mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-24 21:21:15 +00:00
122 lines
3 KiB
C++
122 lines
3 KiB
C++
//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. ===========
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Quake nail entity
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "weapons.h"
|
|
#include "decals.h"
|
|
#include "gamerules.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( quake_nail, CQuakeNail );
|
|
|
|
//=========================================================
|
|
CQuakeNail *CQuakeNail::CreateNail( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner )
|
|
{
|
|
CQuakeNail *pNail = GetClassPtr( (CQuakeNail *)NULL );
|
|
|
|
UTIL_SetOrigin( pNail->pev, vecOrigin );
|
|
|
|
pNail->pev->velocity = vecAngles * 1000;
|
|
pNail->pev->angles = UTIL_VecToAngles(vecAngles);
|
|
pNail->pev->owner = pOwner->edict();
|
|
pNail->Spawn();
|
|
pNail->pev->classname = MAKE_STRING("spike");
|
|
|
|
// don't send to clients.
|
|
pNail->pev->effects |= EF_NODRAW;
|
|
|
|
return pNail;
|
|
}
|
|
|
|
CQuakeNail *CQuakeNail::CreateSuperNail( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner )
|
|
{
|
|
CQuakeNail *pNail = CreateNail( vecOrigin, vecAngles, pOwner );
|
|
pNail->pev->classname = MAKE_STRING("superspike");
|
|
|
|
// Super nails simply do more damage
|
|
pNail->pev->dmg = 18;
|
|
return pNail;
|
|
}
|
|
|
|
//=========================================================
|
|
void CQuakeNail::Spawn( void )
|
|
{
|
|
Precache();
|
|
|
|
// Setup
|
|
pev->movetype = MOVETYPE_FLYMISSILE;
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
// Safety removal
|
|
pev->nextthink = gpGlobals->time + 6;
|
|
SetThink( &CQuakeNail::SUB_Remove );
|
|
|
|
// Touch
|
|
SetTouch( &CQuakeNail::NailTouch );
|
|
|
|
// Model
|
|
SET_MODEL( ENT(pev), "models/spike.mdl" );
|
|
UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
UTIL_SetOrigin( pev, pev->origin );
|
|
|
|
// Damage
|
|
pev->dmg = 9;
|
|
}
|
|
|
|
//=========================================================
|
|
void CQuakeNail::NailTouch( CBaseEntity *pOther )
|
|
{
|
|
if (pOther->pev->solid == SOLID_TRIGGER)
|
|
return;
|
|
|
|
// Remove if we've hit skybrush
|
|
if ( UTIL_PointContents(pev->origin) == CONTENT_SKY )
|
|
{
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
// Hit something that bleeds
|
|
if (pOther->pev->takedamage)
|
|
{
|
|
CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
|
|
|
|
if ( g_pGameRules->PlayerRelationship( pOther, pOwner ) != GR_TEAMMATE )
|
|
SpawnBlood( pev->origin, pOther->BloodColor(), pev->dmg );
|
|
|
|
pOther->TakeDamage( pev, pOwner->pev, pev->dmg, DMG_GENERIC );
|
|
}
|
|
else
|
|
{
|
|
if ( pOther->pev->solid == SOLID_BSP || pOther->pev->movetype == MOVETYPE_PUSHSTEP )
|
|
{
|
|
TraceResult tr;
|
|
tr.vecEndPos = pev->origin;
|
|
tr.pHit = pOther->edict();
|
|
|
|
//Arent we doing this client side?
|
|
//UTIL_GunshotDecalTrace( &tr, DECAL_GUNSHOT1 + RANDOM_LONG( 0, 4 ) );
|
|
}
|
|
}
|
|
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
|
|
|