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https://github.com/shawns-valve/halflife.git
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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include <VGUI_Font.h>
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// handle to an individual scheme
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typedef int SchemeHandle_t;
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// Register console variables, etc..
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void Scheme_Init();
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//-----------------------------------------------------------------------------
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// Purpose: Handles the loading of text scheme description from disk
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// supports different font/color/size schemes at different resolutions
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//-----------------------------------------------------------------------------
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class CSchemeManager
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{
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public:
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// initialization
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CSchemeManager( int xRes, int yRes );
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virtual ~CSchemeManager();
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// scheme handling
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SchemeHandle_t getSchemeHandle( const char *schemeName );
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// getting info from schemes
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vgui::Font *getFont( SchemeHandle_t schemeHandle );
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void getFgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getFgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getFgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBorderColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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private:
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class CScheme;
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CScheme *m_pSchemeList;
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int m_iNumSchemes;
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// Resolution we were initted at.
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int m_xRes;
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CScheme *getSafeScheme( SchemeHandle_t schemeHandle );
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};
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