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===================
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RulesResponse
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===================
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*/
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void CHudServers::RulesResponse( struct net_response_s *response )
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{
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char *szresponse;
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if ( response->error != NET_SUCCESS )
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return;
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switch ( response->type )
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{
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case NETAPI_REQUEST_RULES:
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if ( response->response )
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{
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szresponse = (char *)response->response;
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gEngfuncs.Con_Printf( "rules %s\n", szresponse );
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}
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break;
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default:
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break;
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}
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}
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/*
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===================
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PlayersResponse
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===================
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*/
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void CHudServers::PlayersResponse( struct net_response_s *response )
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{
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char *szresponse;
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if ( response->error != NET_SUCCESS )
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return;
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switch ( response->type )
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{
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case NETAPI_REQUEST_PLAYERS:
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if ( response->response )
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{
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szresponse = (char *)response->response;
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gEngfuncs.Con_Printf( "players %s\n", szresponse );
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}
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break;
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default:
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break;
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}
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}
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/*
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===================
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CompareServers
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Return 1 if p1 is "less than" p2, 0 otherwise
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===================
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*/
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int CHudServers::CompareServers( server_t *p1, server_t *p2 )
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{
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const char *n1, *n2;
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if ( p1->ping < p2->ping )
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return 1;
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if ( p1->ping == p2->ping )
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{
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// Pings equal, sort by second key: hostname
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if ( p1->info && p2->info )
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{
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n1 = NET_API->ValueForKey( p1->info, "hostname" );
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n2 = NET_API->ValueForKey( p2->info, "hostname" );
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if ( n1 && n2 )
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{
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if ( stricmp( n1, n2 ) < 0 )
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return 1;
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}
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}
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}
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return 0;
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}
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/*
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===================
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AddServer
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===================
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*/
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void CHudServers::AddServer( server_t **ppList, server_t *p )
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{
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server_t *list;
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if ( !ppList || ! p )
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return;
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m_nServerCount++;
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// What sort key? Ping?
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list = *ppList;
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// Head of list?
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if ( !list )
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{
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p->next = NULL;
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*ppList = p;
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return;
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}
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// Put on head of list
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if ( CompareServers( p, list ) )
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{
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p->next = *ppList;
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*ppList = p;
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}
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else
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{
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while ( list->next )
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{
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// Insert before list next
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if ( CompareServers( p, list->next ) )
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{
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p->next = list->next->next;
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list->next = p;
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return;
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}
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list = list->next;
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}
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// Just add at end
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p->next = NULL;
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list->next = p;
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}
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}
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/*
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===================
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Think
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===================
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*/
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void CHudServers::Think( double time )
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{
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m_fElapsed += time;
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if ( !m_nRequesting )
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return;
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if ( !m_nQuerying )
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return;
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QueryThink();
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if ( ServerListSize() > 0 )
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return;
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m_dStarted = 0.0;
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m_nRequesting = 0;
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m_nDone = 0;
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m_nQuerying = 0;
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m_nActiveQueries = 0;
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}
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/*
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===================
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QueryThink
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===================
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*/
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void CHudServers::QueryThink( void )
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{
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request_t *p;
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if ( !m_nRequesting || m_nDone )
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return;
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if ( !m_nQuerying )
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return;
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if ( m_nActiveQueries > MAX_QUERIES )
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return;
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// Nothing left
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if ( !m_pServerList )
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return;
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while ( 1 )
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{
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static int first = 0;
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p = m_pServerList;
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// No more in list?
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if ( !p )
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break;
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// Move to next
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m_pServerList = m_pServerList->next;
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// Setup context_id
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p->context = context_id;
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// Make sure networking system has started.
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// NET_API->InitNetworking();
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if ( !first )
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{
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gEngfuncs.Con_Printf( "send first %f\n", gEngfuncs.GetClientTime() );
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first = 1;
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}
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// Start up query on this one
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NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, 0, 2.0, &p->remote_address, ::ServerResponse );
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// Increment active list
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m_nActiveQueries++;
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// Add to active list
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p->next = m_pActiveList;
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m_pActiveList = p;
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// Too many active?
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if ( m_nActiveQueries > MAX_QUERIES )
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break;
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}
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}
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/*
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==================
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ServerListSize
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# of servers in active query and in pending to be queried lists
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==================
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*/
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int CHudServers::ServerListSize( void )
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{
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int c = 0;
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request_t *p;
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p = m_pServerList;
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while ( p )
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{
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c++;
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p = p->next;
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}
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p = m_pActiveList;
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while ( p )
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{
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c++;
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p = p->next;
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}
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return c;
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}
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/*
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===================
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FindRequest
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Look up a request by context id
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===================
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*/
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CHudServers::request_t *CHudServers::FindRequest( int context, request_t *pList )
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{
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request_t *p;
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p = pList;
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while ( p )
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{
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if ( context == p->context )
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return p;
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p = p->next;
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}
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return NULL;
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}
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/*
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===================
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RemoveServerFromList
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Remote, but don't delete, item from *ppList
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===================
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*/
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void CHudServers::RemoveServerFromList( request_t **ppList, request_t *item )
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{
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request_t *p, *n;
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request_t *newlist = NULL;
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if ( !ppList )
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return;
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p = *ppList;
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while ( p )
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{
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n = p->next;
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if ( p != item )
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{
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p->next = newlist;
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newlist = p;
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}
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p = n;
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}
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*ppList = newlist;
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}
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/*
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===================
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ClearRequestList
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===================
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*/
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void CHudServers::ClearRequestList( request_t **ppList )
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{
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request_t *p, *n;
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if ( !ppList )
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return;
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p = *ppList;
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while ( p )
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{
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n = p->next;
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delete p;
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p = n;
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}
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*ppList = NULL;
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}
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/*
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===================
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ClearServerList
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===================
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*/
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void CHudServers::ClearServerList( server_t **ppList )
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{
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server_t *p, *n;
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if ( !ppList )
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return;
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p = *ppList;
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while ( p )
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{
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n = p->next;
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delete[] p->info;
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delete p;
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p = n;
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}
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*ppList = NULL;
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}
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int CompareField( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname, int iSortOrder )
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{
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const char *sz1, *sz2;
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float fv1, fv2;
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sz1 = NET_API->ValueForKey( p1->info, fieldname );
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sz2 = NET_API->ValueForKey( p2->info, fieldname );
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fv1 = atof( sz1 );
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fv2 = atof( sz2 );
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if ( fv1 && fv2 )
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{
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if ( fv1 > fv2 )
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return iSortOrder;
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else if ( fv1 < fv2 )
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return -iSortOrder;
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else
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return 0;
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}
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// String compare
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return stricmp( sz1, sz2 );
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}
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int ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname )
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{
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if (!p1 || !p2) // No meaningful comparison
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return 0;
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int iSortOrder = 1;
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int retval = 0;
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retval = CompareField( p1, p2, fieldname, iSortOrder );
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return retval;
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}
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#ifndef _WIN32
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#define __cdecl
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#endif
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static char g_fieldname[ 256 ];
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int __cdecl FnServerCompare(const void *elem1, const void *elem2 )
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{
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CHudServers::server_t *list1, *list2;
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list1 = *(CHudServers::server_t **)elem1;
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list2 = *(CHudServers::server_t **)elem2;
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return ServerListCompareFunc( list1, list2, g_fieldname );
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}
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void CHudServers::SortServers( const char *fieldname )
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{
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server_t *p;
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// Create a list
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if ( !m_pServers )
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return;
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|
|
strcpy( g_fieldname, fieldname );
|
|
|
|
int i;
|
|
int c = 0;
|
|
|
|
p = m_pServers;
|
|
while ( p )
|
|
{
|
|
c++;
|
|
p = p->next;
|
|
}
|
|
|
|
server_t **pSortArray;
|
|
|
|
pSortArray = new server_t *[ c ];
|
|
memset( pSortArray, 0, c * sizeof( server_t * ) );
|
|
|
|
// Now copy the list into the pSortArray:
|
|
p = m_pServers;
|
|
i = 0;
|
|
while ( p )
|
|
{
|
|
pSortArray[ i++ ] = p;
|
|
p = p->next;
|
|
}
|
|
|
|
// Now do that actual sorting.
|
|
size_t nCount = c;
|
|
size_t nSize = sizeof( server_t * );
|
|
|
|
qsort(
|
|
pSortArray,
|
|
(size_t)nCount,
|
|
(size_t)nSize,
|
|
FnServerCompare
|
|
);
|
|
|
|
// Now rebuild the list.
|
|
m_pServers = pSortArray[0];
|
|
for ( i = 0; i < c - 1; i++ )
|
|
{
|
|
pSortArray[ i ]->next = pSortArray[ i + 1 ];
|
|
}
|
|
pSortArray[ c - 1 ]->next = NULL;
|
|
|
|
// Clean Up.
|
|
delete[] pSortArray;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GetServer
|
|
|
|
Return particular server
|
|
===================
|
|
*/
|
|
CHudServers::server_t *CHudServers::GetServer( int server )
|
|
{
|
|
int c = 0;
|
|
server_t *p;
|
|
|
|
p = m_pServers;
|
|
while ( p )
|
|
{
|
|
if ( c == server )
|
|
return p;
|
|
|
|
c++;
|
|
p = p->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GetServerInfo
|
|
|
|
Return info ( key/value ) string for particular server
|
|
===================
|
|
*/
|
|
char *CHudServers::GetServerInfo( int server )
|
|
{
|
|
server_t *p = GetServer( server );
|
|
if ( p )
|
|
{
|
|
return p->info;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CancelRequest
|
|
|
|
Kill all pending requests in engine
|
|
===================
|
|
*/
|
|
void CHudServers::CancelRequest( void )
|
|
{
|
|
m_nRequesting = 0;
|
|
m_nQuerying = 0;
|
|
m_nDone = 1;
|
|
|
|
NET_API->CancelAllRequests();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
LoadMasterAddresses
|
|
|
|
Loads the master server addresses from file and into the passed in array
|
|
==================
|
|
*/
|
|
int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr )
|
|
{
|
|
int i;
|
|
char szMaster[ 256 ];
|
|
char szMasterFile[256];
|
|
char *pbuffer = NULL;
|
|
char *pstart = NULL ;
|
|
netadr_t adr;
|
|
char szAdr[64];
|
|
int nPort;
|
|
int nCount = 0;
|
|
bool bIgnore;
|
|
int nDefaultPort;
|
|
|
|
// Assume default master and master file
|
|
strcpy( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string
|
|
strcpy( szMasterFile, MASTER_PARSE_FILE );
|
|
|
|
// See if there is a command line override
|
|
i = gEngfuncs.CheckParm( "-comm", &pstart );
|
|
if ( i && pstart )
|
|
{
|
|
strcpy (szMasterFile, pstart );
|
|
}
|
|
|
|
// Read them in from proper file
|
|
pbuffer = (char *)gEngfuncs.COM_LoadFile( szMasterFile, 5, NULL ); // Use malloc
|
|
if ( !pbuffer )
|
|
{
|
|
goto finish_master;
|
|
}
|
|
|
|
pstart = pbuffer;
|
|
|
|
while ( nCount < maxservers )
|
|
{
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
|
|
|
if ( strlen(m_szToken) <= 0)
|
|
break;
|
|
|
|
bIgnore = true;
|
|
|
|
if ( !stricmp( m_szToken, "Master" ) )
|
|
{
|
|
nDefaultPort = PORT_MASTER;
|
|
bIgnore = FALSE;
|
|
}
|
|
|
|
// Now parse all addresses between { }
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
|
if ( strlen(m_szToken) <= 0 )
|
|
break;
|
|
|
|
if ( stricmp ( m_szToken, "{" ) )
|
|
break;
|
|
|
|
// Parse addresses until we get to "}"
|
|
while ( nCount < maxservers )
|
|
{
|
|
char base[256];
|
|
|
|
// Now parse all addresses between { }
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
|
|
|
if (strlen(m_szToken) <= 0)
|
|
break;
|
|
|
|
if ( !stricmp ( m_szToken, "}" ) )
|
|
break;
|
|
|
|
sprintf( base, "%s", m_szToken );
|
|
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
|
|
|
if (strlen(m_szToken) <= 0)
|
|
break;
|
|
|
|
if ( stricmp( m_szToken, ":" ) )
|
|
break;
|
|
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
|
|
|
if (strlen(m_szToken) <= 0)
|
|
break;
|
|
|
|
nPort = atoi ( m_szToken );
|
|
if ( !nPort )
|
|
nPort = nDefaultPort;
|
|
|
|
sprintf( szAdr, "%s:%i", base, nPort );
|
|
|
|
// Can we resolve it any better
|
|
if ( !NET_API->StringToAdr( szAdr, &adr ) )
|
|
bIgnore = true;
|
|
|
|
if ( !bIgnore )
|
|
{
|
|
padr[ nCount++ ] = adr;
|
|
}
|
|
}
|
|
}
|
|
|
|
finish_master:
|
|
if ( !nCount )
|
|
{
|
|
sprintf( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string
|
|
|
|
// Convert to netadr_t
|
|
if ( NET_API->StringToAdr ( szMaster, &adr ) )
|
|
{
|
|
|
|
padr[ nCount++ ] = adr;
|
|
}
|
|
}
|
|
|
|
*count = nCount;
|
|
|
|
if ( pbuffer )
|
|
{
|
|
gEngfuncs.COM_FreeFile( pbuffer );
|
|
}
|
|
|
|
return ( nCount > 0 ) ? 1 : 0;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
RequestList
|
|
|
|
Request list of game servers from master
|
|
===================
|
|
*/
|
|
void CHudServers::RequestList( void )
|
|
{
|
|
m_nRequesting = 1;
|
|
m_nDone = 0;
|
|
m_dStarted = m_fElapsed;
|
|
|
|
int count = 0;
|
|
netadr_t adr;
|
|
|
|
if ( !LoadMasterAddresses( 1, &count, &adr ) )
|
|
{
|
|
gEngfuncs.Con_DPrintf( "SendRequest: Unable to read master server addresses\n" );
|
|
return;
|
|
}
|
|
|
|
ClearRequestList( &m_pActiveList );
|
|
ClearRequestList( &m_pServerList );
|
|
ClearServerList( &m_pServers );
|
|
|
|
m_nServerCount = 0;
|
|
|
|
// Make sure networking system has started.
|
|
NET_API->InitNetworking();
|
|
|
|
// Kill off left overs if any
|
|
NET_API->CancelAllRequests();
|
|
|
|
// Request Server List from master
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_SERVERLIST, 0, 5.0, &adr, ::ListResponse );
|
|
}
|
|
|
|
void CHudServers::RequestBroadcastList( int clearpending )
|
|
{
|
|
m_nRequesting = 1;
|
|
m_nDone = 0;
|
|
m_dStarted = m_fElapsed;
|
|
|
|
netadr_t adr;
|
|
memset( &adr, 0, sizeof( adr ) );
|
|
|
|
if ( clearpending )
|
|
{
|
|
ClearRequestList( &m_pActiveList );
|
|
ClearRequestList( &m_pServerList );
|
|
ClearServerList( &m_pServers );
|
|
|
|
m_nServerCount = 0;
|
|
}
|
|
|
|
// Make sure to byte swap server if necessary ( using "host" to "net" conversion
|
|
adr.port = htons( PORT_SERVER );
|
|
|
|
// Make sure networking system has started.
|
|
NET_API->InitNetworking();
|
|
|
|
if ( clearpending )
|
|
{
|
|
// Kill off left overs if any
|
|
NET_API->CancelAllRequests();
|
|
}
|
|
|
|
adr.type = NA_BROADCAST;
|
|
|
|
// Request Servers from LAN via IP
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, FNETAPI_MULTIPLE_RESPONSE, 5.0, &adr, ::ServerResponse );
|
|
|
|
adr.type = NA_BROADCAST_IPX;
|
|
|
|
// Request Servers from LAN via IPX ( if supported )
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, FNETAPI_MULTIPLE_RESPONSE, 5.0, &adr, ::ServerResponse );
|
|
}
|
|
|
|
void CHudServers::ServerPing( int server )
|
|
{
|
|
server_t *p;
|
|
|
|
p = GetServer( server );
|
|
if ( !p )
|
|
return;
|
|
|
|
// Make sure networking system has started.
|
|
NET_API->InitNetworking();
|
|
|
|
// Request Server List from master
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_PING, 0, 5.0, &p->remote_address, ::PingResponse );
|
|
}
|
|
|
|
void CHudServers::ServerRules( int server )
|
|
{
|
|
server_t *p;
|
|
|
|
p = GetServer( server );
|
|
if ( !p )
|
|
return;
|
|
|
|
// Make sure networking system has started.
|
|
NET_API->InitNetworking();
|
|
|
|
// Request Server List from master
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_RULES, 0, 5.0, &p->remote_address, ::RulesResponse );
|
|
}
|
|
|
|
void CHudServers::ServerPlayers( int server )
|
|
{
|
|
server_t *p;
|
|
|
|
p = GetServer( server );
|
|
if ( !p )
|
|
return;
|
|
|
|
// Make sure networking system has started.
|
|
NET_API->InitNetworking();
|
|
|
|
// Request Server List from master
|
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_PLAYERS, 0, 5.0, &p->remote_address, ::PlayersResponse );
|
|
}
|
|
|
|
int CHudServers::isQuerying()
|
|
{
|
|
return m_nRequesting ? 1 : 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
GetServerCount
|
|
|
|
Return number of servers in browser list
|
|
===================
|
|
*/
|
|
int CHudServers::GetServerCount( void )
|
|
{
|
|
return m_nServerCount;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CHudServers
|
|
|
|
===================
|
|
*/
|
|
CHudServers::CHudServers( void )
|
|
{
|
|
m_nRequesting = 0;
|
|
m_dStarted = 0.0;
|
|
m_nDone = 0;
|
|
m_pServerList = NULL;
|
|
m_pServers = NULL;
|
|
m_pActiveList = NULL;
|
|
m_nQuerying = 0;
|
|
m_nActiveQueries = 0;
|
|
|
|
m_fElapsed = 0.0;
|
|
|
|
|
|
m_pPingRequest = NULL;
|
|
m_pRulesRequest = NULL;
|
|
m_pPlayersRequest = NULL;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
~CHudServers
|
|
|
|
===================
|
|
*/
|
|
CHudServers::~CHudServers( void )
|
|
{
|
|
ClearRequestList( &m_pActiveList );
|
|
ClearRequestList( &m_pServerList );
|
|
ClearServerList( &m_pServers );
|
|
|
|
m_nServerCount = 0;
|
|
|
|
if ( m_pPingRequest )
|
|
{
|
|
delete m_pPingRequest;
|
|
m_pPingRequest = NULL;
|
|
|
|
}
|
|
|
|
if ( m_pRulesRequest )
|
|
{
|
|
delete m_pRulesRequest;
|
|
m_pRulesRequest = NULL;
|
|
}
|
|
|
|
if ( m_pPlayersRequest )
|
|
{
|
|
delete m_pPlayersRequest;
|
|
m_pPlayersRequest = NULL;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////
|
|
//
|
|
// PUBLIC APIs
|
|
//
|
|
///////////////////////////////
|
|
|
|
/*
|
|
===================
|
|
ServersGetCount
|
|
|
|
===================
|
|
*/
|
|
int ServersGetCount( void )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
return g_pServers->GetServerCount();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int ServersIsQuerying( void )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
return g_pServers->isQuerying();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
ServersGetInfo
|
|
|
|
===================
|
|
*/
|
|
const char *ServersGetInfo( int server )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
return g_pServers->GetServerInfo( server );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void SortServers( const char *fieldname )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->SortServers( fieldname );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
ServersShutdown
|
|
|
|
===================
|
|
*/
|
|
void ServersShutdown( void )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
delete g_pServers;
|
|
g_pServers = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
ServersInit
|
|
|
|
===================
|
|
*/
|
|
void ServersInit( void )
|
|
{
|
|
// Kill any previous instance
|
|
ServersShutdown();
|
|
|
|
g_pServers = new CHudServers();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
ServersThink
|
|
|
|
===================
|
|
*/
|
|
void ServersThink( double time )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->Think( time );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
ServersCancel
|
|
|
|
===================
|
|
*/
|
|
void ServersCancel( void )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->CancelRequest();
|
|
}
|
|
}
|
|
|
|
// Requests
|
|
/*
|
|
===================
|
|
ServersList
|
|
|
|
===================
|
|
*/
|
|
void ServersList( void )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->RequestList();
|
|
}
|
|
}
|
|
|
|
void BroadcastServersList( int clearpending )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->RequestBroadcastList( clearpending );
|
|
}
|
|
}
|
|
|
|
void ServerPing( int server )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->ServerPing( server );
|
|
}
|
|
}
|
|
|
|
void ServerRules( int server )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->ServerRules( server );
|
|
}
|
|
}
|
|
|
|
void ServerPlayers( int server )
|
|
{
|
|
if ( g_pServers )
|
|
{
|
|
g_pServers->ServerPlayers( server );
|
|
}
|
|
}
|