mirror of
https://github.com/shawns-valve/halflife.git
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147 lines
4 KiB
C++
147 lines
4 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_WIZARDPANEL_H
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#define VGUI_WIZARDPANEL_H
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#include<VGUI_Panel.h>
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#include<VGUI_Dar.h>
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#include<VGUI_Button.h>
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namespace vgui
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{
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class ActionSignal;
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class VGUIAPI WizardPanel : public Panel
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{
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public:
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class VGUIAPI WizardPage : public Panel
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{
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friend class WizardPanel;
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private:
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WizardPage* _backWizardPage;
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WizardPage* _nextWizardPage;
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bool _backButtonEnabled;
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bool _nextButtonEnabled;
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bool _finishedButtonEnabled;
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bool _cancelButtonEnabled;
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bool _backButtonVisible;
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bool _nextButtonVisible;
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bool _finishedButtonVisible;
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bool _cancelButtonVisible;
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char* _backButtonText;
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char* _nextButtonText;
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char* _finishedButtonText;
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char* _cancelButtonText;
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Dar<ActionSignal*> _switchingToBackPageSignalDar;
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Dar<ActionSignal*> _switchingToNextPageSignalDar;
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char* _title;
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Panel* _wantedFocus;
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private:
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virtual void fireSwitchingToBackPageSignals();
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virtual void fireSwitchingToNextPageSignals();
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virtual void init();
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public:
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WizardPage();
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WizardPage(int wide,int tall);
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public:
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virtual void setBackWizardPage(WizardPage* backWizardPage);
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virtual void setNextWizardPage(WizardPage* nextWizardPage);
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virtual WizardPage* getBackWizardPage();
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virtual WizardPage* getNextWizardPage();
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virtual bool isBackButtonEnabled();
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virtual bool isNextButtonEnabled();
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virtual bool isFinishedButtonEnabled();
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virtual bool isCancelButtonEnabled();
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virtual void setBackButtonEnabled(bool state);
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virtual void setNextButtonEnabled(bool state);
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virtual void setFinishedButtonEnabled(bool state);
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virtual void setCancelButtonEnabled(bool state);
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virtual bool isBackButtonVisible();
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virtual bool isNextButtonVisible();
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virtual bool isFinishedButtonVisible();
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virtual bool isCancelButtonVisible();
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virtual void setBackButtonVisible(bool state);
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virtual void setNextButtonVisible(bool state);
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virtual void setFinishedButtonVisible(bool state);
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virtual void setCancelButtonVisible(bool state);
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virtual void getBackButtonText(char* text,int textLen);
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virtual void getNextButtonText(char* text,int textLen);
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virtual void getFinishedButtonText(char* text,int textLen);
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virtual void getCancelButtonText(char* text,int textLen);
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virtual void setBackButtonText(const char* text);
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virtual void setNextButtonText(const char* text);
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virtual void setFinishedButtonText(const char* text);
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virtual void setCancelButtonText(const char* text);
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virtual void setWantedFocus(Panel* panel);
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virtual Panel* getWantedFocus();
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virtual void addSwitchingToBackPageSignal(ActionSignal* s);
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virtual void addSwitchingToNextPageSignal(ActionSignal* s);
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virtual void setTitle(const char* title);
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virtual void getTitle(char* buf,int bufLen);
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};
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private:
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Button* _backButton;
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Button* _nextButton;
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Button* _finishedButton;
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Button* _cancelButton;
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WizardPage* _currentWizardPage;
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Dar<ActionSignal*> _pageChangedActionSignalDar;
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private:
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virtual void fireFinishedActionSignal();
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virtual void fireCancelledActionSignal();
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virtual void firePageChangedActionSignal();
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protected:
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virtual void performLayout();
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public:
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WizardPanel(int x,int y,int wide,int tall);
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public:
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virtual void setCurrentWizardPage(WizardPage* currentWizardPage);
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virtual void addFinishedActionSignal(ActionSignal* s);
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virtual void addCancelledActionSignal(ActionSignal* s);
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virtual void addPageChangedActionSignal(ActionSignal* s);
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virtual void doBack();
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virtual void doNext();
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virtual void getCurrentWizardPageTitle(char* buf,int bufLen);
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virtual WizardPage* getCurrentWizardPage();
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};
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}
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#endif
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