mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 04:21:30 +00:00
234 lines
5.8 KiB
C++
234 lines
5.8 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Code for the various Discwar powerups
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "items.h"
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#include "gamerules.h"
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#include "discwar.h"
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#include "disc_objects.h"
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#include "disc_arena.h"
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extern int gmsgPowerup;
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//=========================================================
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// POWERUPS
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char *szPowerupModels[NUM_POWERUPS] =
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{
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"models/pow_triple.mdl",
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"models/pow_fast.mdl",
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"models/pow_hard.mdl",
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"models/pow_freeze.mdl",
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//"models/pow_visual.mdl",
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};
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LINK_ENTITY_TO_CLASS( item_powerup, CDiscwarPowerup );
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//=========================================================
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void CDiscwarPowerup::Spawn( void )
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{
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Precache( );
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// Don't fall down
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_TRIGGER;
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UTIL_SetOrigin( pev, pev->origin );
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UTIL_SetSize(pev, Vector(-32, -32, -32), Vector(32, 32, 32));
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// Use first model for now
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SET_MODEL(ENT(pev), szPowerupModels[0]);
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pev->effects |= EF_NODRAW;
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}
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void CDiscwarPowerup::Activate( void )
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{
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// If Arena mode is on, spawn another powerup for every arena
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if ( InArenaMode() )
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{
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// If our groupinfo is set, we're not the first powerup
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if ( pev->groupinfo == 0 )
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{
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// Put this powerup in the first arena
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pev->groupinfo = g_pArenaList[0]->pev->groupinfo;
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// Create a powerup for each of the other arenas
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for (int i = 1; i < MAX_ARENAS; i++)
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{
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CBaseEntity * pPowerup;
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pPowerup = CBaseEntity::Create( "item_powerup", pev->origin, pev->angles );
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pPowerup->pev->groupinfo = g_pArenaList[i]->pev->groupinfo;
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}
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}
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}
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else
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{
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// Make the powerup start thinking
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Enable();
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}
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}
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void CDiscwarPowerup::Precache( void )
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{
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for (int i = 0; i < NUM_POWERUPS; i++)
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PRECACHE_MODEL( szPowerupModels[i] );
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PRECACHE_SOUND( "powerup.wav" );
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PRECACHE_SOUND( "pspawn.wav" );
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}
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void CDiscwarPowerup::SetObjectCollisionBox( void )
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{
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pev->absmin = pev->origin + Vector( -64, -64, 0 );
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pev->absmax = pev->origin + Vector( 64, 64, 128 );
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}
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void CDiscwarPowerup::PowerupTouch( CBaseEntity *pOther )
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{
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if ( !pOther->IsPlayer() )
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return;
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CBasePlayer *pPlayer = (CBasePlayer *)pOther;
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// Give the powerup to the player
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pPlayer->GivePowerup( m_iPowerupType );
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m_hPlayerIGaveTo = pPlayer;
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SetTouch( NULL );
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pev->effects |= EF_NODRAW;
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// Choose another powerup soon
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SetThink( &CDiscwarPowerup::ChoosePowerupThink );
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pev->nextthink = gpGlobals->time + DISC_POWERUP_RESPAWN_TIME;
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// Play the powerup sound
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EMIT_SOUND_DYN( pOther->edict(), CHAN_STATIC, "powerup.wav", 1.0, ATTN_NORM, 0, 98 + RANDOM_LONG(0,3));
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}
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// Disappear and don't appear again until enabled
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void CDiscwarPowerup::Disable()
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{
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pev->effects |= EF_NODRAW;
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pev->nextthink = 0;
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SetThink( NULL );
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SetTouch( NULL );
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}
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// Come back and pick a new powerup
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void CDiscwarPowerup::Enable()
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{
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// Pick a powerup
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SetThink( &CDiscwarPowerup::ChoosePowerupThink );
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pev->nextthink = gpGlobals->time + (DISC_POWERUP_RESPAWN_TIME / 2);
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}
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//=========================================================
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// Randomly decide what powerup to be
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void CDiscwarPowerup::ChoosePowerupThink( void )
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{
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int iPowerup = RANDOM_LONG(0, NUM_POWERUPS-1);
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m_iPowerupType = (1 << iPowerup);
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SET_MODEL( ENT(pev), szPowerupModels[iPowerup] );
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pev->effects &= ~EF_NODRAW;
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SetTouch(&CDiscwarPowerup::PowerupTouch);
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// Start Animating
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pev->sequence = 0;
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pev->frame = 0;
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ResetSequenceInfo();
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SetThink(&CDiscwarPowerup::AnimateThink);
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pev->nextthink = gpGlobals->time + 0.1;
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pev->rendermode = kRenderTransAdd;
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pev->renderamt = 150;
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// Play the powerup appear sound
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EMIT_SOUND_DYN( edict(), CHAN_STATIC, "pspawn.wav", 1.0, ATTN_NORM, 0, 98 + RANDOM_LONG(0,3));
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}
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void CDiscwarPowerup::AnimateThink( void )
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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}
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// Remove the powerup from the person we gave it to
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void CDiscwarPowerup::RemovePowerupThink( void )
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{
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if (m_hPlayerIGaveTo == NULL)
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return;
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((CBasePlayer*)(CBaseEntity*)m_hPlayerIGaveTo)->RemovePowerup( m_iPowerupType );
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// Pick a powerup later
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SetThink( &CDiscwarPowerup::ChoosePowerupThink );
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pev->nextthink = gpGlobals->time + DISC_POWERUP_RESPAWN_TIME;
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}
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//=================================================================================
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// PLAYER HANDLING FOR POWERUPS
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//=========================================================
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void CBasePlayer::GivePowerup( int iPowerupType )
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{
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m_iPowerups |= iPowerupType;
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if ( m_iPowerups & POW_HARD )
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strcpy( m_szAnimExtention, "models/p_disc_hard.mdl" );
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MESSAGE_BEGIN( MSG_ONE, gmsgPowerup, NULL, pev );
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WRITE_BYTE( m_iPowerups );
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MESSAGE_END();
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m_iPowerupDiscs = MAX_DISCS;
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}
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void CBasePlayer::RemovePowerup( int iPowerupType )
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{
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if ( iPowerupType & POW_HARD )
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strcpy( m_szAnimExtention, "models/p_disc.mdl" );
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m_iPowerups &= ~iPowerupType;
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MESSAGE_BEGIN( MSG_ONE, gmsgPowerup, NULL, pev );
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WRITE_BYTE( m_iPowerups );
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MESSAGE_END();
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m_iPowerupDiscs = 0;
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}
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void CBasePlayer::RemoveAllPowerups( void )
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{
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m_iPowerups = 0;
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m_iPowerupDiscs = 0;
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MESSAGE_BEGIN( MSG_ONE, gmsgPowerup, NULL, pev );
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WRITE_BYTE( m_iPowerups );
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MESSAGE_END();
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}
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bool CBasePlayer::HasPowerup( int iPowerupType )
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{
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return (m_iPowerups & iPowerupType) != 0;
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}
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