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111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
// nav_node.cpp
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// AI Navigation Nodes
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// Author: Michael S. Booth (mike@turtlerockstudios.com), January 2003
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "bot_util.h"
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#include "nav_node.h"
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NavDirType Opposite[ NUM_DIRECTIONS ] = { SOUTH, WEST, NORTH, EAST };
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CNavNode *CNavNode::m_list = NULL;
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unsigned int CNavNode::m_listLength = 0;
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Extent NodeMapExtent;
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Constructor
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*/
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CNavNode::CNavNode( const Vector *pos, const Vector *normal, CNavNode *parent )
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{
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m_pos = *pos;
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m_normal = *normal;
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static unsigned int nextID = 1;
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m_id = nextID++;
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for( int i=0; i<NUM_DIRECTIONS; i++ )
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m_to[ i ] = NULL;
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m_visited = 0;
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m_parent = parent;
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m_next = m_list;
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m_list = this;
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m_listLength++;
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m_isCovered = false;
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m_area = NULL;
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m_attributeFlags = 0;
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//CONSOLE_ECHO( " Created node #%d ( %g, %g, %g )\n", m_id, pos->x, pos->y, pos->z );
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Create a connection FROM this node TO the given node, in the given direction
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*/
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void CNavNode::ConnectTo( CNavNode *node, NavDirType dir )
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{
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m_to[ dir ] = node;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return node at given position.
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* @todo Need a hash table to make this lookup fast
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*/
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const CNavNode *CNavNode::GetNode( const Vector *pos )
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{
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const float tolerance = 0.45f * GenerationStepSize; // 1.0f
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for( const CNavNode *node = m_list; node; node = node->m_next )
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{
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float dx = ABS( node->m_pos.x - pos->x );
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float dy = ABS( node->m_pos.y - pos->y );
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float dz = ABS( node->m_pos.z - pos->z );
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if (dx < tolerance && dy < tolerance && dz < tolerance)
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return node;
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}
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return NULL;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this node is bidirectionally linked to
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* another node in the given direction
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*/
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BOOL CNavNode::IsBiLinked( NavDirType dir ) const
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{
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if (m_to[ dir ] &&
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m_to[ dir ]->m_to[ Opposite[dir] ] == this)
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return true;
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return false;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this node is the NW corner of a quad of nodes
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* that are all bidirectionally linked.
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*/
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BOOL CNavNode::IsClosedCell( void ) const
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{
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if (IsBiLinked( SOUTH ) &&
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IsBiLinked( EAST ) &&
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m_to[ EAST ]->IsBiLinked( SOUTH ) &&
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m_to[ SOUTH ]->IsBiLinked( EAST ) &&
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m_to[ EAST ]->m_to[ SOUTH ] == m_to[ SOUTH ]->m_to[ EAST ])
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return true;
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return false;
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}
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