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39 lines
No EOL
1 KiB
C++
39 lines
No EOL
1 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_INPUTSIGNAL_H
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#define VGUI_INPUTSIGNAL_H
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#include<VGUI.h>
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namespace vgui
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{
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enum MouseCode;
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enum KeyCode;
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class Panel;
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//these are lumped into one for simplicity sake right now
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class VGUIAPI InputSignal
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{
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public:
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virtual void cursorMoved(int x,int y,Panel* panel)=0;
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virtual void cursorEntered(Panel* panel)=0;
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virtual void cursorExited(Panel* panel)=0;
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virtual void mousePressed(MouseCode code,Panel* panel)=0;
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virtual void mouseDoublePressed(MouseCode code,Panel* panel)=0;
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virtual void mouseReleased(MouseCode code,Panel* panel)=0;
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virtual void mouseWheeled(int delta,Panel* panel)=0;
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virtual void keyPressed(KeyCode code,Panel* panel)=0;
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virtual void keyTyped(KeyCode code,Panel* panel)=0;
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virtual void keyReleased(KeyCode code,Panel* panel)=0;
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virtual void keyFocusTicked(Panel* panel)=0;
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};
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}
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#endif |