mirror of
https://github.com/shawns-valve/halflife.git
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228 lines
7.9 KiB
C++
228 lines
7.9 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_PANEL_H
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#define VGUI_PANEL_H
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/*
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TODO:
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Maybe have the border know who they are added to.
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A border can only be added to 1 thing, and will be
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removed from the other. That way they can actually
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be memory managed. Also do Layout's this way too.
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TODO:
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outlinedRect should have a thickness arg
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*/
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#include<VGUI.h>
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#include<VGUI_Dar.h>
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#include<VGUI_Scheme.h>
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#include<VGUI_Color.h>
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#include<VGUI_Cursor.h>
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#include <VGUI_MouseCode.h>
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#include <VGUI_KeyCode.h>
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#include <VGUI_RepaintSignal.h>
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namespace vgui
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{
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enum KeyCode;
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enum MouseCode;
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class SurfaceBase;
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class FocusChangeSignal;
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class InputSignal;
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class Cursor;
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class Layout;
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class FocusNavGroup;
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class Border;
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class Font;
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class BuildGroup;
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class App;
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class LayoutInfo;
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class VGUIAPI Panel
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{
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public:
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Panel();
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Panel(int x,int y,int wide,int tall);
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private:
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void init(int x,int y,int wide,int tall);
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public:
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virtual void setPos(int x,int y);
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virtual void getPos(int& x,int& y);
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virtual void setSize(int wide,int tall);
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virtual void getSize(int& wide,int& tall);
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virtual void setBounds(int x,int y,int wide,int tall);
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virtual void getBounds(int& x,int& y,int& wide,int& tall);
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virtual int getWide();
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virtual int getTall();
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virtual Panel* getParent();
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virtual void setVisible(bool state);
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virtual bool isVisible();
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virtual bool isVisibleUp();
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virtual void repaint();
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virtual void repaintAll();
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virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1);
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virtual void getClipRect(int& x0,int& y0,int& x1,int& y1);
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virtual void setParent(Panel* newParent);
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virtual void addChild(Panel* child);
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virtual void insertChildAt(Panel* child,int index);
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virtual void removeChild(Panel* child);
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virtual bool wasMousePressed(MouseCode code);
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virtual bool wasMouseDoublePressed(MouseCode code);
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virtual bool isMouseDown(MouseCode code);
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virtual bool wasMouseReleased(MouseCode code);
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virtual bool wasKeyPressed(KeyCode code);
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virtual bool isKeyDown(KeyCode code);
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virtual bool wasKeyTyped(KeyCode code);
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virtual bool wasKeyReleased(KeyCode code);
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virtual void addInputSignal(InputSignal* s);
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virtual void removeInputSignal(InputSignal* s);
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virtual void addRepaintSignal(RepaintSignal* s);
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virtual void removeRepaintSignal(RepaintSignal* s);
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virtual bool isWithin(int x,int y); //in screen space
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virtual Panel* isWithinTraverse(int x,int y);
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virtual void localToScreen(int& x,int& y);
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virtual void screenToLocal(int& x,int& y);
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virtual void setCursor(Cursor* cursor);
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virtual void setCursor(Scheme::SchemeCursor scu);
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virtual Cursor* getCursor();
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virtual void setMinimumSize(int wide,int tall);
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virtual void getMinimumSize(int& wide,int& tall);
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virtual void requestFocus();
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virtual bool hasFocus();
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virtual int getChildCount();
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virtual Panel* getChild(int index);
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virtual void setLayout(Layout* layout);
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virtual void invalidateLayout(bool layoutNow);
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virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup);
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virtual void requestFocusPrev();
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virtual void requestFocusNext();
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virtual void addFocusChangeSignal(FocusChangeSignal* s);
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virtual bool isAutoFocusNavEnabled();
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virtual void setAutoFocusNavEnabled(bool state);
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virtual void setBorder(Border* border);
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virtual void setPaintBorderEnabled(bool state);
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virtual void setPaintBackgroundEnabled(bool state);
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virtual void setPaintEnabled(bool state);
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virtual void getInset(int& left,int& top,int& right,int& bottom);
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virtual void getPaintSize(int& wide,int& tall);
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virtual void setPreferredSize(int wide,int tall);
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virtual void getPreferredSize(int& wide,int& tall);
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virtual SurfaceBase* getSurfaceBase();
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virtual bool isEnabled();
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virtual void setEnabled(bool state);
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virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName);
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virtual bool isBuildGroupEnabled();
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virtual void removeAllChildren();
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virtual void repaintParent();
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virtual Panel* createPropertyPanel();
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virtual void getPersistanceText(char* buf,int bufLen);
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virtual void applyPersistanceText(const char* buf);
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virtual void setFgColor(Scheme::SchemeColor sc);
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virtual void setBgColor(Scheme::SchemeColor sc);
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virtual void setFgColor(int r,int g,int b,int a);
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virtual void setBgColor(int r,int g,int b,int a);
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virtual void getFgColor(int& r,int& g,int& b,int& a);
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virtual void getBgColor(int& r,int& g,int& b,int& a);
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virtual void setBgColor(Color color);
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virtual void setFgColor(Color color);
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virtual void getBgColor(Color& color);
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virtual void getFgColor(Color& color);
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virtual void setAsMouseCapture(bool state);
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virtual void setAsMouseArena(bool state);
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virtual App* getApp();
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virtual void getVirtualSize(int& wide,int& tall);
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virtual void setLayoutInfo(LayoutInfo* layoutInfo);
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virtual LayoutInfo* getLayoutInfo();
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virtual bool isCursorNone();
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public: //bullshit public
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virtual void solveTraverse();
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virtual void paintTraverse();
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virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase);
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protected:
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virtual void performLayout();
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virtual void internalPerformLayout();
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virtual void drawSetColor(Scheme::SchemeColor sc);
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virtual void drawSetColor(int r,int g,int b,int a);
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virtual void drawFilledRect(int x0,int y0,int x1,int y1);
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virtual void drawOutlinedRect(int x0,int y0,int x1,int y1);
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virtual void drawSetTextFont(Scheme::SchemeFont sf);
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virtual void drawSetTextFont(Font* font);
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virtual void drawSetTextColor(Scheme::SchemeColor sc);
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virtual void drawSetTextColor(int r,int g,int b,int a);
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virtual void drawSetTextPos(int x,int y);
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virtual void drawPrintText(const char* str,int strlen);
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virtual void drawPrintText(int x,int y,const char* str,int strlen);
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virtual void drawPrintChar(char ch);
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virtual void drawPrintChar(int x,int y,char ch);
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virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall);
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virtual void drawSetTexture(int id);
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virtual void drawTexturedRect(int x0,int y0,int x1,int y1);
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virtual void solve();
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virtual void paintTraverse(bool repaint);
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virtual void paintBackground();
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virtual void paint();
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virtual void paintBuildOverlay();
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virtual void internalCursorMoved(int x,int y);
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virtual void internalCursorEntered();
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virtual void internalCursorExited();
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virtual void internalMousePressed(MouseCode code);
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virtual void internalMouseDoublePressed(MouseCode code);
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virtual void internalMouseReleased(MouseCode code);
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virtual void internalMouseWheeled(int delta);
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virtual void internalKeyPressed(KeyCode code);
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virtual void internalKeyTyped(KeyCode code);
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virtual void internalKeyReleased(KeyCode code);
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virtual void internalKeyFocusTicked();
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virtual void internalFocusChanged(bool lost);
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virtual void internalSetCursor();
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protected:
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int _pos[2];
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int _size[2];
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int _loc[2];
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int _minimumSize[2];
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int _preferredSize[2];
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Dar<Panel*> _childDar;
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Panel* _parent;
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SurfaceBase* _surfaceBase;
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Dar<InputSignal*> _inputSignalDar;
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Dar<RepaintSignal*> _repaintSignalDar;
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int _clipRect[4];
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Cursor* _cursor;
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Scheme::SchemeCursor _schemeCursor;
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bool _visible;
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Layout* _layout;
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bool _needsLayout;
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FocusNavGroup* _focusNavGroup;
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Dar<FocusChangeSignal*> _focusChangeSignalDar;
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bool _autoFocusNavEnabled;
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Border* _border;
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private:
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bool _needsRepaint;
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bool _enabled;
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BuildGroup* _buildGroup;
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Color _fgColor;
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Color _bgColor;
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LayoutInfo* _layoutInfo;
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bool _paintBorderEnabled;
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bool _paintBackgroundEnabled;
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bool _paintEnabled;
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friend class Panel;
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friend class App;
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friend class SurfaceBase;
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friend class Image;
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};
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}
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#endif
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