mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-25 05:31:11 +00:00
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
/*
|
|
|
|
===== quake_gun.h ========================================================
|
|
|
|
This is a half-life weapon that fires every one of the quake weapons.
|
|
It's automatically given to all players.
|
|
|
|
*/
|
|
#include "effects.h"
|
|
|
|
class CQuakeGun : public CBasePlayerWeapon
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
int iItemSlot( void ) { return 1; }
|
|
int GetItemInfo(ItemInfo *p);
|
|
|
|
int SuperDamageSound( void );
|
|
|
|
void PrimaryAttack( void );
|
|
BOOL Deploy( void );
|
|
|
|
void UpdateEffect( void );
|
|
|
|
void CreateEffect ( void );
|
|
void DestroyEffect ( void );
|
|
|
|
CBeam *m_pBeam;
|
|
};
|