mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-28 15:02:29 +00:00
516 lines
11 KiB
Text
516 lines
11 KiB
Text
# Microsoft Developer Studio Project File - Name="mp" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=mp - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mp.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mp - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Releasemp"
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# PROP Intermediate_Dir ".\Releasemp"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def"
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# SUBTRACT LINK32 /profile
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# Begin Custom Build - Copying to \half-life\ricochet\dlls
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InputDir=.\Releasemp
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ProjDir=.
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InputPath=.\Releasemp\mp.dll
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InputName=mp
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SOURCE="$(InputPath)"
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BuildCmds= \
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call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \
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call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \
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"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "mp - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\mp___Win"
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# PROP BASE Intermediate_Dir ".\mp___Win"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\debugmp"
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# PROP Intermediate_Dir ".\debugmp"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib"
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# SUBTRACT LINK32 /profile
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# Begin Custom Build - Copying to \quiver\ricochet\dlls
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ProjDir=.
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InputPath=.\debugmp\mp.dll
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InputName=mp
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SOURCE="$(InputPath)"
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"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "mp - Win32 Release"
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# Name "mp - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\airtank.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\animating.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\animation.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\bmodels.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\buttons.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\cbase.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\client.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\combat.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\disc_arena.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\disc_powerups.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wpn_shared\disc_weapon_disc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\doors.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\effects.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\explode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\func_break.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\func_tank.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\game.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gamerules.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ggrenade.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\globals.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\h_ai.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\h_battery.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\h_cycler.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\h_export.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\healthkit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\items.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\lights.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\maprules.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mortar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mpstubb.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\multiplay_gamerules.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\observer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\pathcorner.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\plane.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\plats.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\player.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_debug.c
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_math.c
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_shared.c
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# End Source File
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# Begin Source File
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SOURCE=.\singleplay_gamerules.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\skill.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sound.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\soundent.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\spectator.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\subs.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\teamplay_gamerules.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\triggers.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\util.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\game_shared\voice_gamemgr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\weapons.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\world.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\xen.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\activity.h
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# End Source File
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# Begin Source File
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SOURCE=.\activitymap.h
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# End Source File
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# Begin Source File
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SOURCE=.\animation.h
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# End Source File
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# Begin Source File
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SOURCE=.\basemonster.h
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# End Source File
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# Begin Source File
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SOURCE=.\cbase.h
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# End Source File
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# Begin Source File
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SOURCE=.\cdll_dll.h
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# End Source File
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# Begin Source File
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SOURCE=.\client.h
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# End Source File
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# Begin Source File
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SOURCE=.\decals.h
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# End Source File
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# Begin Source File
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SOURCE=.\disc_arena.h
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# End Source File
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# Begin Source File
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SOURCE=.\discwar.h
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# End Source File
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# Begin Source File
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SOURCE=.\doors.h
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# End Source File
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# Begin Source File
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SOURCE=.\effects.h
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# End Source File
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# Begin Source File
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SOURCE=.\enginecallback.h
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# End Source File
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# Begin Source File
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SOURCE=.\explode.h
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# End Source File
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# Begin Source File
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SOURCE=.\extdll.h
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# End Source File
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# Begin Source File
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SOURCE=.\func_break.h
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# End Source File
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# Begin Source File
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SOURCE=.\game.h
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# End Source File
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# Begin Source File
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SOURCE=.\gamerules.h
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# End Source File
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# Begin Source File
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SOURCE=.\hornet.h
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# End Source File
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# Begin Source File
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SOURCE=.\items.h
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# End Source File
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# Begin Source File
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SOURCE=.\maprules.h
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# End Source File
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# Begin Source File
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SOURCE=.\monsterevent.h
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# End Source File
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# Begin Source File
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SOURCE=.\monsters.h
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# End Source File
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# Begin Source File
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SOURCE=.\nodes.h
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# End Source File
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# Begin Source File
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SOURCE=.\plane.h
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# End Source File
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# Begin Source File
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SOURCE=.\player.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_debug.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_defs.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_info.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_materials.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_movevars.h
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# End Source File
|
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# Begin Source File
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SOURCE=..\pm_shared\pm_shared.h
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# End Source File
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# Begin Source File
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SOURCE=.\saverestore.h
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# End Source File
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# Begin Source File
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SOURCE=.\schedule.h
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# End Source File
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# Begin Source File
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SOURCE=.\scriptevent.h
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# End Source File
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# Begin Source File
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SOURCE=.\skill.h
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# End Source File
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# Begin Source File
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SOURCE=.\soundent.h
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# End Source File
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# Begin Source File
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SOURCE=.\spectator.h
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# End Source File
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# Begin Source File
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SOURCE=.\talkmonster.h
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# End Source File
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# Begin Source File
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SOURCE=.\teamplay_gamerules.h
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# End Source File
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# Begin Source File
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SOURCE=.\trains.h
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# End Source File
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# Begin Source File
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SOURCE=.\util.h
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# End Source File
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# Begin Source File
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SOURCE=.\vector.h
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# End Source File
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# Begin Source File
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SOURCE=.\weapons.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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|
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
|
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# End Target
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|
# End Project
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